I'm seeing it on both stock & custom maps - but only on payload maps for some reason.
On Fri, Mar 13, 2015 at 10:02 AM, ics <[email protected]> wrote: > Haven't seen this yet but it may be possible that the map uses sounds that > it wants to download to the user and they are now missing, even if they > were official sounds. It depends how they are setup within the map. Is it a > custom map that you are referring to or default map? > > -ics > > E. Olsen kirjoitti: > >> Is anyone else having an issue where the client is now attempting to >> download a bunch of .wav files in the sound/vo folder every time they join >> a payload map? I've verified my files client-side, and it only seems to >> happen on our payload maps for some reason (windows server 2008R2). >> >> On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <[email protected] >> <mailto:[email protected]>> wrote: >> >> We've released a mandatory update for TF2. The notes for the >> update are below. The new version number is 2669464. >> >> -Eric >> >> ---------------------------------------------------- >> >> - Announcing the Taunt Workshop! >> - Steam Workshop taunt submissions can now be "Certified >> Compatible" and are no longer tagged as Beta >> - Added 3 new community-created taunts to the Mann Co. Store >> - Scout taunt: The Boston Breakdance >> - Sniper taunt: The Killer Solo >> - Sniper taunt: Most Wanted >> - Added Crate #92 to the drop list >> - Updated sound vo files to use .mp3 files instead of .wav files >> to reduce hard drive space >> - Fixed a bug related to jiggle bones and >> cl_jiggle_bone_framerate_cutoff >> - Fixed an exploit related to material .vmt files and playing on >> servers using sv_pure >> - Fixed the game not running for some dual GPU machines (Mac OS X) >> - Fixed a dedicated server crash caused by a Soldier with >> Mantreads landing on a player with the Warlock powerup equipped >> - Fixed an exploit related to Highlander mode and changing teams >> with instant respawn >> - Fixed a bug with the vote system UI when >> sv_vote_ui_hide_disabled_issues was set to 0 >> - Fixed an exploit where clients could bypass the name change timer >> - Fixed a bug that caused some particles to not draw correctly >> - Fixed shadows drawing on some wearables while in first person >> - Fixed an exploit related to the Gunslinger and hitting teammates >> to generate a guaranteed third hit that is critical >> - Fixed the Killstreak icon not being positioned correctly in the >> HUD targetID panel >> - Fixed not being able to activate the Phlogistinator's buff using >> alt-fire when ammo was below the cost of an airblast >> - Updated the Mann Co. Store and Armory to not display item levels >> - Fixed the Phlogistinator's bottle not getting the crit-boost >> material effect >> - Added a "no helmet" style for the Antlers >> - Added the OSL.tf tournament medals >> - Added the Florida LAN tournament medals >> - Reduced the latency of voice audio >> - Updated the equip_region for the Black Knight's Bascinet >> - Updated The Little Bear so it can get assists in Pyrovision >> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit >> sound effects >> - Updated Mann Co. Store prices for foreign currencies to current >> USD equivalents >> - Updated the description for The Gunslinger to include the three >> hit combo >> - Updated the localization files >> - Mannpower update >> - Added new map ctf_thundermountain >> - Added new powerup: Knockout >> - Restricts the carrier to Melee and Grappling >> Hook only >> - Max health increased by 150 >> - Immune to airblast and damage pushback >> - Melee weapon always crits and forcibly shoves >> the victim away >> - Melee hit forces the victim to drop their >> powerup or the flag if they have it >> - 4X melee damage to buildings >> - Grappling Hook changes >> - Added hook jump- hit the jump key while being >> pulled-in to detach and jump extra distance (jump velocity convar >> "tf_grapplinghook_jump_up_speed") >> - Added support for hooking into enemy players >> - Release the fire button once the hook >> has hit an enemy player to draw yourself to them >> - Hooked victims will bleed for 2 health >> per second >> - Unhook at any time by switching back to >> the grapple, or firing it again away from your victim >> - Force detach if the hook is not in line >> of sight of hooked in enemy for more than 1 second >> - Sound cue added when hooked by an >> enemy's grapple >> - Added new Grapple weapon sounds and grapple >> projectile >> - Reduced max firing distance to 4000 units >> (convar "tf_grapplinghook_max_distance") >> - Increased hook re-fire delay from 0.2 seconds to >> 0.5 seconds >> - Re-enabled fall damage for the grappling hook >> (convar "tf_grapplinghook_prevent_fall_damage") >> - Fixed grappling hook rope drawing as the wrong >> color for friendly disguised Spy >> - Added Revenge temporary powerup >> - Activates and spawns when a significant game >> imbalance is detected >> - Temporarily grants crits, increased fire rate >> and increased clip size >> - Added unique powerup pickup sounds >> - Random Melee critical hits are now enabled in Mannpower >> (ConVar "tf_weapon_criticals_melee 2") >> - Strength: Fixed sentries inheriting the double damage >> multiplier >> - Reduced the time it takes a dropped powerup to become >> available for pickup by 0.5 seconds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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