SM is usually fixed within hours. No point.
On Dec 10, 2014 10:13 AM, "Albert Davis" <davis.alb...@gmail.com> wrote:

> It may not be Valves responsibility to SM, but considering it's the
> biggest tool people use on servers, IMO, it should be worked with them to
> make sure it doesn't get broken with every other update.
>
> On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis <davis.alb...@gmail.com>
> wrote:
>
>> Updates may keep some games alive, but I know many people who have quit
>> playing TF2 BECAUSE of the updates, they flat out refuse.
>>
>> On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> “The constant updates breaking shit like SM”
>>>
>>> Not valves responsibility.
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
>>> *Sent:* Wednesday, December 10, 2014 9:21 AM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Optional TF2 dedicated server update released
>>>
>>>
>>>
>>> It is server related since I run one, and I have played tf2 since the
>>> beginning. The constant updates breaking shit like SM and the like, it's
>>> getting rather tiresome.
>>>
>>>
>>>
>>> On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan <
>>> anth...@kinevonetwork.com> wrote:
>>>
>>> You could always 'not' play the game. Also not server related so you
>>> should probably use the community forums to vent instead.
>>>
>>>
>>>
>>> On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis <davis.alb...@gmail.com>
>>> wrote:
>>>
>>> Can't you guys just STOP with all these updates? It's getting
>>> ridiculous. You are ruining the game. What's even worse, is that shit tons
>>> of people paid for this game originally, you then make itf F2P, and just
>>> keep killing it more week by week with these silly updates. Fix broken
>>> stuff, sure, but adding all these additional stuff, it's just....ugh
>>>
>>>
>>>
>>>
>>>
>>> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote:
>>>
>>> And when quickplay doesn't find any valve servers it just tells players
>>> to try again later. Nothing about using the server browser or community
>>> quickplay.
>>>
>>>
>>>
>>> Seems they would rather have new players not play at all than play on
>>> community servers.
>>>
>>>
>>>
>>> Would be nice if they edited that message. Eh valve? Please? Pretty
>>> please? :D
>>>
>>>
>>>
>>> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 <
>>> wickedplayer...@gmail.com> wrote:
>>>
>>> If Valve wanted to do that, they'd just outright say "yeah hey we're
>>> done with this game, see ya" and/or shut off all their servers leaving only
>>> community ones running.
>>>
>>>
>>>
>>> On 12/9/2014 5:09 PM, Paul wrote:
>>>
>>> A wild theory, but erhaps Valve are intentionally wanting players to
>>> slowly lose interest in Team Fortress 2 for some reason?
>>>
>>>
>>>
>>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com>
>>> wrote:
>>>
>>> I would argue that it is related to third party dedicated servers.
>>>
>>>
>>>
>>> The people left in charge of TF2 have been out of touch with players for
>>> a while and only now is it becoming more obvious. We face the brunt of
>>> these bad policies because we don't have a stream of new mann co store
>>> fodder from quickplay. A few years ago the thought of making a major patch
>>> locked behind an uncraftable purchase would not even have crossed their
>>> minds.
>>>
>>>
>>>
>>> Despite 3 major non-MvM patches, global player counts are again on their
>>> way to declining back to beginning of the year levels. With the amount of
>>> developer time spent on the game, TF2 should not be 1/5th the size of CS.
>>> I've seen many quality servers die out this year. Custom servers are also
>>> dying because new players aren't being exposed enough to the fact that
>>> custom servers exist.
>>>
>>>
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>>
>
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