Source radio is obviously not the only thing that it would break. What's minor to you may not be minor to others.
Plenty of TF2 trade servers have a !bp command which opens a player's backpack (in an online backpack viewer) in the MOTD panel. Without JavaScript, hovering over an item won't show a tooltip with its details. Sure, this could be done in CSS exclusively, but nobody does that because having JavaScript enabled is basically a given in modern web development. I'd rather have to work harder to populate my Quickplay servers than have to deal with a completely useless MOTD browser. As others have said, the HTML MOTD disable option is there for a reason. Additionally, HTML MOTDs aren't even displayed for Quickplay connections. I really don't understand why it's even an issue anymore. It's already been crippled considerably. Dr. McKay www.doctormckay.com On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > I agree that disabling javascript/flash/html5 is less than an ideal > solution, but for the very minor things it would disable (source radio, > etc.), if it would allow Valve to return to a level playing field it would > be a very small sacrifice. I'm sure if Valve came to all of us and said > "we'll enable all servers by default, but we need to remove those elements > from the web browser to do so" we would all jump at that chance. I honestly > believe as long as operators have the ability to run those kinds of ads it > will be abused by the blackhat folks to the point that they ruin it for the > rest of us. > > I fully agree that mass punishment is/was a seriously ham-fisted approach > to dealing with the issues, and was the wrong (and frankly, unethical) way > to treat all server operators. > > I like your ideas for better informing the players regarding quickplay > options, but as with any system of this kind, I think it should start with > "maximum diversity" fully enabled by default, and allow the players to opt > out, instead of opting in. Only then will it be a truly level playing field > for all servers. > > On a side note, I would also like to know why the "server scoring" system > (apparently) didn't work, and why it wasn't more effectively used to weed > out all the bad apples in the first place. > > > On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn <mc...@doctormckay.com> > wrote: > >> > >> >> Further - if Valve wanted to get rid of those horrendous MOTD ads (and I >> wish to hell they would), they could easily do it by disabling >> flash/javascript/html5 from functioning in the in-game web browser (which >> would have probably fixed the problem almost entirely). >> >> This is still not an ideal solution. Plenty of community servers rely on >> the MOTD and features such as JavaScript and Flash (mostly for audio >> streams, but many are switching to HTML5 audio elements) for their custom >> features. Removing those features is still removing features that have >> existed for a very long time due to the abusive tendencies of a few. >> >> Those that are abusive should be dealt with. There is no reason why >> everyone should suffer in order to punish a few. It goes back to grade >> school gym class. Weren't you pissed when the teacher/coach made everyone >> run laps or whatever because 3-4 kids wouldn't stop talking? That's how >> we're being treated now. >> >> I could live with the default Valve-only option if it were more obvious >> how to switch it. When the player first starts up TF2, they're shown popups >> directing them to the store, showing them how the backpack works, etc. >> Ironically, these popups really only cover the item system, which most can >> agree comes second to actual gameplay. There's no coaching regarding how to >> actually join a game. >> >> Display a balloon that points to the Quickplay button and says something >> like, "Click here to be quickly matched into a game based on gamemode" and >> one that points to the servers button and says something like, "Click here >> to fine-tune your desired game settings". >> >> Also show a balloon in the Quickplay dialog that points to the settings >> button (which isn't exactly immediately apparent as being clickable) and >> also a dialog that explains the difference between official and community >> servers. >> >> "Official servers offer an unmodified and uncustomized experience." >> >> "Community servers typically offer better moderation, some minor gameplay >> modifications, and a greater sense of community." >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Mon, Jun 2, 2014 at 5:45 PM, E. Olsen <ceo.eol...