Redirect loop :trollface:
On Feb 12, 2015 5:31 PM, "William Pickard" <lollol22...@gmail.com> wrote:

> I can see potential hubserver benefits of the redirect command if valve
> adds more features to it
> On 2015-02-12 5:16 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:
>
>> Another use I can see for it is if you're consolidating multiple servers
>> into a single server, but like you already mentioned, redirect not working
>> for the Internet tab makes askconnect_accept / DisplayAskConnectBox the
>> better option.
>>
>> On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <thepauls...@gmail.com>
>> wrote:
>>
>>> I'm rather curious as to what prompted the creation of this feature,
>>> because I haven't seen anyone ask for it and it seems to have very little
>>> practical use.
>>>
>>> Redirecting people to emptier servers would likely cause more harm than
>>> good as you don't know if they are joining the server to be with certain
>>> players, and the new server could have too few people on it for their
>>> tastes.
>>>
>>> It might be useful for changing IPs because it takes as long as 24 hours
>>> for steam account changes to work. But if it is going to be broken on 1/3
>>> of the players (what we see coming from the internet tab) then as Ryan has
>>> said, you might as well use askconnect_accept.
>>>
>>>
>>>
>>> On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <voidedwea...@gmail.com>
>>> wrote:
>>>
>>>> >For example (voided's thoughts): This could be used to create on mass
>>>> redirect servers which fill the master list just to send people to one
>>>> specific server.
>>>>
>>>> >^This example is a obvious no no. But what about this: I create a
>>>> plugin that detects when my server becomes 31/32 and then redirect all new
>>>> connecting players to a secondardy less full server. Is this acceptable?
>>>>
>>>> One excluded bit regarding this is that it's currently disallowed to
>>>> use the redirect command for clients who join via the internet tab of the
>>>> server browser. That makes mass redirect servers impractical unless someone
>>>> discovers an exploit to allow execution of the redirect command.
>>>>
>>>> Nevertheless, I personally can't think of a practical use of the
>>>> redirect command that the existing askconnect machinery doesn't already
>>>> support. It seems to me that most server operators' use of the redirect
>>>> command is going to lead to poor user experiences. I don't think most
>>>> players will enjoy being redirected to other servers without their
>>>> permission, especially if they're playing on the original server with their
>>>> friends.
>>>>
>>>> If anything, the askconnect UX should be improved so that users can
>>>> more clearly be shown the redirection UI (rather than what's currently
>>>> displayed as a small UI element in the top left corner). Additionally,
>>>> improvements could be made here so that users don't have to worry about
>>>> having a key bound to the "askconnect_accept" command, as some of them have
>>>> rebound or unbound the F3 key.
>>>>
>>>> Just my $0.02.
>>>>
>>>>
>>>>
>>>> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <joewatshis...@gmail.com>
>>>> wrote:
>>>>
>>>>> (I hope I'm understanding what this new command does, as I have yet to
>>>>> personally test it.)
>>>>>
>>>>> - Added "redirect" client command that can be used to send clients to
>>>>> a different server. Does not function for clients that came from
>>>>> matchmaking or certain server browser tabs.
>>>>>
>>>>> ^It would be nice if someone from Valve would create some guidelines
>>>>> on this. This command could be used to in a ways that degrade a players
>>>>> experience.
>>>>>
>>>>> For example (voided's thoughts): This could be used to create on mass
>>>>> redirect servers which fill the master list just to send people to one
>>>>> specific server.
>>>>>
>>>>> ^This example is a obvious no no. But what about this: I create a
>>>>> plugin that detects when my server becomes 31/32 and then redirect all new
>>>>> connecting players to a secondardy less full server. Is this acceptable?
>>>>>
>>>>> What about using it to load balance clients who are already connected
>>>>> to the server?
>>>>>
>>>>> It's cool we have a new command but what are the practical accepted
>>>>> uses that ask_connect_accept doesn't already fulfill?
>>>>>
>>>>> Some response from Valve would be appreciated.
>>>>>
>>>>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <sashko...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Also what does " r_drawtracers_firstperson" do? How does affect the
>>>>>> view of the game? How we should work/use the new 'redirect' cvar?
