Can we assume the TF2 Dev team is aware of the problem and working on a fix?


On Thu, Aug 7, 2014 at 5:12 PM, E. Olsen <[email protected]> wrote:

> Yeah - this is ugly. Windows servers won't even start completely vanilla.
> Someone forgot a file or two somewhere.
>
>
> On Thu, Aug 7, 2014 at 5:08 PM, Chris Oryschak <[email protected]> wrote:
>
>> Linux is working fine for me.
>>
>>
>> On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato <
>> [email protected]> wrote:
>>
>>> Same here, my windows server will not start up either. I am also running
>>> Windows Server 2008 R2.
>>>
>>>
>>> On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile <[email protected]>
>>> wrote:
>>>
>>>> Yes, instantaneous crash loading server on win2008r2.
>>>>
>>>>  Sent Via Pigeon
>>>>   *From: *big john
>>>> *Sent: *Thursday, August 7, 2014 3:04 PM
>>>> *To: *Half-Life dedicated Win32 server mailing list
>>>> *Reply To: *Half-Life dedicated Win32 server mailing list
>>>> *Subject: *Re: [hlds] Mandatory TF2 update released
>>>>
>>>> Anyone else crashing after update?
>>>> On Aug 7, 2014 4:54 PM, "Eric Smith" <[email protected]> wrote:
>>>>
>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>> are below. The new version number is 2351233.
>>>>>
>>>>> -Eric
>>>>>
>>>>> -----------------------------------------
>>>>>
>>>>> - Dedicated server performance/stability improvements
>>>>> - Added a new startup music track from Expiration Date
>>>>> - Added missing photos/thumb images for koth_badlands
>>>>> - Fixed a client crash related to the snd_restart command for Linux
>>>>> clients
>>>>> - Fixed a dedicated server crash related to arrows
>>>>> - Fixed the Bolt Boy using the wrong material for the Blu team
>>>>> - Improved memory usage for Linux clients
>>>>> - Updated the Restart Game and Scramble Teams votes to always have a
>>>>> mandatory cool-down period
>>>>> - Updated sv_memlimit to not be marked as a cheat convar
>>>>>         - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
>>>>> server restart window
>>>>> - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch,
>>>>> and Vive La France
>>>>> - Updated the localization files
>>>>> - Updated pl_cactuscanyon
>>>>>         - Removed rollback leading to the final capture point in stage
>>>>> 2
>>>>>         - Reworked fence position on forward spawn building in stage 2
>>>>>         - Expanded back alley near the final capture point in stage 2
>>>>>         - Expanded back pathway near the final capture point in stage 1
>>>>>         - Added small room inside building half way up the zig-zag in
>>>>> stage 1
>>>>>         - Adjusted health kits and ammo packs
>>>>>         - Adjusted spawn times in stage 1 and 2
>>>>> - Updated rd_asteroid
>>>>>         - Widened left side spawn exit
>>>>>         - Players can no longer build inside the staircase near A
>>>>> robots
>>>>>         - Fixed sticky stair collision when coming out of the water
>>>>> near B robots
>>>>>         - Changed medium health kit near the C robots to a small
>>>>> health kit
>>>>>         - Removed "alert" from voice over lines that announce your
>>>>> team has dropped the reactor core
>>>>>         - Fixed missing patch overlay under small health near center
>>>>> bridge
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
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>>>>
>>>
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>>>
>>
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>>
>
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