Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls.
-Dill Sent from my iPhone > On Feb 26, 2014, at 10:57 AM, 1nsane <[email protected]> wrote: > > I've never had an attack stop immediately after shutting down the server > being attacked. Sometimes the attacks went on for hours with no change. Other > times the IP would get null routed and then restored later only to be > nullrouted again for even longer as the attack was ongoing. > > Most of them would assume the server is dead while the attack is ongoing. > Just like it was before. > Also different datacenters handle attacks differently. Some can filter them > sometimes, others charge very high fees or just nullroute. > > But if the location that server is in can't deal with a DDOS, yet I had the > opportunity to temporarily shift it to a host 1031 KM away then I might just > do that. > > >> On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad <[email protected]> wrote: >> I think the "panels" used by these skiddies to ddos servers have the ability >> to stop an attack and then continue the attack your newer IP. >> So I think its kinda useless for that purpose. >> >> >>> On 26 February 2014 18:21, 1nsane <[email protected]> wrote: >>> What about the title of this thread? DDOS. >>> >>> That's a great reason to update the IP more often. It would allow one to >>> almost provide continuous service. >>> >>> IP is under attack so you can nullroute it and start the server on another >>> IP. Then change it back when needed. >>> >>> >>>> On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <[email protected]> >>>> wrote: >>>> As I said: do you plan to change IP that often then??? >>>> >>>> It almost sounds like you want to change IP every hour or w/e and push the >>>> changes to the clients right away... And pushing all those changes would >>>> be way too much imo. Its not for playing around with hourly updates to the >>>> players and pushing all that to 10's of millions of users. >>>> >>>> Use this feature for what its intended, and long asked for: >>>> Server owners near painless changing provider / server / VPS or whatever >>>> hosting that rare time you need to change this, and have your playerbase >>>> informed/moved to the new IP for your server. >>>> >>>> I love the new feature, it allows us to give our users that have our >>>> servers Favorited a good service and keep them when we need to change to a >>>> new host. >>>> >>>> I really cannot see any greater added value in having this update any >>>> faster. You know you going to have less players anyway when moving over to >>>> a new IP, and now they will come back gradually after a day, after 2 days >>>> everybody will be updated. Plan the transition on your lowest usage days >>>> of the week, and the pain is the least. I think Valve set it to 24 hours >>>> for keeping stuff moderate with transferring between servers, clients, >>>> keeping up with the stuff etc, while they measure what bandwith/CPU costs >>>> it generates with 10.000s of servers, and millions of users. >>>> >>>> So answer this: why would you want to change that often / fast of IP? >>>> >>>> Again, I do not see much added value, for a service you may only do use >>>> once in so many months. The only answers I can come up with have to do >>>> with trying to exploit some or whatever. Don't know, don't wanna know, and >>>> I am against such. I've been looking around, but not planning to move over >>>> within a month or so. Meanwhile letting all my players getting the ID. >>>> >>>> From: Jimmy Dorry <[email protected]> >>>> To: Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated Win32 >>>> server mailing list <[email protected]> >>>> Sent: Wednesday, 26 February 2014, 15:17 >>>> >>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>> Resolve These Issues Now? >>>> >>>> It would be nicer for steam to push changes instead requiring the clients >>>> to pull. >>>> >>>> If you change ip, under the current scheme, you basically have to expect >>>> no/reduced favourited joins for 24hours. >>>> >>>> Sent from my iPad >>>> >>>>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote: >>>>> >>>>> quote: 4. Would it be possible to increase the update rate in the future? >>>>> >>>>> Do you plan to keep changing your IP's every day? I really don't see the >>>>> need. >>>>> >>>>> From: Bottiger <[email protected]> >>>>> To: Half-Life dedicated Win32 server mailing list >>>>> <[email protected]> >>>>> Sent: Wednesday, 26 February 2014, 2:42 >>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>> Resolve These Issues Now? >>>>> >>>>> Thanks for the update. I have a few questions. >>>>> >>>>> 1. Does the user need to be online in order to load account ids