Bumping this over to the CSGO mailing list as well, as many CSGO hosts
aren't in the general HLDS list. As this affects CSGO the most, I feel
it should be over there as well.
-Daniel

On Mon, Dec 15, 2014 at 4:28 PM, Gamemann <gamem...@gflclan.com> wrote:
> Dear Valve and others, I want to talk about a major issue with the Steam
> Master Servers. For a while now, the CS:GO server browser would only display
> <1000 community servers in the server browser which is low especially for a
> very large game. The only people to blame were the CS:GO developers.
> Recently, I’ve been testing out the server browser, and I’ve concluded this
> isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games
> due to the amount of Valve official servers.
>
>
>     I’ve discovered that Valve official servers are not shown on the CS:GO
> in-game server browser. I’ve used a program called “Wireshark” and started a
> packet capture when I refreshed the server browser, in the detailed packet
> capture, all the tags are listed and for Valve official servers, there was a
> tag named “valve_ds”. I have set this tag for one of my servers on the
> server browser and it also disappeared immediately, removing the tag made
> the server reappear again. This shows that even though no Valve official
> servers are displayed on the in-game server browser, they are still being
> requested from the Steam Master Servers. The Steam server browser is
> different, it does not filter servers with the tag “valve_ds” and shows all
> servers the Steam Master Servers give you including Valve official servers.
>
>
>     This leads to the problem with the Steam Master Servers. It is capped at
> 5000 maximum servers. On the Steam server browser (no filters), every game
> that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
> Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games
> overall have 7000+ servers) will not display any more than 5000 servers. The
> CS:GO server browser usually displays around 50-1000 servers because there
> are around 3000-4000+ Valve official servers. If there is a cap on the
> amount of servers it can give you, then this is a valid reason why it
> doesn’t display 1000+ community servers. Remember, the CS:GO in-game server
> browser still requests the Valve official servers but filters them in the
> browser itself.
>
>
>     This should help Valve fix the issue. Another thing I would like to
> mention is that every game I listed uses the Steam Master Servers, I did a
> packet capture with Wireshark when I refreshed the in-game server browser
> and it gave me the same Steam server IP in Wireshark right before it
> requested all the game servers (the Steam server IP changes if you block the
> current Steam server IP through the Windows Firewall tool). One last thing I
> would like to mention is even if there isn’t exactly 5000 servers, doesn’t
> mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a
> request to every IP the Steam Master Servers give you, if it doesn’t
> respond, it will not display on the server list (there were 50+ servers not
> responding with my search which is the reason why I only got 4911 servers on
> the Steam server browser for CS:GO instead of 5000 exactly).
>
>
>     Valve should also consider setting Valve official servers to not report
> to the Steam Master Servers. CS:GO doesn't display any Valve official
> servers, but it still requests each server, therefore, the server browser
> will stop displaying new servers (server browser "stops") for a period of
> time because it is filtering all the Valve official servers and it will take
> more time to display all the community servers after the Valve official
> servers.
>
>
>     Overall, I hope Valve addresses this issue. Fixing this issue will
> benefit Valve and the community.
>
>
> Thanks for reading.
>
>
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