But it does waggle its eyebrows suggestively and gesture furtively while
mouthing 'look over there'.


On Wed, Feb 26, 2014 at 2:01 PM, Phillip Vector <[email protected]>wrote:

> "TF2 player count dropping is proof that this decision was a mistake."
>
> *Correlation does not imply causation*
>
>
> On Wed, Feb 26, 2014 at 1:53 PM, <[email protected]> wrote:
>
>>  "TF2 player count dropping is proof that this decision was a mistake.
>> The player experience was not improved by any significant amount from this
>> change."
>> Player counts havent dropped any the player experience is sinificantly
>> improved by not getting into servers full of ads and pay 2 win
>> modifications.
>>
>> "It was already proved the community experience is superior to Valve
>> servers."
>> No its not.
>>
>> ------ Original Message ------
>> From: "Robert Paulson" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list" <
>> [email protected]>
>> Sent: 26-2-2014 22:27:57
>> Subject: Re: [hlds] Petitioning Valve TF2 Development
>>
>>
>>  How are we responsible for communities like bets.tf using redirect
>> exploits? We do not have any influence over these people. Valve is
>> punishing the majority of us who did nothing wrong.
>>
>> TF2 player count dropping is proof that this decision was a mistake. The
>> player experience was not improved by any significant amount from this
>> change.
>>
>> It was already proved the community experience is superior to Valve
>> servers. There wasn't an official server in the top 200 before this change
>> and now look at gametracker. It is now dominated by official servers
>> because they get all the new players. If there were 32 slot official
>> servers they would also be in the top 20.
>>
>> http://www.gametracker.com/search/tf2/?query=srcds&searchipp=50.
>>
>> There was another situation like this long before quickplay where
>> community servers were put in a custom tab. Thankfully someone at Valve
>> came to their senses and removed it. I hope there is someone still working
>> on TF2 with the good sense to remove official servers by default as well.
>>
>>
>>
>>
>> On Wed, Feb 26, 2014 at 9:52 AM, Silencio Delgato <
>> [email protected]> wrote:
>>
>>>  I think there is more to the Quickplay issue than just whether or not
>>> QP should default to Valve servers or not. QP itself has caused a lot of
>>> issues and became the center of controversy ever since it came out in 2011.
>>> Though some of the changes that have been added recently are a step in the
>>> right direction, there are still many issues with this functionality that
>>> need to be addressed and improved upon.
>>>
>>> I'm all for wanting change to this functionality for the better to
>>> benefit everyone involved, but this petition (and please take no offense)
>>> seems a bit too short and vague to actually get the kind of change needed
>>> to make Quickplay a beneficial, reasonable, and extensible system for
>>> server ops and the community at large. It does not address many of the
>>> issues that have ended up creating this current situation we are all in and
>>> does not have a list of concerns or changes or anything that could be
>>> specifically addressed, it only has a demand and presents a solution that
>>> is based on an idea that we as server owners deserve players in our
>>> servers, which is the wrong way to go about this. And lets not forget the
>>> players, we have to be fair to them as well, regardless of whether or not
>>> they will be placed in our servers. We have to show that, as a community,
>>> we are worthy of their presence and a worthwhile experience to take the
>>> time to be a part of, not the other way around. These days, we seem more
>>> like enemies to players than friends/fellow players, given these
>>> recent/past developments regarding the community servers.
>>>
>>> We also have to accept that, while Valve relied on us in the past to put
>>> up servers for this game, they have the ability to put up their own now.
>>> However, if they wanted to cut us out entirely, they would have done it
>>> back in 2011 when Quickplay became a thing. But they allowed us (and still
>>> allow us) to use the functionality, giving us every opportunity to prove
>>> that we could use it responsibly and in the best interest of the player.
>>> Clearly, there were a few who could not do that and thus we were all
>>> punished. While, in my opinion, Quickplay was not entirely thought all the
>>> way through and I know I and many others have their own opinions about this
>>> subject, it does not account for the fact that we as a community were
>>> unable, and perhaps unwilling, to police ourselves well enough to ensure we
>>> used this functionality responsibly to avoid Valve stepping in and taking
>>> the measures it has. Arguably, that isn't our job to police other
>>> communities/servers, it never has been, and its not Valve's job either. But
>>> someone had to do this in order to put an end to the misuse, which is a sad
>>> thing indeed because it should not have come to that.
>>>
>>> We could go back and forth on who started what and why and all that all
>>> day, but bottom line, we are just as much at fault as Valve is for these
>>> recent developments that have hurt many community servers. However, what is
>>> done is done and we have to move forward now. It is time to stop playing
>>> the victim and start attempts in trying to get some meaningful, and dare I
>>> say diplomatic, dialogue open between ourselves and Valve for meaningful
>>> change, not band-aid solutions and option switching that works in the short
>>> term. Community servers are important for this game, they always have been
>>> for good number of reasons and they should be treated that way. However, we
>>> cannot rely on that reasoning alone to get anything done. We have to prove
>>> that the community experience is worth having/supporting, now more than
>>> ever before. The burden is on us and we need to work for it again and prove
>>> we are ready for the responsibility of owning a server that has players
>>> connecting to it utilizing functionality like Quickplay, but not just to
>>> Valve, but to the players that play with us on our servers as well. Respect
>>> and trust are earned, not given freely, and I don't see anything we have
>>> done in recent years to earn that respect/trust from anyone.
