"TF2 player count dropping is proof that this decision was a mistake."

*Correlation does not imply causation*


On Wed, Feb 26, 2014 at 1:53 PM, <davidaap1...@gmail.com> wrote:

>  "TF2 player count dropping is proof that this decision was a mistake.
> The player experience was not improved by any significant amount from this
> change."
> Player counts havent dropped any the player experience is sinificantly
> improved by not getting into servers full of ads and pay 2 win
> modifications.
>
> "It was already proved the community experience is superior to Valve
> servers."
> No its not.
>
> ------ Original Message ------
> From: "Robert Paulson" <thepauls...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: 26-2-2014 22:27:57
> Subject: Re: [hlds] Petitioning Valve TF2 Development
>
>
>  How are we responsible for communities like bets.tf using redirect
> exploits? We do not have any influence over these people. Valve is
> punishing the majority of us who did nothing wrong.
>
> TF2 player count dropping is proof that this decision was a mistake. The
> player experience was not improved by any significant amount from this
> change.
>
> It was already proved the community experience is superior to Valve
> servers. There wasn't an official server in the top 200 before this change
> and now look at gametracker. It is now dominated by official servers
> because they get all the new players. If there were 32 slot official
> servers they would also be in the top 20.
>
> http://www.gametracker.com/search/tf2/?query=srcds&searchipp=50.
>
> There was another situation like this long before quickplay where
> community servers were put in a custom tab. Thankfully someone at Valve
> came to their senses and removed it. I hope there is someone still working
> on TF2 with the good sense to remove official servers by default as well.
>
>
>
>
> On Wed, Feb 26, 2014 at 9:52 AM, Silencio Delgato <
> silenciodelg...@gmail.com> wrote:
>
>>  I think there is more to the Quickplay issue than just whether or not
>> QP should default to Valve servers or not. QP itself has caused a lot of
>> issues and became the center of controversy ever since it came out in 2011.
>> Though some of the changes that have been added recently are a step in the
>> right direction, there are still many issues with this functionality that
>> need to be addressed and improved upon.
>>
>> I'm all for wanting change to this functionality for the better to
>> benefit everyone involved, but this petition (and please take no offense)
>> seems a bit too short and vague to actually get the kind of change needed
>> to make Quickplay a beneficial, reasonable, and extensible system for
>> server ops and the community at large. It does not address many of the
>> issues that have ended up creating this current situation we are all in and
>> does not have a list of concerns or changes or anything that could be
>> specifically addressed, it only has a demand and presents a solution that
>> is based on an idea that we as server owners deserve players in our
>> servers, which is the wrong way to go about this. And lets not forget the
>> players, we have to be fair to them as well, regardless of whether or not
>> they will be placed in our servers. We have to show that, as a community,
>> we are worthy of their presence and a worthwhile experience to take the
>> time to be a part of, not the other way around. These days, we seem more
>> like enemies to players than friends/fellow players, given these
>> recent/past developments regarding the community servers.
>>
>> We also have to accept that, while Valve relied on us in the past to put
>> up servers for this game, they have the ability to put up their own now.
>> However, if they wanted to cut us out entirely, they would have done it
>> back in 2011 when Quickplay became a thing. But they allowed us (and still
>> allow us) to use the functionality, giving us every opportunity to prove
>> that we could use it responsibly and in the best interest of the player.
>> Clearly, there were a few who could not do that and thus we were all
>> punished. While, in my opinion, Quickplay was not entirely thought all the
>> way through and I know I and many others have their own opinions about this
>> subject, it does not account for the fact that we as a community were
>> unable, and perhaps unwilling, to police ourselves well enough to ensure we
>> used this functionality responsibly to avoid Valve stepping in and taking
>> the measures it has. Arguably, that isn't our job to police other
>> communities/servers, it never has been, and its not Valve's job either. But
>> someone had to do this in order to put an end to the misuse, which is a sad
>> thing indeed because it should not have come to that.
>>
>> We could go back and forth on who started what and why and all that all
>> day, but bottom line, we are just as much at fault as Valve is for these
>> recent developments that have hurt many community servers. However, what is
>> done is done and we have to move forward now. It is time to stop playing
>> the victim and start attempts in trying to get some meaningful, and dare I
>> say diplomatic, dialogue open between ourselves and Valve for meaningful
>> change, not band-aid solutions and option switching that works in the short
>> term. Community servers are important for this game, they always have been
