June 20 they supposedly fixed the crash and these crash dumps were from
yesterday.


On Thu, Jun 26, 2014 at 11:53 AM, ics <[email protected]> wrote:

> They already fixed one crash related to base jumper after the first update
> where it came in. Are you suggesting that there is another aka are you
> still today or yesterday having crashes?
>
> -ics
>
> Alex Kowald kirjoitti:
>
>> We've been getting these client crashes after the update as well. I think
>> they are related to the B.A.S.E. Jumper. I've looked at crash dumps and
>> C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
>> crashed.
>>
>> This points to the base jumper as the culprit. I looked at a friend's
>> crash dump and it was identical. If Valve would like to take a look, I'd
>> gladly send the crash dumps over. Like you guys I run a bunch of mods but
>> from what I hear, this affects vanilla servers as well. Here's to hoping
>> for a fix?
>>
>>
>> On Thu, Jun 26, 2014 at 10:59 AM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     I doubt it's the tide turner, otherwise we would see a lot more
>>     crashes since players use it a lot but the crash is related to
>>     some weapon or taunt even.
>>
>>     Previous crashes where clients go down but server stays up usually
>>     are caused by someone doing something and others either see that
>>     or are near vicinity of the happening. Weird thing is that not all
>>     players crash, just the majority.
>>
>>     -ics
>>
>>     Lucas Wagner kirjoitti:
>>
>>         STAR_ has a video where he is demoing the Tide Turner where
>>         this apparently happened.  He crashed (presumably on his
>>         server) on a full server and immediately reconnected to find
>>         the server had about 10 people.
>>
>>         You might look at it to find clues.
>>
>>
>>
>>
>>         On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson
>>         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>             While I hadn't firsthand experienced the crash, I noticed
>>         that a
>>             chunk of players would occasionally drop off the server.
>>         So there
>>             is some form of client crash. The new taunts are too fun to
>>             disable though (and the crash isn't common enough to be
>>         annoying),
>>             but I hope it's going to be fixed. Usually in the past
>>         this type
>>             of crashes happens cause of players doing something weird that
>>             clients get confused on, such as the dead ringer exploit
>>         ages ago
>>             where a dead ringer spy disguised as a heavy with his
>>         fists out
>>             would crash the clients on his feigned death. Wonder if anyone
>>             have figured out a similar reason why the new taunts would
>>         cause
>>             client crashes?
>>
>>
>>             On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
>>             <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>>
>>
>>         wrote:
>>
>>
>>                 I saw this on the Love and War patch day.  About half the
>>                 people on my server, including myself, had their
>>         clients crash
>>                 at the same time.
>>
>>                 I have no idea what it was.  There was no helpful
>>         clues on the
>>                 console.  This was an unmodded server; no MM/SM.
>>
>>                 I have not seen it happen since.
>>
>>
>>
>>
>>                 On 6/25/14, 18:13, Peter Jerde wrote:
>>
>>                     We've been having upwards of half of our players
>>         all crash
>>                     at the same time, seemingly at random.
>>
>>                     He have some funky plugins that might be
>>         contributing to
>>                     it, so I'm curious if others are seeing the same
>>         thing on
>>                     vanilla servers as well.
>>
>>                       - Peter
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