Another use I can see for it is if you're consolidating multiple servers
into a single server, but like you already mentioned, redirect not working
for the Internet tab makes askconnect_accept / DisplayAskConnectBox the
better option.

On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <[email protected]>
wrote:

> I'm rather curious as to what prompted the creation of this feature,
> because I haven't seen anyone ask for it and it seems to have very little
> practical use.
>
> Redirecting people to emptier servers would likely cause more harm than
> good as you don't know if they are joining the server to be with certain
> players, and the new server could have too few people on it for their
> tastes.
>
> It might be useful for changing IPs because it takes as long as 24 hours
> for steam account changes to work. But if it is going to be broken on 1/3
> of the players (what we see coming from the internet tab) then as Ryan has
> said, you might as well use askconnect_accept.
>
>
>
> On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <[email protected]>
> wrote:
>
>> >For example (voided's thoughts): This could be used to create on mass
>> redirect servers which fill the master list just to send people to one
>> specific server.
>>
>> >^This example is a obvious no no. But what about this: I create a plugin
>> that detects when my server becomes 31/32 and then redirect all new
>> connecting players to a secondardy less full server. Is this acceptable?
>>
>> One excluded bit regarding this is that it's currently disallowed to use
>> the redirect command for clients who join via the internet tab of the
>> server browser. That makes mass redirect servers impractical unless someone
>> discovers an exploit to allow execution of the redirect command.
>>
>> Nevertheless, I personally can't think of a practical use of the redirect
>> command that the existing askconnect machinery doesn't already support. It
>> seems to me that most server operators' use of the redirect command is
>> going to lead to poor user experiences. I don't think most players will
>> enjoy being redirected to other servers without their permission,
>> especially if they're playing on the original server with their friends.
>>
>> If anything, the askconnect UX should be improved so that users can more
>> clearly be shown the redirection UI (rather than what's currently displayed
>> as a small UI element in the top left corner). Additionally, improvements
>> could be made here so that users don't have to worry about having a key
>> bound to the "askconnect_accept" command, as some of them have rebound or
>> unbound the F3 key.
>>
>> Just my $0.02.
>>
>>
>>
>> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <[email protected]>
>> wrote:
>>
>>> (I hope I'm understanding what this new command does, as I have yet to
>>> personally test it.)
>>>
>>> - Added "redirect" client command that can be used to send clients to a
>>> different server. Does not function for clients that came from matchmaking
>>> or certain server browser tabs.
>>>
>>> ^It would be nice if someone from Valve would create some guidelines on
>>> this. This command could be used to in a ways that degrade a players
>>> experience.
>>>
>>> For example (voided's thoughts): This could be used to create on mass
>>> redirect servers which fill the master list just to send people to one
>>> specific server.
>>>
>>> ^This example is a obvious no no. But what about this: I create a plugin
>>> that detects when my server becomes 31/32 and then redirect all new
>>> connecting players to a secondardy less full server. Is this acceptable?
>>>
>>> What about using it to load balance clients who are already connected to
>>> the server?
>>>
>>> It's cool we have a new command but what are the practical accepted uses
>>> that ask_connect_accept doesn't already fulfill?
>>>
>>> Some response from Valve would be appreciated.
>>>
>>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <[email protected]>
>>> wrote:
>>>
>>>> Also what does " r_drawtracers_firstperson" do? How does affect the
>>>> view of the game? How we should work/use the new 'redirect' cvar?
>>>>
>>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <[email protected]>:
>>>>
>>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is still
>>>>> bugged. Typing 0 does not disable the jiggle bone. Please fix this, its
>>>>> been a year.. meh
>>>>>
>>>>> Alexander
>>>>>
>>>>> 2015-02-12 2:24 GMT+02:00 HD <[email protected]>:
>>>>>
>>>>>> How do you use the "redirect" client command? Is this something
>>>>>> applied in
>>>>>> the configuration and if so what is the exact command?
>>>>>> Example?
>>>>>>
>>>>>> Also its noted "certain server browser tabs".... which ones? A little
>>>>>> more
>>>>>> clarification on this would be great.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Eric Smith
>>>>>> Sent: Wednesday, February 11, 2015 7:13 PM
>>>>>> To: [email protected]; [email protected]
>>>>>> ;
>>>>>> [email protected]
>>>>>> Subject: [hlds] Mandatory TF2 Update Released
>>>>>>
>>>>>> We've released a mandatory update for Team Fortress 2. The update
>>>>>> notes are
>>>>>> below. The new version number is 2621505.
>>>>>>
>>>>>> -Eric
>>>>>>
>>>>>> ------------------------------
>>>>>>
>>>>>> - Added Crate #90 and Crate #91 to the drop list
>>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from
>>>>>> the drop
>>>>>> list
>>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to
>>>>>> auth from
>>>>>> the specified IP address will never get banned.
>>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of
>>>>>> first
>>>>>> person bullet tracer particles
>>>>>> - Added "redirect" client command that can be used to send clients to
>>>>>> a
>>>>>> different server. Does not function for clients that came from
>>>>>> matchmaking
>>>>>> or certain server browser tabs.
>>>>>> - Fixed an exploit related to the "connect" command allowing servers
>>>>>> to
>>>>>> redirect clients when they should not be able to
>>>>>> - Fixed a client crash related to extreme viewmodel_fov settings
>>>>>>         - The viewmodel_fov convar is now clamped to valid values.
>>>>>> Users who
>>>>>> were using this to hide the viewmodel and tracers should use
>>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same
>>>>>> effect.
>>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber
>>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not
>>>>>> applying to
>>>>>> The Classic
>>>>>> - Fixed the Panic Attack not using the correct sound for crits
>>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins
>>>>>> - Fixed not being able to switch away from the Minigun while spinning
>>>>>> down
>>>>>> - Fixed not being able to deliver wrapped Giftapult packages
>>>>>> - Fixed The Classic zooming-in when the Sniper teleports while
>>>>>> charging a
>>>>>> shot
>>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when
>>>>>> equipped
>>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun
>>>>>> players
>>>>>> - Fixed players not receiving timed drops when running the game in
>>>>>> Ukrainian
>>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>>>>> sound
>>>>>> effects
>>>>>> - Updated the equip_region for the Brimstone
>>>>>> - Updated Mann Co. Store prices for foreign currencies to current USD
>>>>>> equivalents
>>>>>> - Updated the localization files
>>>>>> - Mannpower mode changes:
>>>>>>         - Fixed bug that sometimes caused two intel briefcases to
>>>>>> spawn
>>>>>>         - Reduced capture trigger size to match capture area on
>>>>>> CTF_Gorge
>>>>>>         - Powerup changes:
>>>>>>                 - Haste: Doubles the Medigun's uber charge build up
>>>>>> speed
>>>>>>                 - Vampire: Reduced health leeched when using the
>>>>>> Flamethrower and Minigun
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
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>>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
> _______________________________________________
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> please visit:
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>
>


-- 
Ross Bemrose
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