>> for good number of reasons and they should be treated that way. However, we
>> cannot rely on that reasoning alone to get anything done. We have to prove
>> that the community experience is worth having/supporting, now more than
>> ever before. The burden is on us and we need to work for it again and prove
>> we are ready for the responsibility of owning a server that has players
>> connecting to it utilizing functionality like Quickplay, but not just to
>> Valve, but to the players that play with us on our servers as well. Respect
>> and trust are earned, not given freely, and I don't see anything we have
>> done in recent years to earn that respect/trust from anyone.
>>
>> Sorry if this was too long/came off as offense or rude, I did not mean it
>> to be. I just felt I had to add my 2 cents.
>>
>>
>>
>> On Wed, Feb 26, 2014 at 4:34 AM, Anthony <anth...@kinevonetwork.com>wrote:
>>
>>> Anyone who believes that petitioning for the default to be community
>>> servers is relying on quickplay traffic far too heavily or using it to i.e
>>> Play Ads. Remember with a good community you won't need quickplay for the
>>> majority of my traffic they actually find the server themselves via the
>>> steam browser from the data I collected. A few even favorite it afterwards
>>> which with the new remember IP (Steam Account) they will always know where
>>> it is.
>>>
>>> The point of community servers is to build a community, sure you can use
>>> quickplay but it is a tool not a way of knowing members. A high majority
>>> will go to valve servers but in recent days I've seen others talk about
>>> 'going to prophunt or dodgeball. In their own Free will. The change to QP
>>> was only positive sure there should be some tweaks but that's for another
>>> topic.
>>>
>>>
>>>
>>> On 26/02/2014 12:09, Robert Paulson wrote:
>>>
>>>  > This far from the worst suggestion I've seen. Perhaps aim for a
>>> seemless solution where by "community servers" wasn't even a choice during
>>> the first few hours of gameplay, becomes a choice later, then becomes the
>>> default after it has been selected a couple of times.
>>>
>>> I don't like this modification to my idea. The point of it was to
>>> overcome the huge inertia to simply click play now. They need to be
>>> automatically switched to community servers.
>>>
>>> It is supposed to be a compromise which guarantees players the ability
>>> to learn what plain tf2 is supposed to be without completely screwing over
>>> communities like what's happening now.
>>>
>>>
>>> On Wed, Feb 26, 2014 at 2:30 AM, John Irwin <j...@thepodkast.com> wrote:
>>>
>>>>  >> It would be a more realistic solution to switch quickplay settings
>>>> to community servers after 3-4 hours of playing time.
>>>>
>>>> This far from the worst suggestion I've seen. Perhaps aim for a
>>>> seemless solution where by "community servers" wasn't even a choice during
>>>> the first few hours of gameplay, becomes a choice later, then becomes the
>>>> default after it has been selected a couple of times.
>>>>
>>>> I'm not sure a petition is the right way to go though. Particularly one
>>>> that invites reddit to participate. Valve reads these email strings. A good
>>>> message makes itself heard.
>>>>
>>>> John
>>>>  On 26 Feb 2014 08:12, "Robert Paulson" <thepauls...@gmail.com> wrote:
>>>>
>>>>>   It is not possible unless you did something like switching from
>>>>> fast to instant respawn. In that case we went from 10 to a whopping 30
>>>>> quickplay connects per day which is hardly worth being pleased about.
>>>>> Official servers are still taking the vast majority of new players who are
>>>>> never exposed to community servers.
>>>>>
>>>>> For those of you who weren't on quickplay this is also bad news for
>>>>> you. Everyone relies on new players since old players quit all the time.
>>>>> Fewer players become aware of community servers because it is too easy to
>>>>> just click play now.
>>>>>
>>>>> If you have a top server you will see more players for now, but these
>>>>> are mostly older players fleeing killed servers who will not be playing
>>>>> forever. The new equilibrium hasn't been reached yet and we will see more
>>>>> servers die as long as Valve continues this. Unfortunately this will be a
>>>>> slow decline with many server owners not realizing they are a few months
>>>>> away from dying as well.
>>>>>
>>>>> I am all for trying a petition but people will not associate with
>>>>> someone who has such a bad reputation. The solution being offered, 
>>>>> "provide
>>>>> an option to choose either Valve only servers or Community servers on 
>>>>> every
>>>>> quickplay connect" would annoy everyone. It would be a more realistic
>>>>> solution to switch quickplay settings to community servers after 3-4 hours
>>>>> of playing time.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Feb 25, 2014 at 10:28 PM, Peter Jerde <peter-h...@jerde.net>wrote:
>>>>>
>>>>>> I don't know about you, but our quickplay traffic has more than
>>>>>> TRIPLED since the changes. Seems to have been quite a positive change.
>>>>>>
>>>>>>  - Peter
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
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>>>>>
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>>>
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