Source radio is obviously not the only thing that it would break. What's
minor to you may not be minor to others.

Plenty of TF2 trade servers have a !bp command which opens a player's
backpack (in an online backpack viewer) in the MOTD panel. Without
JavaScript, hovering over an item won't show a tooltip with its details.
Sure, this could be done in CSS exclusively, but nobody does that because
having JavaScript enabled is basically a given in modern web development.

I'd rather have to work harder to populate my Quickplay servers than have
to deal with a completely useless MOTD browser. As others have said, the
HTML MOTD disable option is there for a reason.

Additionally, HTML MOTDs aren't even displayed for Quickplay connections. I
really don't understand why it's even an issue anymore. It's already been
crippled considerably.


Dr. McKay
www.doctormckay.com


On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <ceo.eol...@gmail.com> wrote:

> I agree that disabling javascript/flash/html5 is less than an ideal
> solution, but for the very minor things it would disable (source radio,
> etc.), if it would allow Valve to return to a level playing field it would
> be a very small sacrifice. I'm sure if Valve came to all of us and said
> "we'll enable all servers by default, but we need to remove those elements
> from the web browser to do so" we would all jump at that chance. I honestly
> believe as long as operators have the ability to run those kinds of ads it
> will be abused by the blackhat folks to the point that they ruin it for the
> rest of us.
>
> I fully agree that mass punishment is/was a seriously ham-fisted approach
> to dealing with the issues, and was the wrong (and frankly, unethical) way
> to treat all server operators.
>
> I like your ideas for better informing the players regarding quickplay
> options, but as with any system of this kind, I think it should start with
> "maximum diversity" fully enabled by default, and allow the players to opt
> out, instead of opting in. Only then will it be a truly level playing field
> for all servers.
>
> On a side note, I would also like to know why the "server scoring" system
> (apparently) didn't work, and why it wasn't more effectively used to weed
> out all the bad apples in the first place.
>
>
> On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn <mc...@doctormckay.com>
> wrote:
>
>> >
>> ​
>> Further - if Valve wanted to get rid of those horrendous MOTD ads (and I
>> wish to hell they would), they could easily do it by disabling
>> flash/javascript/html5 from functioning in the in-game web browser (which
>> would have probably fixed the problem almost entirely).
>>
>> This is still not an ideal solution. Plenty of community servers rely on
>> the MOTD and features such as JavaScript and Flash (mostly for audio
>> streams, but many are switching to HTML5 audio elements) for their custom
>> features. Removing those features is still removing features that have
>> existed for a very long time due to the abusive tendencies of a few.
>>
>> Those that are abusive should be dealt with. There is no reason why
>> everyone should suffer in order to punish a few. It goes back to grade
>> school gym class. Weren't you pissed when the teacher/coach made everyone
>> run laps or whatever because 3-4 kids wouldn't stop talking? That's how
>> we're being treated now.
>>
>> I could live with the default Valve-only option if it were more obvious
>> how to switch it. When the player first starts up TF2, they're shown popups
>> directing them to the store, showing them how the backpack works, etc.
>> Ironically, these popups really only cover the item system, which most can
>> agree comes second to actual gameplay. There's no coaching regarding how to
>> actually join a game.
>>
>> Display a balloon that points to the Quickplay button and says something
>> like, "Click here to be quickly matched into a game based on gamemode" and
>> one that points to the servers button and says something like, "Click here
>> to fine-tune your desired game settings".
>>
>> Also show a balloon in the Quickplay dialog that points to the settings
>> button (which isn't exactly immediately apparent as being clickable) and
>> also a dialog that explains the difference between official and community
>> servers.
>>
>> "Official servers offer an unmodified and uncustomized experience."
>>
>> "Community servers typically offer better moderation, some minor gameplay
>> modifications, and a greater sense of community."
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Mon, Jun 2, 2014 at 5:45 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>
>>> Perhaps it's time to examine the possibility that Valve is very
>>>> purposefully forcing community run servers into the minority because
