I'm seeing it on both stock & custom maps - but only on payload maps for
some reason.

On Fri, Mar 13, 2015 at 10:02 AM, ics <[email protected]> wrote:

> Haven't seen this yet but it may be possible that the map uses sounds that
> it wants to download to the user and they are now missing, even if they
> were official sounds. It depends how they are setup within the map. Is it a
> custom map that you are referring to or default map?
>
> -ics
>
> E. Olsen kirjoitti:
>
>> Is anyone else having an issue where the client is now attempting to
>> download a bunch of .wav files in the sound/vo folder every time they join
>> a payload map? I've verified my files client-side, and it only seems to
>> happen on our payload maps for some reason (windows server 2008R2).
>>
>> On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     We've released a mandatory update for TF2. The notes for the
>>     update are below. The new version  number is 2669464.
>>
>>     -Eric
>>
>>     ----------------------------------------------------
>>
>>     - Announcing the Taunt Workshop!
>>             - Steam Workshop taunt submissions can now be "Certified
>>     Compatible" and are no longer tagged as Beta
>>     - Added 3 new community-created taunts to the Mann Co. Store
>>             - Scout taunt: The Boston Breakdance
>>             - Sniper taunt: The Killer Solo
>>             - Sniper taunt: Most Wanted
>>     - Added Crate #92 to the drop list
>>     - Updated sound vo files to use .mp3 files instead of .wav files
>>     to reduce hard drive space
>>     - Fixed a bug related to jiggle bones and
>>     cl_jiggle_bone_framerate_cutoff
>>     - Fixed an exploit related to material .vmt files and playing on
>>     servers using sv_pure
>>     - Fixed the game not running for some dual GPU machines (Mac OS X)
>>     - Fixed a dedicated server crash caused by a Soldier with
>>     Mantreads landing on a player with the Warlock powerup equipped
>>     - Fixed an exploit related to Highlander mode and changing teams
>>     with instant respawn
>>     - Fixed a bug with the vote system UI when
>>     sv_vote_ui_hide_disabled_issues was set to 0
>>     - Fixed an exploit where clients could bypass the name change timer
>>     - Fixed a bug that caused some particles to not draw correctly
>>     - Fixed shadows drawing on some wearables while in first person
>>     - Fixed an exploit related to the Gunslinger and hitting teammates
>>     to generate a guaranteed third hit that is critical
>>     - Fixed the Killstreak icon not being positioned correctly in the
>>     HUD targetID panel
>>     - Fixed not being able to activate the Phlogistinator's buff using
>>     alt-fire when ammo was below the cost of an airblast
>>     - Updated the Mann Co. Store and Armory to not display item levels
>>     - Fixed the Phlogistinator's bottle not getting the crit-boost
>>     material effect
>>     - Added a "no helmet" style for the Antlers
>>     - Added the OSL.tf tournament medals
>>     - Added the Florida LAN tournament medals
>>     - Reduced the latency of voice audio
>>     - Updated the equip_region for the Black Knight's Bascinet
>>     - Updated The Little Bear so it can get assists in Pyrovision
>>     - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>     sound effects
>>     - Updated Mann Co. Store prices for foreign currencies to current
>>     USD equivalents
>>     - Updated the description for The Gunslinger to include the three
>>     hit combo
>>     - Updated the localization files
>>     - Mannpower update
>>             - Added new map ctf_thundermountain
>>             - Added new powerup: Knockout
>>                     - Restricts the carrier to Melee and Grappling
>>     Hook only
>>                     - Max health increased by 150
>>                     - Immune to airblast and damage pushback
>>                     - Melee weapon always crits and forcibly shoves
>>     the victim away
>>                     - Melee hit forces the victim to drop their
>>     powerup or the flag if they have it
>>                     - 4X melee damage to buildings
>>             - Grappling Hook changes
>>                     - Added hook jump- hit the jump key while being
>>     pulled-in to detach and jump extra distance (jump velocity convar
>>     "tf_grapplinghook_jump_up_speed")
>>                     - Added support for hooking into enemy players
>>                             - Release the fire button once the hook
>>     has hit an enemy player to draw yourself to them
>>                             - Hooked victims will bleed for 2 health
>>     per second
>>                             - Unhook at any time by switching back to
>>     the grapple, or firing it again away from your victim
>>                             - Force detach if the hook is not in line
>>     of sight of hooked in enemy for more than 1 second
>>                             - Sound cue added when hooked by an
>>     enemy's grapple
>>                     - Added new Grapple weapon sounds and grapple
>>     projectile
>>                     - Reduced max firing distance to 4000 units
>>     (convar "tf_grapplinghook_max_distance")
>>                     - Increased hook re-fire delay from 0.2 seconds to
>>     0.5 seconds
>>                     - Re-enabled fall damage for the grappling hook
>>     (convar "tf_grapplinghook_prevent_fall_damage")
>>                     - Fixed grappling hook rope drawing as the wrong
>>     color for friendly disguised Spy
>>             - Added Revenge temporary powerup
>>                     - Activates and spawns when a significant game
>>     imbalance is detected
>>                     - Temporarily grants crits, increased fire rate
>>     and increased clip size
>>             - Added unique powerup pickup sounds
>>             - Random Melee critical hits are now enabled in Mannpower
>>     (ConVar "tf_weapon_criticals_melee 2")
>>             - Strength: Fixed sentries inheriting the double damage
>>     multiplier
>>             - Reduced the time it takes a dropped powerup to become
>>     available for pickup by 0.5 seconds
>>
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>>
>>
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