I took that screenshot when the server was at its peak of the full
capacity. It doesn't get any more loaded than that. We never experienced
the server's FPS dropping, though ("sv" field of the net_graph keeps pretty
stable at 66.7).

I'm not sure what you mean by running out of memory. If I understand right,
I'm only using 536MB out of 1024MB. How can that be running out of memory?

Here's the output of the free command:

>              total       used       free     shared    buffers     cached
> Mem:       1048576    1028516      20060          0          0     514344
> -/+ buffers/cache:     514172     534404
> Swap:      1572864     114332    1458532
>



_pilger


On 7 April 2014 15:58, ics <[email protected]> wrote:

> First of all, you are running out of CPU. Second, you are also running out
> of memory. System propably ate the other half of it. Check it with command
> "free" and see how much you have in buffers and swap.
>
> -ics
>
>
> pilger kirjoitti:
>
>> Not sure if this can be of any help, but this is what it looks like when
>> it's full (28/28):
>> Inline images 1
>>
>>
>>
>>
>> _pilger
>>
>>
>>
>> On 7 April 2014 11:50, pilger <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     I've noticed the yellow bars mainly on the Mem field. Don't know
>>     if that might be related. Could it?
>>
>>     About collectd, it seems very nice and a lot easier to visualize
>>     but you talked greek to me up there. Would you point me to some
>>     tutorial or show me some ropes on how to get it running so I can
>>     find the bottlenecks? Does it use a lot of resource!?
>>
>>
>>     _pilger
>>
>>
>>     On 7 April 2014 11:35, Yun Huang Yong <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         Your concern about noisy VPS neighbours will show up as CPU
>>         steal - htop shows this as yellow bars by default.
>>
>>         Disk latency could also be an issue.
>>
>>         66 tick means each tick has a time budget of around 15ms
>>         (1000/66). If disk latency exceeds 15ms you will get
>>         stuttering - I had this happen on servers in the past.
>>
>>         e.g.
>>         https://dl.dropboxusercontent.com/u/8110989/2013/np1-disk-
>> latency.png
>>
>>         Stuttery server leading up to 08/03 (US style month/day,
>>         August last year). Host migrated my server to another less
>>         loaded machine, great for a few weeks then as that machine
>>         also became more heavily utilised (by other customers) it
>>         started to stutter again.
>>
>>         FWIW I use collectd to gather these metrics on each host,
>>         feeding into a single collectd collector which then uses
>>         collectd's write_graphite plugin to write all the data into
>>         graphite for storage & graphing. collectd's default 10s
>>         polling is great for picking up transient issues, and
>>         graphite_web makes the visualisation easy.
>>
>>
>>         On 7/04/2014 10:26 PM, pilger wrote:
>>
>>             Hey guys, thanks for the replies.
>>
>>               * The RAM seems all right when I look at it with htop;
>>               * We tried CentOS but the network was behaving poorly
>>             with it so we
>>
>>                 switched to Debian x64 and it became a lot better;
>>               * net_splitpacket_maxrate was set to 50000 while the
>>             rates were from
>>
>>                 30000 to 60000. I've now set the splitpacket to 100000
>>             and the rates
>>                 to 50000 to 100000 as you guys suggested. Gotta wait a
>>             bit for the
>>                 server to get full so I can check if it worked;
>>
>>             Wouldn't the htop or any other monitoring tool show
>>             something wrong even
>>             it being a VPS!?
>>
>>             But, anyway, as I mentioned before, the problem occurs
>>             with the server
>>             practically empty. So I don't think it is related to CPU being
>>             overloaded... could I be wrong on this? Could my VPS
>>             neighbours be
>>             leeching on my CPU even it being supposedly reserved to my
>>             service?
>>
>>             Thanks!
>>
>>
>>
>>             _pilger
>>
>>
>>             On 7 April 2014 02:10, John
>>             <[email protected]
>>             <mailto:[email protected]>
>>             <mailto:[email protected]
>>
>>             <mailto:[email protected]>>> wrote:
>>
>>                     Its not the RAM. Its packet loss from server side
>>             - you won't
>>                     see it on net graph as its only client side.
>>
>>
>>                 Packet loss should show in net_graph output either
>>             way. But, to be
>>                 safe, certainly run MTR tests.
>>
>>
>>                     I've had this happen to me lots of times. Been
>>             running servers
>>                     since the 1.5 days. Ditch your host and also ditch
>>             Debian BS.
>>
>>
>>                 Recent versions of Debian work well for game servers,
>>             so ditching it
>>                 would not be necessary.
>>
>>                 You should confer with your host on the status of your
>>             hardware and
>>                 whether a performance limitation is involved, such as
>>             I/O delays.
>>                 You should also double-check server-side rates,
>>             including by making
>>                 sure that net_splitpacket_maxrate is set sufficiently
>>             high (such as
>>                 100000). These symptoms seem along the lines of what I
>>             would expect
>>                 from net_splitpacket_maxrate being low.
>>
>>
>>                     Ask ant corporation or enterprise, all use CentOS.
>>
>>
>>                 CentOS is marketed to enterprise and works well for such
>>                 applications because of its older, stable, well-tested
>>             software
>>                 packages and extended RHEL support for those older
>>             packages. For
>>                 game servers, it is not ideal, since those older
>>             packages often lack
>>                 useful features and performance tweaks. Debian is
>>             usually a better
>>                 choice for game servers.
>>
>>
>>                     If you're interested in hosting DDoS protected
>>             servers, email me
>>                     - I can help you.
>>
>>
>>                 Be very careful with hosts that claim to offer DDoS
>>             protection.
>>                 There is an extremely limited number who do it right,
>>             and a very
>>                 large number who do not.
>>
>>                 -John
>>
>>
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