And about the MTR, I thought I've done that already with the PingPlotter graph I sent you guys.
It shows nothing wrong but it only queries every second. I'm not sure how may packets are sent each second by SRCDS. Could the connection be dropping packets in between the queries of the MTR test? I believe if that was the case, the MTR would show something, even a slight loss. _pilger On 7 April 2014 09:26, pilger <[email protected]> wrote: > Hey guys, thanks for the replies. > > > - The RAM seems all right when I look at it with htop; > - We tried CentOS but the network was behaving poorly with it so we > switched to Debian x64 and it became a lot better; > - net_splitpacket_maxrate was set to 50000 while the rates were from > 30000 to 60000. I've now set the splitpacket to 100000 and the rates to > 50000 to 100000 as you guys suggested. Gotta wait a bit for the server to > get full so I can check if it worked; > > Wouldn't the htop or any other monitoring tool show something wrong even > it being a VPS!? > > But, anyway, as I mentioned before, the problem occurs with the server > practically empty. So I don't think it is related to CPU being > overloaded... could I be wrong on this? Could my VPS neighbours be leeching > on my CPU even it being supposedly reserved to my service? > > Thanks! > > > _pilger > > > On 7 April 2014 02:10, John <[email protected]> wrote: > >> Its not the RAM. Its packet loss from server side - you won't see it on >>> net graph as its only client side. >>> >>> >> Packet loss should show in net_graph output either way. But, to be safe, >> certainly run MTR tests. >> >> >> I've had this happen to me lots of times. Been running servers since the >>> 1.5 days. Ditch your host and also ditch Debian BS. >>> >>> >> Recent versions of Debian work well for game servers, so ditching it >> would not be necessary. >> >> You should confer with your host on the status of your hardware and >> whether a performance limitation is involved, such as I/O delays. You >> should also double-check server-side rates, including by making sure that >> net_splitpacket_maxrate is set sufficiently high (such as 100000). These >> symptoms seem along the lines of what I would expect from >> net_splitpacket_maxrate being low. >> >> >> Ask ant corporation or enterprise, all use CentOS. >>> >>> >> CentOS is marketed to enterprise and works well for such applications >> because of its older, stable, well-tested software packages and extended >> RHEL support for those older packages. For game servers, it is not ideal, >> since those older packages often lack useful features and performance >> tweaks. Debian is usually a better choice for game servers. >> >> >> If you're interested in hosting DDoS protected servers, email me - I can >>> help you. >>> >>> >> Be very careful with hosts that claim to offer DDoS protection. There is >> an extremely limited number who do it right, and a very large number who do >> not. >> >> -John >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >
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