Not sure if this can be of any help, but this is what it looks like when
it's full (28/28):
[image: Inline images 1]




_pilger


On 7 April 2014 11:50, pilger <[email protected]> wrote:

> I've noticed the yellow bars mainly on the Mem field. Don't know if that
> might be related. Could it?
>
> About collectd, it seems very nice and a lot easier to visualize but you
> talked greek to me up there. Would you point me to some tutorial or show me
> some ropes on how to get it running so I can find the bottlenecks? Does it
> use a lot of resource!?
>
>
> _pilger
>
>
> On 7 April 2014 11:35, Yun Huang Yong <[email protected]> wrote:
>
>> Your concern about noisy VPS neighbours will show up as CPU steal - htop
>> shows this as yellow bars by default.
>>
>> Disk latency could also be an issue.
>>
>> 66 tick means each tick has a time budget of around 15ms (1000/66). If
>> disk latency exceeds 15ms you will get stuttering - I had this happen on
>> servers in the past.
>>
>> e.g. https://dl.dropboxusercontent.com/u/8110989/2013/np1-disk-
>> latency.png
>>
>> Stuttery server leading up to 08/03 (US style month/day, August last
>> year). Host migrated my server to another less loaded machine, great for a
>> few weeks then as that machine also became more heavily utilised (by other
>> customers) it started to stutter again.
>>
>> FWIW I use collectd to gather these metrics on each host, feeding into a
>> single collectd collector which then uses collectd's write_graphite plugin
>> to write all the data into graphite for storage & graphing. collectd's
>> default 10s polling is great for picking up transient issues, and
>> graphite_web makes the visualisation easy.
>>
>>
>> On 7/04/2014 10:26 PM, pilger wrote:
>>
>>> Hey guys, thanks for the replies.
>>>
>>>   * The RAM seems all right when I look at it with htop;
>>>   * We tried CentOS but the network was behaving poorly with it so we
>>>
>>>     switched to Debian x64 and it became a lot better;
>>>   * net_splitpacket_maxrate was set to 50000 while the rates were from
>>>
>>>     30000 to 60000. I've now set the splitpacket to 100000 and the rates
>>>     to 50000 to 100000 as you guys suggested. Gotta wait a bit for the
>>>     server to get full so I can check if it worked;
>>>
>>> Wouldn't the htop or any other monitoring tool show something wrong even
>>> it being a VPS!?
>>>
>>> But, anyway, as I mentioned before, the problem occurs with the server
>>> practically empty. So I don't think it is related to CPU being
>>> overloaded... could I be wrong on this? Could my VPS neighbours be
>>> leeching on my CPU even it being supposedly reserved to my service?
>>>
>>> Thanks!
>>>
>>>
>>>
>>> _pilger
>>>
>>>
>>> On 7 April 2014 02:10, John <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>         Its not the RAM. Its packet loss from server side - you won't
>>>         see it on net graph as its only client side.
>>>
>>>
>>>     Packet loss should show in net_graph output either way. But, to be
>>>     safe, certainly run MTR tests.
>>>
>>>
>>>         I've had this happen to me lots of times. Been running servers
>>>         since the 1.5 days. Ditch your host and also ditch Debian BS.
>>>
>>>
>>>     Recent versions of Debian work well for game servers, so ditching it
>>>     would not be necessary.
>>>
>>>     You should confer with your host on the status of your hardware and
>>>     whether a performance limitation is involved, such as I/O delays.
>>>     You should also double-check server-side rates, including by making
>>>     sure that net_splitpacket_maxrate is set sufficiently high (such as
>>>     100000). These symptoms seem along the lines of what I would expect
>>>     from net_splitpacket_maxrate being low.
>>>
>>>
>>>         Ask ant corporation or enterprise, all use CentOS.
>>>
>>>
>>>     CentOS is marketed to enterprise and works well for such
>>>     applications because of its older, stable, well-tested software
>>>     packages and extended RHEL support for those older packages. For
>>>     game servers, it is not ideal, since those older packages often lack
>>>     useful features and performance tweaks. Debian is usually a better
>>>     choice for game servers.
>>>
>>>
>>>         If you're interested in hosting DDoS protected servers, email me
>>>         - I can help you.
>>>
>>>
>>>     Be very careful with hosts that claim to offer DDoS protection.
>>>     There is an extremely limited number who do it right, and a very
>>>     large number who do not.
>>>
>>>     -John
>>>
>>>
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>>>
>>>
>>>
>>>
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>>
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