Another use I can see for it is if you're consolidating multiple servers into a single server, but like you already mentioned, redirect not working for the Internet tab makes askconnect_accept / DisplayAskConnectBox the better option.
On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <[email protected]> wrote: > I'm rather curious as to what prompted the creation of this feature, > because I haven't seen anyone ask for it and it seems to have very little > practical use. > > Redirecting people to emptier servers would likely cause more harm than > good as you don't know if they are joining the server to be with certain > players, and the new server could have too few people on it for their > tastes. > > It might be useful for changing IPs because it takes as long as 24 hours > for steam account changes to work. But if it is going to be broken on 1/3 > of the players (what we see coming from the internet tab) then as Ryan has > said, you might as well use askconnect_accept. > > > > On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <[email protected]> > wrote: > >> >For example (voided's thoughts): This could be used to create on mass >> redirect servers which fill the master list just to send people to one >> specific server. >> >> >^This example is a obvious no no. But what about this: I create a plugin >> that detects when my server becomes 31/32 and then redirect all new >> connecting players to a secondardy less full server. Is this acceptable? >> >> One excluded bit regarding this is that it's currently disallowed to use >> the redirect command for clients who join via the internet tab of the >> server browser. That makes mass redirect servers impractical unless someone >> discovers an exploit to allow execution of the redirect command. >> >> Nevertheless, I personally can't think of a practical use of the redirect >> command that the existing askconnect machinery doesn't already support. It >> seems to me that most server operators' use of the redirect command is >> going to lead to poor user experiences. I don't think most players will >> enjoy being redirected to other servers without their permission, >> especially if they're playing on the original server with their friends. >> >> If anything, the askconnect UX should be improved so that users can more >> clearly be shown the redirection UI (rather than what's currently displayed >> as a small UI element in the top left corner). Additionally, improvements >> could be made here so that users don't have to worry about having a key >> bound to the "askconnect_accept" command, as some of them have rebound or >> unbound the F3 key. >> >> Just my $0.02. >> >> >> >> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <[email protected]> >> wrote: >> >>> (I hope I'm understanding what this new command does, as I have yet to >>> personally test it.) >>> >>> - Added "redirect" client command that can be used to send clients to a >>> different server. Does not function for clients that came from matchmaking >>> or certain server browser tabs. >>> >>> ^It would be nice if someone from Valve would create some guidelines on >>> this. This command could be used to in a ways that degrade a players >>> experience. >>> >>> For example (voided's thoughts): This could be used to create on mass >>> redirect servers which fill the master list just to send people to one >>> specific server. >>> >>> ^This example is a obvious no no. But what about this: I create a plugin >>> that detects when my server becomes 31/32 and then redirect all new >>> connecting players to a secondardy less full server. Is this acceptable? >>> >>> What about using it to load balance clients who are already connected to >>> the server? >>> >>> It's cool we have a new command but what are the practical accepted uses >>> that ask_connect_accept doesn't already fulfill? >>> >>> Some response from Valve would be appreciated. >>> >>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <[email protected]> >>> wrote: >>> >>>> Also what does " r_drawtracers_firstperson" do? How does affect the >>>> view of the game? How we should work/use the new 'redirect' cvar? >>>> >>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <[email protected]>: >>>> >>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is still >>>>> bugged. Typing 0 does not disable the jiggle bone. Please fix this, its >>>>> been a year.. meh >>>>> >>>>> Alexander >>>>> >>>>> 2015-02-12 2:24 GMT+02:00 HD <[email protected]>: >>>>> >>>>>> How do you use the "redirect" client command? Is this something >>>>>> applied in >>>>>> the configuration and if so what is the exact command? >>>>>> Example? >>>>>> >>>>>> Also its noted "certain server browser tabs".... which ones? A little >>>>>> more >>>>>> clarification on this would be great. >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] >>>>>> [mailto:[email protected]] On Behalf Of Eric Smith >>>>>> Sent: Wednesday, February 11, 2015 7:13 PM >>>>>> To: [email protected]; [email protected] >>>>>> ; >>>>>> [email protected] >>>>>> Subject: [hlds] Mandatory TF2 Update Released >>>>>> >>>>>> We've released a mandatory update for Team Fortress 2. The update >>>>>> notes are >>>>>> below. The new version number is 2621505. >>>>>> >>>>>> -Eric >>>>>> >>>>>> ------------------------------ >>>>>> >>>>>> - Added Crate #90 and Crate #91 to the drop list >>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from >>>>>> the drop >>>>>> list >>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to >>>>>> auth from >>>>>> the specified IP address will never get banned. >>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of >>>>>> first >>>>>> person bullet tracer particles >>>>>> - Added "redirect" client command that can be used to send clients to >>>>>> a >>>>>> different server. Does not function for clients that came from >>>>>> matchmaking >>>>>> or certain server browser tabs. >>>>>> - Fixed an exploit related to the "connect" command allowing servers >>>>>> to >>>>>> redirect clients when they should not be able to >>>>>> - Fixed a client crash related to extreme viewmodel_fov settings >>>>>> - The viewmodel_fov convar is now clamped to valid values. >>>>>> Users who >>>>>> were using this to hide the viewmodel and tracers should use >>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same >>>>>> effect. >>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber >>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not >>>>>> applying to >>>>>> The Classic >>>>>> - Fixed the Panic Attack not using the correct sound for crits >>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins >>>>>> - Fixed not being able to switch away from the Minigun while spinning >>>>>> down >>>>>> - Fixed not being able to deliver wrapped Giftapult packages >>>>>> - Fixed The Classic zooming-in when the Sniper teleports while >>>>>> charging a >>>>>> shot >>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when >>>>>> equipped >>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun >>>>>> players >>>>>> - Fixed players not receiving timed drops when running the game in >>>>>> Ukrainian >>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit >>>>>> sound >>>>>> effects >>>>>> - Updated the equip_region for the Brimstone >>>>>> - Updated Mann Co. Store prices for foreign currencies to current USD >>>>>> equivalents >>>>>> - Updated the localization files >>>>>> - Mannpower mode changes: >>>>>> - Fixed bug that sometimes caused two intel briefcases to >>>>>> spawn >>>>>> - Reduced capture trigger size to match capture area on >>>>>> CTF_Gorge >>>>>> - Powerup changes: >>>>>> - Haste: Doubles the Medigun's uber charge build up >>>>>> speed >>>>>> - Vampire: Reduced health leeched when using the >>>>>> Flamethrower and Minigun >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Ross Bemrose
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