I'm having. The server only launches without sourcemod
2014-06-18 22:38 GMT-03:00 Chris Oryschak <[email protected]>: > Anyone else having crashing problems with sourcemod enabled? > > > On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith <[email protected]> > wrote: > >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version number is 2288628. >> >> -Eric >> >> ----------------------------------------- >> >> - Love & War Update >> - Added 5 new weapons, 15 new taunts, and 43 cosmetic >> items for the Love & War update >> - Partner Taunts can now be performed with the opposing >> team >> - Added a new Taunt Loadout with 8 slots so multiple >> taunts can be equipped at the same time >> - Taunts are no longer equipped in the >> Action Slot >> - Pressing the Taunt key in game now >> brings up the new Taunt Selection menu >> - Pressing the taunt key while the Taunt >> Selection menu is open performs a weapon taunt, or joins a partner taunt >> >> - Mann Co. Store >> - Added 15 new taunts and a taunt bundle >> - Added 5 new weapons and a weapon bundle >> - Added 44 new cosmetics and a cosmetic bundle >> - Added "Taunt" category into the store >> - Added Mann Co. Stockpile Crate Key >> - The "Hats" and "Misc" categories have been merged into >> "Cosmetics" >> >> - Items >> - Added the Mann Co. Stockpile Crate to the droplist >> - Each Mann Co. Stockpile Crate can be >> repeatedly shuffled to contain a set of 4 possible items >> - Added the Mann Co. Audition Reel. Contains taunts and >> a rare chance at an unusual taunt >> - Updated Mann Co. Crates to display which Unusual Series >> they can potentially output >> - Added Bread Box Special Crafting Recipe. This recipe >> will no longer be available after July 9th, 2014. Items from the Bread box >> have a chance to be strange. >> - Added crafting recipes for newly added weapons >> - Added Killstreak Kits to MvM for newly added weapons >> - Added Oz Fortress season 11 tournament medals >> >> - Weapon changes and updates >> - With The Hitman's Heatmaker, pressing 'reload' now >> activates focus when it is full >> - The Axtinguisher now does mini-crit damage from the >> front and full crit damage from behind to burning targets >> - The Bushwacka can no longer randomly crit >> - All mini-guns now have damage and accuracy ramp up >> after they start firing. Full accuracy and damage is reached 1 second >> after firing. >> - All Demoman stickybombs now have damage ramp up. Full >> damage is reached 2 seconds after firing. >> - Updated Loch-n-Load reload animation >> - Sentry bullets are now affected by damage falloff >> outside of sentry scan range >> - Sentry bullet damage has been changed so it calculates >> damage based on the sentry's position, not the Engineer's >> >> - Misc Changes >> - Updated the Halloween holiday to automatically be >> enabled when the server runs an _event map >> - Added a check to prevent achievement announcement spam >> - Converted several weapon models to use the c_models >> system >> - Updated the localization files >> >> - Bug Fixes >> - Fixed an exploit where charging Demoman could turn more >> than allowed >> - Fixed a bug where Halloween spellbooks were overriding >> PDAs and Disguise Kits >> - Fixed The Director's Vision taunt not playing both >> variations for the Pyro >> - Fixed the Pyro's spell audio not sounding like the rest >> of the Pyro's audio >> - Fixed a bug that would sometimes cause items to unequip >> themselves >> - Fixed a dedicated server crash related to using >> 'mp_forcecamera 0' with one player on the server >> - Fixed a regression with the trigger_gravity entity not >> correctly applying its settings >> - Fixed another exploit where Engineer buildings could >> build up a large amount of health >> - Fixed a server performance issue related to the >> item_teamflag entity >> - Fixed the itemtest command >> - Fixed cosmetics shared between multiple >> classes not rendering correctly >> - Updated the cosmetic item list to sort >> by name >> >> - Map Fixes >> - Updated cp_granary >> - Removed collision from lights and small >> props protruding from walls >> - Fixed collision on fences >> - Fixed the tire props near Blu's forward >> spawn so players may no longer jump up to the spawn door platform >> - Fixed players shooting through gaps >> around forward spawn doors >> - Fixed door protruding through roof on >> Red's forward spawn >> - Fixed a collision bug that gave players >> access to the roof above Red's spawn door >> - Prevented players from building inside >> spawn room doors >> - Adjusted area portals to improve >> rendering and performance >> - Updated koth_harvest_final >> - Added metal panel prop to Blu building, >> which now mirrors the jump up on the Red side >> - Small performance increase through prop >> fade adjustments >> - Players can no longer build inside >> spawn doors >> - Updated pl_upward >> - Fixed physics debris triggering the >> payload cart's finale explosion >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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