@gmail.com> wrote: >> >>> Perhaps it's time to examine the possibility that Valve is very >>>> purposefully forcing community run servers into the minority because >>>> they're straight tired of having to play code-counter-code withe people >>>> like the fuckjobs who programmed plugins to force ads down players throats >>>> and other like-minded stains. >>> >>> >>> I guess I would consider that a valid argument if it wasn't Valve who >>> had enabled the "ad farms" in the first place. Those things were never a >>> problem before quickplay came along, because those kinds of servers would >>> never get favorited to see a return visitor. The Pinion-supported folks >>> were only enabled by quickplay, plain and simple - which is why when Pinion >>> came on the scene shortly after quickplay came along, you had these guys go >>> from a dozen or so servers to 100+ just to farm ad impressions. >>> >>> >>> Further - if Valve wanted to get rid of those horrendous MOTD ads (and I >>> wish to hell they would), they could easily do it by disabling >>> flash/javascript/html5 from functioning in the in-game web browser (which >>> would have probably fixed the problem almost entirely). If they did that, >>> and just quietly dropped any of the "premium" servers from quickplay, they >>> would have knocked out all but the most determined black-hat folks, and >>> those can always be dealt with. >>> >>> >>> >>> >>> On Mon, Jun 2, 2014 at 5:14 PM, Eli Witt <eliw...@gmail.com> wrote: >>> >>>> Replied to the last message, I'll post this here too. >>>> >>>> Well, we know from experience just how good Valve is at keeping a lid >>>> on things (case in point HL3) so I doubt they're going to acknowledge this >>>> in any way unless they see fit to, not because we're disgruntled and asking >>>> for information. >>>> >>>> And for what it's worth, everyone (who's opinion on this list is worth >>>> a damn) has thrown out the point that "we're the ones providing the servers >>>> for Valve, we're the ones who give their players a place to play etc etc" - >>>> but what I think is going unnoticed here is the fact that Valve is >>>> obviously taking steps (and increasingly larger ones) to nullify that >>>> argument in it's entirety. >>>> >>>> Perhaps it's time to examine the possibility that Valve is very >>>> purposefully forcing community run servers into the minority because >>>> they're straight tired of having to play code-counter-code withe people >>>> like the fuckjobs who programmed plugins to force ads down players throats >>>> and other like-minded stains. >>>> >>>> We've got the binaries on both ends, and Valve knows this. It's >>>> virtually impossible to stop people from being fuckjobs with access to both >>>> binaries, so let [Valve] just diminish the footprint the fuckjobs get >>>> access by about 90% by forcing people into the servers we can afford to run >>>> now that we've monetized TF2. >>>> >>>> If I was Valve and I made this decision, I wouldn't give a piss whether >>>> people who run servers are upset by this or threaten to pull their servers >>>> offline because of this decision, because that's the direction I wanted to >>>> force you in anyway. >>>> >>>> Just a thought. >>>> >>>> >>>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson <thepauls...@gmail.com> >>>> wrote: >>>> >>>>> Making a new thread because replies are being blocked with "Message >>>>> body is too big: 41090 bytes with a limit of 40 KB". >>>>> >>>>> Complaints here have historically gone ignored but it doesn't mean it >>>>> is a bad idea to keep the issue in the spotlight here as well. >>>>> >>>>> Just make sure you also contact Valve directly. >>>>> http://valvesoftware.com/email.php >>>>> Some people say Fletcher is in charge of TF2 now so email him too. >>>>> >>>>> We're really past the point in asking Valve for an "answer". The >>>>> answer is probably the same as before: a handful of servers ruined the >>>>> experience for a few new players and some lazy players who couldn't be >>>>> bothered to type valve in the tags. >>>>> >>>>> So they threw in some useless features like quickpick and released >>>>> server migrations at the same time to shut you up before you realize your >>>>> community was also going to get screwed so there would be no huge public >>>>> outrage. >>>>> >>>>> What needs to be done now is to get someone at Valve to realize that >>>>> this change did more harm than good and there is evidence to prove it. >>>>> >>>>> Any other argument we bring up they will consider it biased because we >>>>> host servers and somehow that means we don't care about players. >>>>> >>>>> Ever since the change, global TF2 player counts have steadily been >>>>> dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer >>>>> vacation has already started as you can see from the weekday player >>>>> counts. >>>>> >>>>> >>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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