Yeah - this is ugly. Windows servers won't even start completely vanilla.
Someone forgot a file or two somewhere.


On Thu, Aug 7, 2014 at 5:08 PM, Chris Oryschak <[email protected]> wrote:

> Linux is working fine for me.
>
>
> On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato <
> [email protected]> wrote:
>
>> Same here, my windows server will not start up either. I am also running
>> Windows Server 2008 R2.
>>
>>
>> On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile <[email protected]> wrote:
>>
>>> Yes, instantaneous crash loading server on win2008r2.
>>>
>>>  Sent Via Pigeon
>>>   *From: *big john
>>> *Sent: *Thursday, August 7, 2014 3:04 PM
>>> *To: *Half-Life dedicated Win32 server mailing list
>>> *Reply To: *Half-Life dedicated Win32 server mailing list
>>> *Subject: *Re: [hlds] Mandatory TF2 update released
>>>
>>> Anyone else crashing after update?
>>> On Aug 7, 2014 4:54 PM, "Eric Smith" <[email protected]> wrote:
>>>
>>>> We've released a mandatory update for TF2. The notes for the update are
>>>> below. The new version number is 2351233.
>>>>
>>>> -Eric
>>>>
>>>> -----------------------------------------
>>>>
>>>> - Dedicated server performance/stability improvements
>>>> - Added a new startup music track from Expiration Date
>>>> - Added missing photos/thumb images for koth_badlands
>>>> - Fixed a client crash related to the snd_restart command for Linux
>>>> clients
>>>> - Fixed a dedicated server crash related to arrows
>>>> - Fixed the Bolt Boy using the wrong material for the Blu team
>>>> - Improved memory usage for Linux clients
>>>> - Updated the Restart Game and Scramble Teams votes to always have a
>>>> mandatory cool-down period
>>>> - Updated sv_memlimit to not be marked as a cheat convar
>>>>         - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
>>>> server restart window
>>>> - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch,
>>>> and Vive La France
>>>> - Updated the localization files
>>>> - Updated pl_cactuscanyon
>>>>         - Removed rollback leading to the final capture point in stage 2
>>>>         - Reworked fence position on forward spawn building in stage 2
>>>>         - Expanded back alley near the final capture point in stage 2
>>>>         - Expanded back pathway near the final capture point in stage 1
>>>>         - Added small room inside building half way up the zig-zag in
>>>> stage 1
>>>>         - Adjusted health kits and ammo packs
>>>>         - Adjusted spawn times in stage 1 and 2
>>>> - Updated rd_asteroid
>>>>         - Widened left side spawn exit
>>>>         - Players can no longer build inside the staircase near A robots
>>>>         - Fixed sticky stair collision when coming out of the water
>>>> near B robots
>>>>         - Changed medium health kit near the C robots to a small health
>>>> kit
>>>>         - Removed "alert" from voice over lines that announce your team
>>>> has dropped the reactor core
>>>>         - Fixed missing patch overlay under small health near center
>>>> bridge
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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>>>
>>
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>>
>>
>
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