Just curious how often you guys get DDOS attacks on your servers? I've been 
attacked one time ever, and it was because I banned a couple of trolls. 

-Dill

Sent from my iPhone

> On Feb 26, 2014, at 10:57 AM, 1nsane <[email protected]> wrote:
> 
> I've never had an attack stop immediately after shutting down the server 
> being attacked. Sometimes the attacks went on for hours with no change. Other 
> times the IP would get null routed and then restored later only to be 
> nullrouted again for even longer as the attack was ongoing.
> 
> Most of them would assume the server is dead while the attack is ongoing. 
> Just like it was before.
> Also different datacenters handle attacks differently. Some can filter them 
> sometimes, others charge very high fees or just nullroute. 
> 
> But if the location that server is in can't deal with a DDOS, yet I had the 
> opportunity to temporarily shift it to a host 1031 KM away then I might just 
> do that.
> 
> 
>> On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad <[email protected]> wrote:
>> I think the "panels" used by these skiddies to ddos servers have the ability 
>> to stop an attack and then continue the attack your newer IP.
>> So I think its kinda useless for that purpose.
>> 
>> 
>>> On 26 February 2014 18:21, 1nsane <[email protected]> wrote:
>>> What about the title of this thread? DDOS.
>>> 
>>> That's a great reason to update the IP more often. It would allow one to 
>>> almost provide continuous service.
>>> 
>>> IP is under attack so you can nullroute it and start the server on another 
>>> IP. Then change it back when needed.
>>> 
>>> 
>>>> On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <[email protected]> 
>>>> wrote:
>>>> As I said: do you plan to change IP that often then??? 
>>>> 
>>>> It almost sounds like you want to change IP every hour or w/e and push the 
>>>> changes to the clients right away...  And pushing all those changes would 
>>>> be way too much imo. Its not for playing around with hourly updates to the 
>>>> players and pushing all that to 10's of millions of  users.
>>>> 
>>>> Use this feature for what its intended, and long asked for:
>>>> Server owners near painless changing provider / server / VPS or whatever 
>>>> hosting that rare time you need to change this, and have your playerbase 
>>>> informed/moved to the new IP for your server.
>>>> 
>>>> I love the new feature, it allows us to give our users that have our 
>>>> servers Favorited a good service and keep them when we need to change to a 
>>>> new host.
>>>> 
>>>> I really cannot see any greater added value in having this update any 
>>>> faster. You know you going to have less players anyway when moving over to 
>>>> a new IP, and now they will come back gradually after a day, after 2 days 
>>>> everybody will be updated. Plan the transition on your lowest usage days 
>>>> of the week, and the pain is the least. I think Valve set it to 24 hours 
>>>> for keeping stuff moderate with transferring between servers, clients, 
>>>> keeping up with the stuff etc, while they measure what bandwith/CPU costs 
>>>> it generates with 10.000s of servers, and millions of users. 
>>>> 
>>>> So answer this: why would you want to change that often / fast of IP?
>>>> 
>>>> Again, I do not see much added value, for a service you may only do use 
>>>> once in so many months. The only answers I can come up with have to do 
>>>> with trying to exploit some or whatever. Don't know, don't wanna know, and 
>>>> I am against such. I've been looking around, but not planning to move over 
>>>> within a month or so. Meanwhile letting all my players getting the ID.
>>>> 
>>>> From: Jimmy Dorry <[email protected]>
>>>> To: Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated Win32 
>>>> server mailing list <[email protected]> 
>>>> Sent: Wednesday, 26 February 2014, 15:17
>>>> 
>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>> Resolve These Issues Now?
>>>> 
>>>> It would be nicer for steam to push changes instead requiring the clients 
>>>> to pull. 
>>>> 
>>>> If you change ip, under the current scheme, you basically have to expect 
>>>> no/reduced favourited joins for 24hours.
>>>> 
>>>> Sent from my iPad
>>>> 
>>>>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote:
>>>>> 
>>>>> quote: 4. Would it be possible to increase the update rate in the future?
>>>>> 
>>>>> Do you plan to keep changing your IP's every day? I really don't see the 
>>>>> need.
>>>>> 
>>>>> From: Bottiger <[email protected]>
>>>>> To: Half-Life dedicated Win32 server mailing list 
>>>>> <[email protected]> 
>>>>> Sent: Wednesday, 26 February 2014, 2:42
>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>> Resolve These Issues Now?
>>>>> 
>>>>> Thanks for the update. I have a few questions.
>>>>> 
>>>>> 1. Does the user need to be online in order to load account ids into 
>>>>> their favorites?
