Fine then. They were losing players and losing players means they didn't
have people to pay to win.


On Wed, Feb 26, 2014 at 2:30 PM, 1nsane <[email protected]> wrote:

> "Not because it was a bad idea, but because when faced with losing revenue
> from ads (HTML ads) and pay to win slots, the custom server people cheated
> and didn't follow the rules."
>
> Ads? What?  There were no ads back then. HTML motd had no flash support
> and no javascript support either. Clearly you have no idea what you are
> talking about.
>
>
> On Wed, Feb 26, 2014 at 4:12 PM, Phillip Vector 
> <[email protected]>wrote:
>
>> You also claim..
>>
>>
>> "There was another situation like this long before quickplay where
>> community servers were put in a custom tab. Thankfully someone at Valve
>> came to their senses and removed it."
>>
>> What you forget (or more likely, decided not to mention) is that the
>> reason they removed it was because several custom servers cheated their way
>> out of the custom tab and onto the main tab. Not because it was a bad idea,
>> but because when faced with losing revenue from ads (HTML ads) and pay to
>> win slots, the custom server people cheated and didn't follow the rules.
>>
>> Also, back in Nov 1, 2011 at 7:40 PM, you said on this very list...
>>
>> "To save Valve the administration overhead and abuse, and to satisfy both
>> server administrators and players, I suggest dropping the server report
>> function and adding either of these 2 features.
>>
>> 1. Add a check-box for Valve-only/Favorites-only Quickplay servers."
>>
>> So they followed your suggestion. Why are you now complaining? What
>> happened to you?
>>
>>
>>
>> On Wed, Feb 26, 2014 at 2:01 PM, Robert Paulson <[email protected]>wrote:
>>
>>> "Player counts havent dropped any the player experience is sinificantly
>>> improved by not getting into servers full of ads and pay 2 win
>>> modifications."
>>>
>>>
>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>>
>>> The change happened on January 23. I rest my case.
>>>
>>> "No its not."
>>>
>>> Gametracker stats clearly proves this. I didn't take a screenshot of
>>> Gametracker before this change but I am sure most people here who visited
>>> Gametracker can vouch for me. Where's your proof besides your own opinion?
>>>
>>>
>>> On Wed, Feb 26, 2014 at 1:53 PM, <[email protected]> wrote:
>>>
>>>>  "TF2 player count dropping is proof that this decision was a mistake.
>>>> The player experience was not improved by any significant amount from this
>>>> change."
>>>> Player counts havent dropped any the player experience is sinificantly
>>>> improved by not getting into servers full of ads and pay 2 win
>>>> modifications.
>>>>
>>>> "It was already proved the community experience is superior to Valve
>>>> servers."
>>>> No its not.
>>>>
>>>> ------ Original Message ------
>>>> From: "Robert Paulson" <[email protected]>
>>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>> [email protected]>
>>>> Sent: 26-2-2014 22:27:57
>>>> Subject: Re: [hlds] Petitioning Valve TF2 Development
>>>>
>>>>
>>>>  How are we responsible for communities like bets.tf using redirect
>>>> exploits? We do not have any influence over these people. Valve is
>>>> punishing the majority of us who did nothing wrong.
>>>>
>>>> TF2 player count dropping is proof that this decision was a mistake.
>>>> The player experience was not improved by any significant amount from this
>>>> change.
>>>>
>>>> It was already proved the community experience is superior to Valve
>>>> servers. There wasn't an official server in the top 200 before this change
>>>> and now look at gametracker. It is now dominated by official servers
>>>> because they get all the new players. If there were 32 slot official
>>>> servers they would also be in the top 20.
>>>>
>>>> http://www.gametracker.com/search/tf2/?query=srcds&searchipp=50.
>>>>
>>>> There was another situation like this long before quickplay where
>>>> community servers were put in a custom tab. Thankfully someone at Valve
>>>> came to their senses and removed it. I hope there is someone still working
>>>> on TF2 with the good sense to remove official servers by default as well.
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Feb 26, 2014 at 9:52 AM, Silencio Delgato <
>>>> [email protected]> wrote:
>>>>
>>>>>  I think there is more to the Quickplay issue than just whether or
>>>>> not QP should default to Valve servers or not. QP itself has caused a lot
>>>>> of issues and became the center of controversy ever since it came out in
>>>>> 2011. Though some of the changes that have been added recently are a step
>>>>> in the right direction, there are still many issues with this 
>>>>> functionality
>>>>> that need to be addressed and improved upon.