>>>>>>
>>>>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <sashko...@gmail.com>:
>>>>>>
>>>>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is
>>>>>>> still bugged. Typing 0 does not disable the jiggle bone. Please fix 
>>>>>>> this,
>>>>>>> its been a year.. meh
>>>>>>>
>>>>>>> Alexander
>>>>>>>
>>>>>>> 2015-02-12 2:24 GMT+02:00 HD <ad...@gamerscrib.net>:
>>>>>>>
>>>>>>>> How do you use the "redirect" client command? Is this something
>>>>>>>> applied in
>>>>>>>> the configuration and if so what is the exact command?
>>>>>>>> Example?
>>>>>>>>
>>>>>>>> Also its noted "certain server browser tabs".... which ones? A
>>>>>>>> little more
>>>>>>>> clarification on this would be great.
>>>>>>>>
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>> Smith
>>>>>>>> Sent: Wednesday, February 11, 2015 7:13 PM
>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>> hlds_annou...@list.valvesoftware.com;
>>>>>>>> hlds_li...@list.valvesoftware.com
>>>>>>>> Subject: [hlds] Mandatory TF2 Update Released
>>>>>>>>
>>>>>>>> We've released a mandatory update for Team Fortress 2. The update
>>>>>>>> notes are
>>>>>>>> below. The new version number is 2621505.
>>>>>>>>
>>>>>>>> -Eric
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>>
>>>>>>>> - Added Crate #90 and Crate #91 to the drop list
>>>>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from
>>>>>>>> the drop
>>>>>>>> list
>>>>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to
>>>>>>>> auth from
>>>>>>>> the specified IP address will never get banned.
>>>>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of
>>>>>>>> first
>>>>>>>> person bullet tracer particles
>>>>>>>> - Added "redirect" client command that can be used to send clients
>>>>>>>> to a
>>>>>>>> different server. Does not function for clients that came from
>>>>>>>> matchmaking
>>>>>>>> or certain server browser tabs.
>>>>>>>> - Fixed an exploit related to the "connect" command allowing
>>>>>>>> servers to
>>>>>>>> redirect clients when they should not be able to
>>>>>>>> - Fixed a client crash related to extreme viewmodel_fov settings
>>>>>>>>         - The viewmodel_fov convar is now clamped to valid values.
>>>>>>>> Users who
>>>>>>>> were using this to hide the viewmodel and tracers should use
>>>>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the
>>>>>>>> same
>>>>>>>> effect.
>>>>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber
>>>>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not
>>>>>>>> applying to
>>>>>>>> The Classic
>>>>>>>> - Fixed the Panic Attack not using the correct sound for crits
>>>>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins
>>>>>>>> - Fixed not being able to switch away from the Minigun while
>>>>>>>> spinning down
>>>>>>>> - Fixed not being able to deliver wrapped Giftapult packages
>>>>>>>> - Fixed The Classic zooming-in when the Sniper teleports while
>>>>>>>> charging a
>>>>>>>> shot
>>>>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when
>>>>>>>> equipped
>>>>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun
>>>>>>>> players
>>>>>>>> - Fixed players not receiving timed drops when running the game in
>>>>>>>> Ukrainian
>>>>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>>>>>>> sound
>>>>>>>> effects
>>>>>>>> - Updated the equip_region for the Brimstone
>>>>>>>> - Updated Mann Co. Store prices for foreign currencies to current
>>>>>>>> USD
>>>>>>>> equivalents
>>>>>>>> - Updated the localization files
>>>>>>>> - Mannpower mode changes:
>>>>>>>>         - Fixed bug that sometimes caused two intel briefcases to
>>>>>>>> spawn
>>>>>>>>         - Reduced capture trigger size to match capture area on
>>>>>>>> CTF_Gorge
>>>>>>>>         - Powerup changes:
>>>>>>>>                 - Haste: Doubles the Medigun's uber charge build up
>>>>>>>> speed
>>>>>>>>                 - Vampire: Reduced health leeched when using the
>>>>>>>> Flamethrower and Minigun
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> Ross Bemrose
>>
>> _______________________________________________
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>>
>>
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