>>>>> 2. If people were already logged in right before an IP change does this 
>>>>> mean they won't see the new server for another 24 hours?
>>>>> 3. If we leave a notice server up without an account at the old address, 
>>>>> will there be no update because there was a working server at that 
>>>>> address?
>>>>> 4. Would it be possible to increase the update rate in the future?
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]> 
>>>>> wrote:
>>>>> Yes, you can change IP, port, or both and user’s favorites will update 
>>>>> within a day or the next time they refresh their favorites list 
>>>>> thereafter. What I mean by that is, the Steam client only asks for 
>>>>> updated IP:port information at most once every 24 hours. At the same time 
>>>>> as that request, the Steam client will also look at all the favorites it 
>>>>> doesn’t know the Steam ID for and check to see if it has a persistent 
>>>>> account and then fill it in if so. So you may want to wait a few days 
>>>>> before changing your IP or port to ensure people get the Steam update and 
>>>>> get a chance to get your game server’s Steam ID in their favorites list.
>>>>>  
>>>>> From: [email protected] 
>>>>> [mailto:[email protected]] On Behalf Of Weasels Lair
>>>>> Sent: Tuesday, February 25, 2014 1:19 PM
>>>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
>>>>> Linux server mailing list
>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>> Resolve These Issues Now?
>>>>>  
>>>>> Related question to this ...
>>>>> In addition to tracking what IP ADDRESS the server moved to, I *assume* 
>>>>> it will track the before/after PORT?  In other words ADDRESS:PORT, not 
>>>>> just ADDRESS?
>>>>> Maybe somebody from Valve could confirm?
>>>>>  
>>>>> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote:
>>>>> I just got a Steam Client update this morning that included the following 
>>>>> in the General update notes:
>>>>>  
>>>>> “Add IP tracking to game server favorites. Favorites will automatically 
>>>>> update to new server IP addresses if the game server is using a 
>>>>> persistent account.”
>>>>>  
>>>>> I’m assuming that this feature is no longer just a beta client feature 
>>>>> now, which is wonderful news for anyone looking to change their IP 
>>>>> addess(es).
>>>>>  
>>>>>  
>>>>>  
>>>>>  
>>>>> From: Mike Vail [mailto:[email protected]] 
>>>>> Sent: Saturday, February 15, 2014 10:49 AM
>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>> Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>> Resolve These Issues Now?
>>>>>  
>>>>> So this week for the first time since I started running Valve servers 
>>>>> almost 10 years ago, I began getting ddos attacked on one of my servers. 
>>>>> The datacenter null-routed the IP, which is typical in these cases. I 
>>>>> don’t have advanced firewall protection right now other than Windows 2008 
>>>>> Firewall so I’m kinda stuck. I don’t even know the nature of the attack 
>>>>> because the datacenter isn’t helpful at all. Wireshark hangs and crashes 
>>>>> every 30 minutes so it too is useless in identifying the attack.  I also 
>>>>> learned another server-op who runs a similar server is having the same 
>>>>> attacks so it’s likely the same guy trying to take us both down so he can 
>>>>> start his own server like ours.
>>>>>  
>>>>> So then I started thinking about these new game server accounts. My 
>>>>> affected server is by no means stock. It runs a custom map, has instant 
>>>>> respawn and 100% crits, which disqualifies it from Quick-play. That’s 
>>>>> fine but here’s my question. As I read the recent thread about the new 
>>>>> Game server account feature, by adding my server to a game server 
>>>>> account, I can change the IP and players with it saved in their favorites 
>>>>> will receive the new server IP address because their favorites will 
>>>>> update after the IP change. Is this correct? If so, I should be able to 
>>>>> change the IP after registering it and people should find the server 
>>>>> through their favorites like before even though the server won’t work 
>>>>> with quick-play right?
>>>>>  
>>>>> Lastly, with game server accounts becoming the norm, would it not make 
>>>>> since for Valve to game servers’ IP addresses from everyone in the future 
>>>>> so the ability to attack them would be greatly diminished? I realize that 
>>>>> dedicated attackers will always find a way to do evil, but by hiding the 
>>>>> IP addresses from players, it may go a long way to reducing the frequency 
>>>>> of attacks by script kiddies.
>>>>>  
>>>>> What do you guys think?
>>>>>  
>>>>> Happy Saturday,
>>>>> Mike
>>>>> 
>>>>> _______________________________________________
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>>>>>  
>>>>> 
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>>>>> 
>>>>> 
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>>>> 
>>>> 
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