Its not the RAM. Its packet loss from server side - you won't see it on net graph as its only client side.
Packet loss should show in net_graph output either way. But, to be safe, certainly run MTR tests.
I've had this happen to me lots of times. Been running servers since the 1.5 days. Ditch your host and also ditch Debian BS.
Recent versions of Debian work well for game servers, so ditching it would not be necessary.
You should confer with your host on the status of your hardware and whether a performance limitation is involved, such as I/O delays. You should also double-check server-side rates, including by making sure that net_splitpacket_maxrate is set sufficiently high (such as 100000). These symptoms seem along the lines of what I would expect from net_splitpacket_maxrate being low.
Ask ant corporation or enterprise, all use CentOS.
CentOS is marketed to enterprise and works well for such applications because of its older, stable, well-tested software packages and extended RHEL support for those older packages. For game servers, it is not ideal, since those older packages often lack useful features and performance tweaks. Debian is usually a better choice for game servers.
If you're interested in hosting DDoS protected servers, email me - I can help you.
Be very careful with hosts that claim to offer DDoS protection. There is an extremely limited number who do it right, and a very large number who do not.
-John _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

