That one's easy... they used real Steam accounts to act as bots to always
have a presence on their server.

If you have, say, 23 or 31 accounts always connected to your server, the
server's score ends up being very high.

On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <[email protected]> wrote
>
>
> On a side note, I would also like to know why the "server scoring" system
> (apparently) didn't work, and why it wasn't more effectively used to weed
> out all the bad apples in the first place.
>
>
>
-- 
Ross Bemrose
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