Yeah - this is ugly. Windows servers won't even start completely vanilla. Someone forgot a file or two somewhere.
On Thu, Aug 7, 2014 at 5:08 PM, Chris Oryschak <[email protected]> wrote: > Linux is working fine for me. > > > On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato < > [email protected]> wrote: > >> Same here, my windows server will not start up either. I am also running >> Windows Server 2008 R2. >> >> >> On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile <[email protected]> wrote: >> >>> Yes, instantaneous crash loading server on win2008r2. >>> >>> Sent Via Pigeon >>> *From: *big john >>> *Sent: *Thursday, August 7, 2014 3:04 PM >>> *To: *Half-Life dedicated Win32 server mailing list >>> *Reply To: *Half-Life dedicated Win32 server mailing list >>> *Subject: *Re: [hlds] Mandatory TF2 update released >>> >>> Anyone else crashing after update? >>> On Aug 7, 2014 4:54 PM, "Eric Smith" <[email protected]> wrote: >>> >>>> We've released a mandatory update for TF2. The notes for the update are >>>> below. The new version number is 2351233. >>>> >>>> -Eric >>>> >>>> ----------------------------------------- >>>> >>>> - Dedicated server performance/stability improvements >>>> - Added a new startup music track from Expiration Date >>>> - Added missing photos/thumb images for koth_badlands >>>> - Fixed a client crash related to the snd_restart command for Linux >>>> clients >>>> - Fixed a dedicated server crash related to arrows >>>> - Fixed the Bolt Boy using the wrong material for the Blu team >>>> - Improved memory usage for Linux clients >>>> - Updated the Restart Game and Scramble Teams votes to always have a >>>> mandatory cool-down period >>>> - Updated sv_memlimit to not be marked as a cheat convar >>>> - Added sv_minuptimelimit and sv_maxuptimelimit to manage the >>>> server restart window >>>> - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, >>>> and Vive La France >>>> - Updated the localization files >>>> - Updated pl_cactuscanyon >>>> - Removed rollback leading to the final capture point in stage 2 >>>> - Reworked fence position on forward spawn building in stage 2 >>>> - Expanded back alley near the final capture point in stage 2 >>>> - Expanded back pathway near the final capture point in stage 1 >>>> - Added small room inside building half way up the zig-zag in >>>> stage 1 >>>> - Adjusted health kits and ammo packs >>>> - Adjusted spawn times in stage 1 and 2 >>>> - Updated rd_asteroid >>>> - Widened left side spawn exit >>>> - Players can no longer build inside the staircase near A robots >>>> - Fixed sticky stair collision when coming out of the water >>>> near B robots >>>> - Changed medium health kit near the C robots to a small health >>>> kit >>>> - Removed "alert" from voice over lines that announce your team >>>> has dropped the reactor core >>>> - Fixed missing patch overlay under small health near center >>>> bridge >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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