>>>
>>> Sorry if this was too long/came off as offense or rude, I did not mean
>>> it to be. I just felt I had to add my 2 cents.
>>>
>>>
>>>
>>> On Wed, Feb 26, 2014 at 4:34 AM, Anthony <[email protected]>wrote:
>>>
>>>> Anyone who believes that petitioning for the default to be community
>>>> servers is relying on quickplay traffic far too heavily or using it to i.e
>>>> Play Ads. Remember with a good community you won't need quickplay for the
>>>> majority of my traffic they actually find the server themselves via the
>>>> steam browser from the data I collected. A few even favorite it afterwards
>>>> which with the new remember IP (Steam Account) they will always know where
>>>> it is.
>>>>
>>>> The point of community servers is to build a community, sure you can
>>>> use quickplay but it is a tool not a way of knowing members. A high
>>>> majority will go to valve servers but in recent days I've seen others talk
>>>> about 'going to prophunt or dodgeball. In their own Free will. The change
>>>> to QP was only positive sure there should be some tweaks but that's for
>>>> another topic.
>>>>
>>>>
>>>>
>>>> On 26/02/2014 12:09, Robert Paulson wrote:
>>>>
>>>>  > This far from the worst suggestion I've seen. Perhaps aim for a
>>>> seemless solution where by "community servers" wasn't even a choice during
>>>> the first few hours of gameplay, becomes a choice later, then becomes the
>>>> default after it has been selected a couple of times.
>>>>
>>>> I don't like this modification to my idea. The point of it was to
>>>> overcome the huge inertia to simply click play now. They need to be
>>>> automatically switched to community servers.
>>>>
>>>> It is supposed to be a compromise which guarantees players the ability
>>>> to learn what plain tf2 is supposed to be without completely screwing over
>>>> communities like what's happening now.
>>>>
>>>>
>>>> On Wed, Feb 26, 2014 at 2:30 AM, John Irwin <[email protected]>wrote:
>>>>
>>>>>  >> It would be a more realistic solution to switch quickplay
>>>>> settings to community servers after 3-4 hours of playing time.
>>>>>
>>>>> This far from the worst suggestion I've seen. Perhaps aim for a
>>>>> seemless solution where by "community servers" wasn't even a choice during
>>>>> the first few hours of gameplay, becomes a choice later, then becomes the
>>>>> default after it has been selected a couple of times.
>>>>>
>>>>> I'm not sure a petition is the right way to go though. Particularly
>>>>> one that invites reddit to participate. Valve reads these email strings. A
>>>>> good message makes itself heard.
>>>>>
>>>>> John
>>>>>  On 26 Feb 2014 08:12, "Robert Paulson" <[email protected]> wrote:
>>>>>
>>>>>>   It is not possible unless you did something like switching from
>>>>>> fast to instant respawn. In that case we went from 10 to a whopping 30
>>>>>> quickplay connects per day which is hardly worth being pleased about.
>>>>>> Official servers are still taking the vast majority of new players who 
>>>>>> are
>>>>>> never exposed to community servers.
>>>>>>
>>>>>> For those of you who weren't on quickplay this is also bad news for
>>>>>> you. Everyone relies on new players since old players quit all the time.
>>>>>> Fewer players become aware of community servers because it is too easy to
>>>>>> just click play now.
>>>>>>
>>>>>> If you have a top server you will see more players for now, but these
>>>>>> are mostly older players fleeing killed servers who will not be playing
>>>>>> forever. The new equilibrium hasn't been reached yet and we will see more
>>>>>> servers die as long as Valve continues this. Unfortunately this will be a
>>>>>> slow decline with many server owners not realizing they are a few months
>>>>>> away from dying as well.
>>>>>>
>>>>>> I am all for trying a petition but people will not associate with
>>>>>> someone who has such a bad reputation. The solution being offered, 
>>>>>> "provide
>>>>>> an option to choose either Valve only servers or Community servers on 
>>>>>> every
>>>>>> quickplay connect" would annoy everyone. It would be a more realistic
>>>>>> solution to switch quickplay settings to community servers after 3-4 
>>>>>> hours
>>>>>> of playing time.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 25, 2014 at 10:28 PM, Peter Jerde 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> I don't know about you, but our quickplay traffic has more than
>>>>>>> TRIPLED since the changes. Seems to have been quite a positive change.
>>>>>>>
>>>>>>>  - Peter
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>
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>>
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