into >>>>> their favorites? >>>>> 2. If people were already logged in right before an IP change does this >>>>> mean they won't see the new server for another 24 hours? >>>>> 3. If we leave a notice server up without an account at the old address, >>>>> will there be no update because there was a working server at that >>>>> address? >>>>> 4. Would it be possible to increase the update rate in the future? >>>>> >>>>> >>>>> >>>>> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]> >>>>> wrote: >>>>> Yes, you can change IP, port, or both and user’s favorites will update >>>>> within a day or the next time they refresh their favorites list >>>>> thereafter. What I mean by that is, the Steam client only asks for >>>>> updated IP:port information at most once every 24 hours. At the same time >>>>> as that request, the Steam client will also look at all the favorites it >>>>> doesn’t know the Steam ID for and check to see if it has a persistent >>>>> account and then fill it in if so. So you may want to wait a few days >>>>> before changing your IP or port to ensure people get the Steam update and >>>>> get a chance to get your game server’s Steam ID in their favorites list. >>>>> >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Weasels Lair >>>>> Sent: Tuesday, February 25, 2014 1:19 PM >>>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>>>> Linux server mailing list >>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>> Resolve These Issues Now? >>>>> >>>>> Related question to this ... >>>>> In addition to tracking what IP ADDRESS the server moved to, I *assume* >>>>> it will track the before/after PORT? In other words ADDRESS:PORT, not >>>>> just ADDRESS? >>>>> Maybe somebody from Valve could confirm? >>>>> >>>>> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote: >>>>> I just got a Steam Client update this morning that included the following >>>>> in the General update notes: >>>>> >>>>> “Add IP tracking to game server favorites. Favorites will automatically >>>>> update to new server IP addresses if the game server is using a >>>>> persistent account.” >>>>> >>>>> I’m assuming that this feature is no longer just a beta client feature >>>>> now, which is wonderful news for anyone looking to change their IP >>>>> addess(es). >>>>> >>>>> >>>>> >>>>> >>>>> From: Mike Vail [mailto:[email protected]] >>>>> Sent: Saturday, February 15, 2014 10:49 AM >>>>> To: 'Half-Life dedicated Win32 server mailing list' >>>>> Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>> Resolve These Issues Now? >>>>> >>>>> So this week for the first time since I started running Valve servers >>>>> almost 10 years ago, I began getting ddos attacked on one of my servers. >>>>> The datacenter null-routed the IP, which is typical in these cases. I >>>>> don’t have advanced firewall protection right now other than Windows 2008 >>>>> Firewall so I’m kinda stuck. I don’t even know the nature of the attack >>>>> because the datacenter isn’t helpful at all. Wireshark hangs and crashes >>>>> every 30 minutes so it too is useless in identifying the attack. I also >>>>> learned another server-op who runs a similar server is having the same >>>>> attacks so it’s likely the same guy trying to take us both down so he can >>>>> start his own server like ours. >>>>> >>>>> So then I started thinking about these new game server accounts. My >>>>> affected server is by no means stock. It runs a custom map, has instant >>>>> respawn and 100% crits, which disqualifies it from Quick-play. That’s >>>>> fine but here’s my question. As I read the recent thread about the new >>>>> Game server account feature, by adding my server to a game server >>>>> account, I can change the IP and players with it saved in their favorites >>>>> will receive the new server IP address because their favorites will >>>>> update after the IP change. Is this correct? If so, I should be able to >>>>> change the IP after registering it and people should find the server >>>>> through their favorites like before even though the server won’t work >>>>> with quick-play right? >>>>> >>>>> Lastly, with game server accounts becoming the norm, would it not make >>>>> since for Valve to game servers’ IP addresses from everyone in the future >>>>> so the ability to attack them would be greatly diminished? I realize that >>>>> dedicated attackers will always find a way to do evil, but by hiding the >>>>> IP addresses from players, it may go a long way to reducing the frequency >>>>> of attacks by script kiddies. >>>>> >>>>> What do you guys think? >>>>> >>>>> Happy Saturday, >>>>> Mike >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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