>>>>>
>>>>> I'm all for wanting change to this functionality for the better to
>>>>> benefit everyone involved, but this petition (and please take no offense)
>>>>> seems a bit too short and vague to actually get the kind of change needed
>>>>> to make Quickplay a beneficial, reasonable, and extensible system for
>>>>> server ops and the community at large. It does not address many of the
>>>>> issues that have ended up creating this current situation we are all in 
>>>>> and
>>>>> does not have a list of concerns or changes or anything that could be
>>>>> specifically addressed, it only has a demand and presents a solution that
>>>>> is based on an idea that we as server owners deserve players in our
>>>>> servers, which is the wrong way to go about this. And lets not forget the
>>>>> players, we have to be fair to them as well, regardless of whether or not
>>>>> they will be placed in our servers. We have to show that, as a community,
>>>>> we are worthy of their presence and a worthwhile experience to take the
>>>>> time to be a part of, not the other way around. These days, we seem more
>>>>> like enemies to players than friends/fellow players, given these
>>>>> recent/past developments regarding the community servers.
>>>>>
>>>>> We also have to accept that, while Valve relied on us in the past to
>>>>> put up servers for this game, they have the ability to put up their own
>>>>> now. However, if they wanted to cut us out entirely, they would have done
>>>>> it back in 2011 when Quickplay became a thing. But they allowed us (and
>>>>> still allow us) to use the functionality, giving us every opportunity to
>>>>> prove that we could use it responsibly and in the best interest of the
>>>>> player. Clearly, there were a few who could not do that and thus we were
>>>>> all punished. While, in my opinion, Quickplay was not entirely thought all
>>>>> the way through and I know I and many others have their own opinions about
>>>>> this subject, it does not account for the fact that we as a community were
>>>>> unable, and perhaps unwilling, to police ourselves well enough to ensure 
>>>>> we
>>>>> used this functionality responsibly to avoid Valve stepping in and taking
>>>>> the measures it has. Arguably, that isn't our job to police other
>>>>> communities/servers, it never has been, and its not Valve's job either. 
>>>>> But
>>>>> someone had to do this in order to put an end to the misuse, which is a 
>>>>> sad
>>>>> thing indeed because it should not have come to that.
>>>>>
>>>>> We could go back and forth on who started what and why and all that
>>>>> all day, but bottom line, we are just as much at fault as Valve is for
>>>>> these recent developments that have hurt many community servers. However,
>>>>> what is done is done and we have to move forward now. It is time to stop
>>>>> playing the victim and start attempts in trying to get some meaningful, 
>>>>> and
>>>>> dare I say diplomatic, dialogue open between ourselves and Valve for
>>>>> meaningful change, not band-aid solutions and option switching that works
>>>>> in the short term. Community servers are important for this game, they
>>>>> always have been for good number of reasons and they should be treated 
>>>>> that
>>>>> way. However, we cannot rely on that reasoning alone to get anything done.
>>>>> We have to prove that the community experience is worth having/supporting,
>>>>> now more than ever before. The burden is on us and we need to work for it
>>>>> again and prove we are ready for the responsibility of owning a server 
>>>>> that
>>>>> has players connecting to it utilizing functionality like Quickplay, but
>>>>> not just to Valve, but to the players that play with us on our servers as
>>>>> well. Respect and trust are earned, not given freely, and I don't see
>>>>> anything we have done in recent years to earn that respect/trust from
>>>>> anyone.
>>>>>
>>>>> Sorry if this was too long/came off as offense or rude, I did not mean
>>>>> it to be. I just felt I had to add my 2 cents.
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Feb 26, 2014 at 4:34 AM, Anthony <[email protected]>wrote:
>>>>>
>>>>>> Anyone who believes that petitioning for the default to be community
>>>>>> servers is relying on quickplay traffic far too heavily or using it to 
>>>>>> i.e
>>>>>> Play Ads. Remember with a good community you won't need quickplay for the
>>>>>> majority of my traffic they actually find the server themselves via the
>>>>>> steam browser from the data I collected. A few even favorite it 
>>>>>> afterwards
>>>>>> which with the new remember IP (Steam Account) they will always know 
>>>>>> where
>>>>>> it is.
