Oh glorious. Someone at Valve learned what readline is. The console command line is now accepting readline input. That means command line history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc.

Look for these messages during server startup on the console:

WARNING: Failed to load term functions in libtinfo.so.5
WARNING: Failed to load term functions in libncurses.so.5

The symptoms I was seeing are that the console was not accepting any input.

Fixed with: sudo apt-get install lib32ncurses5 lib32tinfo5

Omitting this from the patch notes was a significantly negligent oversight, but in-line with expectations given historical trends.



On 8/7/14, 14:34, Ross Bemrose wrote:
It should also be noted that Linux servers have new dependencies on the
32-bit versions of ncurses and tinfo5.  Which aren't installed by default
on 64-bit systems.

On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.


On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith <[email protected]> wrote:

We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2351233.

-Eric

-----------------------------------------

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a
mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
         - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
         - Removed rollback leading to the final capture point in stage 2
         - Reworked fence position on forward spawn building in stage 2
         - Expanded back alley near the final capture point in stage 2
         - Expanded back pathway near the final capture point in stage 1
         - Added small room inside building half way up the zig-zag in
stage 1
         - Adjusted health kits and ammo packs
         - Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
         - Widened left side spawn exit
         - Players can no longer build inside the staircase near A robots
         - Fixed sticky stair collision when coming out of the water near B
robots
         - Changed medium health kit near the C robots to a small health kit
         - Removed "alert" from voice over lines that announce your team
has dropped the reactor core
         - Fixed missing patch overlay under small health near center bridge

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