>>>> they're straight tired of having to play code-counter-code withe people
>>>> like the fuckjobs who programmed plugins to force ads down players throats
>>>> and other like-minded stains.
>>>
>>>
>>> I guess I would consider that a valid argument if it wasn't Valve who
>>> had enabled the "ad farms" in the first place. Those things were never a
>>> problem before quickplay came along, because those kinds of servers would
>>> never get favorited to see a return visitor. The Pinion-supported folks
>>> were only enabled by quickplay, plain and simple - which is why when Pinion
>>> came on the scene shortly after quickplay came along, you had these guys go
>>> from a dozen or so servers to 100+ just to farm ad impressions.
>>>
>>> ​​
>>> Further - if Valve wanted to get rid of those horrendous MOTD ads (and I
>>> wish to hell they would), they could easily do it by disabling
>>> flash/javascript/html5 from functioning in the in-game web browser (which
>>> would have probably fixed the problem almost entirely). If they did that,
>>> and just quietly dropped any of the "premium" servers from quickplay, they
>>> would have knocked out all but the most determined black-hat folks, and
>>> those can always be dealt with.
>>>
>>>
>>>
>>>
>>> On Mon, Jun 2, 2014 at 5:14 PM, Eli Witt <eliw...@gmail.com> wrote:
>>>
>>>> Replied to the last message, I'll post this here too.
>>>>
>>>> Well, we know from experience just how good Valve is at keeping a lid
>>>> on things (case in point HL3) so I doubt they're going to acknowledge this
>>>> in any way unless they see fit to, not because we're disgruntled and asking
>>>> for information.
>>>>
>>>> And for what it's worth, everyone (who's opinion on this list is worth
>>>> a damn) has thrown out the point that "we're the ones providing the servers
>>>> for Valve, we're the ones who give their players a place to play etc etc" -
>>>> but what I think is going unnoticed here is the fact that Valve is
>>>> obviously taking steps (and increasingly larger ones) to nullify that
>>>> argument in it's entirety.
>>>>
>>>> Perhaps it's time to examine the possibility that Valve is very
>>>> purposefully forcing community run servers into the minority because
>>>> they're straight tired of having to play code-counter-code withe people
>>>> like the fuckjobs who programmed plugins to force ads down players throats
>>>> and other like-minded stains.
>>>>
>>>> We've got the binaries on both ends, and Valve knows this. It's
>>>> virtually impossible to stop people from being fuckjobs with access to both
>>>> binaries, so let [Valve] just diminish the footprint the fuckjobs get
>>>> access by about 90% by forcing people into the servers we can afford to run
>>>> now that we've monetized TF2.
>>>>
>>>> If I was Valve and I made this decision, I wouldn't give a piss whether
>>>> people who run servers are upset by this or threaten to pull their servers
>>>> offline because of this decision, because that's the direction I wanted to
>>>> force you in anyway.
>>>>
>>>> Just a thought.
>>>>
>>>>
>>>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson <thepauls...@gmail.com>
>>>> wrote:
>>>>
>>>>> Making a new thread because replies are being blocked with "Message
>>>>> body is too big: 41090 bytes with a limit of 40 KB".
>>>>>
>>>>> Complaints here have historically gone ignored but it doesn't mean it
>>>>> is a bad idea to keep the issue in the spotlight here as well.
>>>>>
>>>>> Just make sure you also contact Valve directly.
>>>>> http://valvesoftware.com/email.php
>>>>> Some people say Fletcher is in charge of TF2 now so email him too.
>>>>>
>>>>> We're really past the point in asking Valve for an "answer". The
>>>>> answer is probably the same as before: a handful of servers ruined the
>>>>> experience for a few new players and some lazy players who couldn't be
>>>>> bothered to type valve in the tags.
>>>>>
>>>>> So they threw in some useless features like quickpick and released
>>>>> server migrations at the same time to shut you up before you realize your
>>>>> community was also going to get screwed so there would be no huge public
>>>>> outrage.
>>>>>
>>>>> What needs to be done now is to get someone at Valve to realize that
>>>>> this change did more harm than good and there is evidence to prove it.
>>>>>
>>>>> Any other argument we bring up they will consider it biased because we
>>>>> host servers and somehow that means we don't care about players.
>>>>>
>>>>> Ever since the change, global TF2 player counts have steadily been
>>>>> dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer
>>>>> vacation has already started as you can see from the weekday player 
>>>>> counts.
>>>>>
>>>>>
>>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>
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