We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2288628.
-Eric
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- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for
the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can
be equipped at the same time
- Taunts are no longer equipped in the Action
Slot
- Pressing the Taunt key in game now brings up
the new Taunt Selection menu
- Pressing the taunt key while the Taunt
Selection menu is open performs a weapon taunt, or joins a partner taunt
- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into
"Cosmetics"
- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be
repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare
chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they
can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no
longer be available after July 9th, 2014. Items from the Bread box have a
chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals
- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates
focus when it is full
- The Axtinguisher now does mini-crit damage from the front and
full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they
start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage
is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of
sentry scan range
- Sentry bullet damage has been changed so it calculates damage
based on the sentry's position, not the Engineer's
- Misc Changes
- Updated the Halloween holiday to automatically be enabled
when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files
- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than
allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs
and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations
for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of
the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip
themselves
- Fixed a dedicated server crash related to using
'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not
correctly applying its settings
- Fixed another exploit where Engineer buildings could build up
a large amount of health
- Fixed a server performance issue related to the item_teamflag
entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple
classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props
protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn
so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around
forward spawn doors
- Fixed door protruding through roof on Red's
forward spawn
- Fixed a collision bug that gave players
access to the roof above Red's spawn door
- Prevented players from building inside spawn
room doors
- Adjusted area portals to improve rendering
and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which
now mirrors the jump up on the Red side
- Small performance increase through prop fade
adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload
cart's finale explosion
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