The SDKTools related crash-on-start should be fixed now. SM's auto gamedata
updater may not kick in before the crash occurs though, so you might need
to grab the gamedata from a snapshot or directly from the SM github repo.

There are also some other reports of crashing on map change for linux
servers. If you have any details (such as stack traces), it would be
appreciated!


On Wed, Jun 18, 2014 at 8:52 PM, Kyle Sanderson <[email protected]> wrote:

> If you don't use SDKTools you should be okay until it's fixed.
>
> Thanks,
> Kyle.
>
> On Wed, Jun 18, 2014 at 6:42 PM, Raul Vieira <[email protected]> wrote:
> > I'm having. The server only launches without sourcemod
> >
> >
> > 2014-06-18 22:38 GMT-03:00 Chris Oryschak <[email protected]>:
> >
> >> Anyone else having crashing problems with sourcemod enabled?
> >>
> >>
> >> On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith <[email protected]>
> >> wrote:
> >>>
> >>> We've released a mandatory update for TF2. The notes for the update are
> >>> below. The new version number is 2288628.
> >>>
> >>> -Eric
> >>>
> >>> -----------------------------------------
> >>>
> >>> - Love & War Update
> >>>                 - Added 5 new weapons, 15 new taunts, and 43 cosmetic
> >>> items for the Love & War update
> >>>                 - Partner Taunts can now be performed with the opposing
> >>> team
> >>>                 - Added a new Taunt Loadout with 8 slots so multiple
> >>> taunts can be equipped at the same time
> >>>                                 - Taunts are no longer equipped in the
> >>> Action Slot
> >>>                                 - Pressing the Taunt key in game now
> >>> brings up the new Taunt Selection menu
> >>>                                 - Pressing the taunt key while the
> Taunt
> >>> Selection menu is open performs a weapon taunt, or joins a partner
> taunt
> >>>
> >>> - Mann Co. Store
> >>>                 - Added 15 new taunts and a taunt bundle
> >>>                 - Added 5 new weapons and a weapon bundle
> >>>                 - Added 44 new cosmetics and a cosmetic bundle
> >>>                 - Added "Taunt" category into the store
> >>>                 - Added Mann Co. Stockpile Crate Key
> >>>                 - The "Hats" and "Misc" categories have been merged
> into
> >>> "Cosmetics"
> >>>
> >>> - Items
> >>>                 - Added the Mann Co. Stockpile Crate to the droplist
> >>>                                 - Each Mann Co. Stockpile Crate can be
> >>> repeatedly shuffled to contain a set of 4 possible items
> >>>                 - Added the Mann Co. Audition Reel.  Contains taunts
> and
> >>> a rare chance at an unusual taunt
> >>>                 - Updated Mann Co. Crates to display which Unusual
> Series
> >>> they can potentially output
> >>>                 - Added Bread Box Special Crafting Recipe.  This recipe
> >>> will no longer be available after July 9th, 2014.  Items from the
> Bread box
> >>> have a chance to be strange.
> >>>                 - Added crafting recipes for newly added weapons
> >>>                 - Added Killstreak Kits to MvM for newly added weapons
> >>>                 - Added Oz Fortress season 11 tournament medals
> >>>
> >>> - Weapon changes and updates
> >>>                 - With The Hitman's Heatmaker, pressing 'reload' now
> >>> activates focus when it is full
> >>>                 - The Axtinguisher now does mini-crit damage from the
> >>> front and full crit damage from behind to burning targets
> >>>                 - The Bushwacka can no longer randomly crit
> >>>                 - All mini-guns now have damage and accuracy ramp up
> >>> after they start firing.  Full accuracy and damage is reached 1 second
> after
> >>> firing.
> >>>                 - All Demoman stickybombs now have damage ramp up. Full
> >>> damage is reached 2 seconds after firing.
> >>>                 - Updated Loch-n-Load reload animation
> >>>                 - Sentry bullets are now affected by damage falloff
> >>> outside of sentry scan range
> >>>                 - Sentry bullet damage has been changed so it
> calculates
> >>> damage based on the sentry's position, not the Engineer's
> >>>
> >>> - Misc Changes
> >>>                 - Updated the Halloween holiday to automatically be
> >>> enabled when the server runs an _event map
> >>>                 - Added a check to prevent achievement announcement
> spam
> >>>                 - Converted several weapon models to use the c_models
> >>> system
> >>>                 - Updated the localization files
> >>>
> >>> - Bug Fixes
> >>>                 - Fixed an exploit where charging Demoman could turn
> more
> >>> than allowed
> >>>                 - Fixed a bug where Halloween spellbooks were
> overriding
> >>> PDAs and Disguise Kits
> >>>                 - Fixed The Director's Vision taunt not playing both
> >>> variations for the Pyro
> >>>                 - Fixed the Pyro's spell audio not sounding like the
> rest
> >>> of the Pyro's audio
> >>>                 - Fixed a bug that would sometimes cause items to
> unequip
> >>> themselves
> >>>                 - Fixed a dedicated server crash related to using
> >>> 'mp_forcecamera 0' with one player on the server
> >>>                 - Fixed a regression with the trigger_gravity entity
> not
> >>> correctly applying its settings
> >>>                 - Fixed another exploit where Engineer buildings could
> >>> build up a large amount of health
> >>>                 - Fixed a server performance issue related to the
> >>> item_teamflag entity
> >>>                 - Fixed the itemtest command
> >>>                                 - Fixed cosmetics shared between
> multiple
> >>> classes not rendering correctly
> >>>                                 - Updated the cosmetic item list to
> sort
> >>> by name
> >>>
> >>> - Map Fixes
> >>>                 - Updated cp_granary
> >>>                                 - Removed collision from lights and
> small
> >>> props protruding from walls
> >>>                                 - Fixed collision on fences
> >>>                                 - Fixed the tire props near Blu's
> forward
> >>> spawn so players may no longer jump up to the spawn door platform
> >>>                                 - Fixed players shooting through gaps
> >>> around forward spawn doors
> >>>                                 - Fixed door protruding through roof on
> >>> Red's forward spawn
> >>>                                 - Fixed a collision bug that gave
> players
> >>> access to the roof above Red's spawn door
> >>>                                 - Prevented players from building
> inside
> >>> spawn room doors
> >>>                                 - Adjusted area portals to improve
> >>> rendering and performance
> >>>                 - Updated koth_harvest_final
> >>>                                 - Added metal panel prop to Blu
> building,
> >>> which now mirrors the jump up on the Red side
> >>>                                 - Small performance increase through
> prop
> >>> fade adjustments
> >>>                                 - Players can no longer build inside
> >>> spawn doors
> >>>                 - Updated pl_upward
> >>>                                 - Fixed physics debris triggering the
> >>> payload cart's finale explosion
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
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