We've been getting these client crashes after the update as well. I think
they are related to the B.A.S.E. Jumper. I've looked at crash dumps
and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
crashed.

This points to the base jumper as the culprit. I looked at a friend's crash
dump and it was identical. If Valve would like to take a look, I'd gladly
send the crash dumps over. Like you guys I run a bunch of mods but from
what I hear, this affects vanilla servers as well. Here's to hoping for a
fix?


On Thu, Jun 26, 2014 at 10:59 AM, ics <[email protected]> wrote:

> I doubt it's the tide turner, otherwise we would see a lot more crashes
> since players use it a lot but the crash is related to some weapon or taunt
> even.
>
> Previous crashes where clients go down but server stays up usually are
> caused by someone doing something and others either see that or are near
> vicinity of the happening. Weird thing is that not all players crash, just
> the majority.
>
> -ics
>
> Lucas Wagner kirjoitti:
>
>> STAR_ has a video where he is demoing the Tide Turner where this
>> apparently happened.  He crashed (presumably on his server) on a full
>> server and immediately reconnected to find the server had about 10 people.
>>
>> You might look at it to find clues.
>>
>>
>>
>>
>> On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     While I hadn't firsthand experienced the crash, I noticed that a
>>     chunk of players would occasionally drop off the server. So there
>>     is some form of client crash. The new taunts are too fun to
>>     disable though (and the crash isn't common enough to be annoying),
>>     but I hope it's going to be fixed. Usually in the past this type
>>     of crashes happens cause of players doing something weird that
>>     clients get confused on, such as the dead ringer exploit ages ago
>>     where a dead ringer spy disguised as a heavy with his fists out
>>     would crash the clients on his feigned death. Wonder if anyone
>>     have figured out a similar reason why the new taunts would cause
>>     client crashes?
>>
>>
>>     On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
>>     <[email protected] <mailto:[email protected]>> wrote:
>>
>>
>>         I saw this on the Love and War patch day.  About half the
>>         people on my server, including myself, had their clients crash
>>         at the same time.
>>
>>         I have no idea what it was.  There was no helpful clues on the
>>         console.  This was an unmodded server; no MM/SM.
>>
>>         I have not seen it happen since.
>>
>>
>>
>>
>>         On 6/25/14, 18:13, Peter Jerde wrote:
>>
>>             We've been having upwards of half of our players all crash
>>             at the same time, seemingly at random.
>>
>>             He have some funky plugins that might be contributing to
>>             it, so I'm curious if others are seeing the same thing on
>>             vanilla servers as well.
>>
>>               - Peter
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