>>>>>>
>>>>>> The point of community servers is to build a community, sure you can
>>>>>> use quickplay but it is a tool not a way of knowing members. A high
>>>>>> majority will go to valve servers but in recent days I've seen others 
>>>>>> talk
>>>>>> about 'going to prophunt or dodgeball. In their own Free will. The change
>>>>>> to QP was only positive sure there should be some tweaks but that's for
>>>>>> another topic.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 26/02/2014 12:09, Robert Paulson wrote:
>>>>>>
>>>>>>  > This far from the worst suggestion I've seen. Perhaps aim for a
>>>>>> seemless solution where by "community servers" wasn't even a choice 
>>>>>> during
>>>>>> the first few hours of gameplay, becomes a choice later, then becomes the
>>>>>> default after it has been selected a couple of times.
>>>>>>
>>>>>> I don't like this modification to my idea. The point of it was to
>>>>>> overcome the huge inertia to simply click play now. They need to be
>>>>>> automatically switched to community servers.
>>>>>>
>>>>>> It is supposed to be a compromise which guarantees players the
>>>>>> ability to learn what plain tf2 is supposed to be without completely
>>>>>> screwing over communities like what's happening now.
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 26, 2014 at 2:30 AM, John Irwin <[email protected]>wrote:
>>>>>>
>>>>>>>  >> It would be a more realistic solution to switch quickplay
>>>>>>> settings to community servers after 3-4 hours of playing time.
>>>>>>>
>>>>>>> This far from the worst suggestion I've seen. Perhaps aim for a
>>>>>>> seemless solution where by "community servers" wasn't even a choice 
>>>>>>> during
>>>>>>> the first few hours of gameplay, becomes a choice later, then becomes 
>>>>>>> the
>>>>>>> default after it has been selected a couple of times.
>>>>>>>
>>>>>>> I'm not sure a petition is the right way to go though. Particularly
>>>>>>> one that invites reddit to participate. Valve reads these email 
>>>>>>> strings. A
>>>>>>> good message makes itself heard.
>>>>>>>
>>>>>>> John
>>>>>>>  On 26 Feb 2014 08:12, "Robert Paulson" <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>   It is not possible unless you did something like switching from
>>>>>>>> fast to instant respawn. In that case we went from 10 to a whopping 30
>>>>>>>> quickplay connects per day which is hardly worth being pleased about.
>>>>>>>> Official servers are still taking the vast majority of new players who 
>>>>>>>> are
>>>>>>>> never exposed to community servers.
>>>>>>>>
>>>>>>>> For those of you who weren't on quickplay this is also bad news for
>>>>>>>> you. Everyone relies on new players since old players quit all the 
>>>>>>>> time.
>>>>>>>> Fewer players become aware of community servers because it is too easy 
>>>>>>>> to
>>>>>>>> just click play now.
>>>>>>>>
>>>>>>>> If you have a top server you will see more players for now, but
>>>>>>>> these are mostly older players fleeing killed servers who will not be
>>>>>>>> playing forever. The new equilibrium hasn't been reached yet and we 
>>>>>>>> will
>>>>>>>> see more servers die as long as Valve continues this. Unfortunately 
>>>>>>>> this
>>>>>>>> will be a slow decline with many server owners not realizing they are 
>>>>>>>> a few
>>>>>>>> months away from dying as well.
>>>>>>>>
>>>>>>>> I am all for trying a petition but people will not associate with
>>>>>>>> someone who has such a bad reputation. The solution being offered, 
>>>>>>>> "provide
>>>>>>>> an option to choose either Valve only servers or Community servers on 
>>>>>>>> every
>>>>>>>> quickplay connect" would annoy everyone. It would be a more realistic
>>>>>>>> solution to switch quickplay settings to community servers after 3-4 
>>>>>>>> hours
>>>>>>>> of playing time.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Feb 25, 2014 at 10:28 PM, Peter Jerde <[email protected]
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> I don't know about you, but our quickplay traffic has more than
>>>>>>>>> TRIPLED since the changes. Seems to have been quite a positive change.
>>>>>>>>>
>>>>>>>>>  - Peter
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>>
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>>
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>
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