You could always 'not' play the game. Also not server related so you should
probably use the community forums to vent instead.

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis <davis.alb...@gmail.com>
wrote:

> Can't you guys just STOP with all these updates? It's getting ridiculous.
> You are ruining the game. What's even worse, is that shit tons of people
> paid for this game originally, you then make itf F2P, and just keep killing
> it more week by week with these silly updates. Fix broken stuff, sure, but
> adding all these additional stuff, it's just....ugh
>
>
> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> And when quickplay doesn't find any valve servers it just tells players
>> to try again later. Nothing about using the server browser or community
>> quickplay.
>>
>> Seems they would rather have new players not play at all than play on
>> community servers.
>>
>> Would be nice if they edited that message. Eh valve? Please? Pretty
>> please? :D
>>
>> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 <
>> wickedplayer...@gmail.com> wrote:
>>
>>>  If Valve wanted to do that, they'd just outright say "yeah hey we're
>>> done with this game, see ya" and/or shut off all their servers leaving only
>>> community ones running.
>>>
>>>
>>> On 12/9/2014 5:09 PM, Paul wrote:
>>>
>>> A wild theory, but erhaps Valve are intentionally wanting players to
>>> slowly lose interest in Team Fortress 2 for some reason?
>>>
>>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com>
>>> wrote:
>>>
>>>>  I would argue that it is related to third party dedicated servers.
>>>>
>>>>  The people left in charge of TF2 have been out of touch with players
>>>> for a while and only now is it becoming more obvious. We face the brunt of
>>>> these bad policies because we don't have a stream of new mann co store
>>>> fodder from quickplay. A few years ago the thought of making a major patch
>>>> locked behind an uncraftable purchase would not even have crossed their
>>>> minds.
>>>>
>>>>  Despite 3 major non-MvM patches, global player counts are again on
>>>> their way to declining back to beginning of the year levels. With the
>>>> amount of developer time spent on the game, TF2 should not be 1/5th the
>>>> size of CS. I've seen many quality servers die out this year. Custom
>>>> servers are also dying because new players aren't being exposed enough to
>>>> the fact that custom servers exist.
>>>>
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>>>>
>>>
>>>
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>>
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>
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