That CVAR looks like it prevents custom maps using the point_servercommand entity to send commands to the server. Malicious map authors could use it to kick and ban people and change server settings. Sometimes it's useful but typically seen on non-standard maps with crazy logic, and for most things like gravity, run speed and character responses there are safe alternatives an author can use.
On 2 June 2015 at 23:12, E. Olsen <[email protected]> wrote: > Awesome news on the custom map front. > > Could you elaborate a bit on exactly what the "sv_allow_point_servercommand" > cvar would be used for? > > On Tue, Jun 2, 2015 at 5:39 PM, Eric Smith <[email protected]> > wrote: > >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version is 2806431. >> >> -Eric >> >> ------------------------- >> >> - Announcing the Maps Workshop Beta! >> - Added bsp_repack command to repack a BSP file with optimal >> compression >> - Maps uploaded to the workshop are automatically compressed >> - Added tf_workshop_refresh command to recheck tracked workshop >> maps and refresh subscriptions >> - Added tf_workshop_map_sync command to immediately install a map >> from the workshop by ID >> - Added sv_allow_point_servercommand to disable >> point_servercommand entities. Defaults to "official" Valve maps only. Can >> also be set to "disallow" and "always". >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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