Sorry to hijack the thread but have anyone noticed a bunch of clients
getting disconnected due to SteamID invalid tickets?


_pilger

On 13 March 2015 at 11:04, E. Olsen <[email protected]> wrote:

> I'm seeing it on both stock & custom maps - but only on payload maps for
> some reason.
>
> On Fri, Mar 13, 2015 at 10:02 AM, ics <[email protected]> wrote:
>
>> Haven't seen this yet but it may be possible that the map uses sounds
>> that it wants to download to the user and they are now missing, even if
>> they were official sounds. It depends how they are setup within the map. Is
>> it a custom map that you are referring to or default map?
>>
>> -ics
>>
>> E. Olsen kirjoitti:
>>
>>> Is anyone else having an issue where the client is now attempting to
>>> download a bunch of .wav files in the sound/vo folder every time they join
>>> a payload map? I've verified my files client-side, and it only seems to
>>> happen on our payload maps for some reason (windows server 2008R2).
>>>
>>> On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     We've released a mandatory update for TF2. The notes for the
>>>     update are below. The new version  number is 2669464.
>>>
>>>     -Eric
>>>
>>>     ----------------------------------------------------
>>>
>>>     - Announcing the Taunt Workshop!
>>>             - Steam Workshop taunt submissions can now be "Certified
>>>     Compatible" and are no longer tagged as Beta
>>>     - Added 3 new community-created taunts to the Mann Co. Store
>>>             - Scout taunt: The Boston Breakdance
>>>             - Sniper taunt: The Killer Solo
>>>             - Sniper taunt: Most Wanted
>>>     - Added Crate #92 to the drop list
>>>     - Updated sound vo files to use .mp3 files instead of .wav files
>>>     to reduce hard drive space
>>>     - Fixed a bug related to jiggle bones and
>>>     cl_jiggle_bone_framerate_cutoff
>>>     - Fixed an exploit related to material .vmt files and playing on
>>>     servers using sv_pure
>>>     - Fixed the game not running for some dual GPU machines (Mac OS X)
>>>     - Fixed a dedicated server crash caused by a Soldier with
>>>     Mantreads landing on a player with the Warlock powerup equipped
>>>     - Fixed an exploit related to Highlander mode and changing teams
>>>     with instant respawn
>>>     - Fixed a bug with the vote system UI when
>>>     sv_vote_ui_hide_disabled_issues was set to 0
>>>     - Fixed an exploit where clients could bypass the name change timer
>>>     - Fixed a bug that caused some particles to not draw correctly
>>>     - Fixed shadows drawing on some wearables while in first person
>>>     - Fixed an exploit related to the Gunslinger and hitting teammates
>>>     to generate a guaranteed third hit that is critical
>>>     - Fixed the Killstreak icon not being positioned correctly in the
>>>     HUD targetID panel
>>>     - Fixed not being able to activate the Phlogistinator's buff using
>>>     alt-fire when ammo was below the cost of an airblast
>>>     - Updated the Mann Co. Store and Armory to not display item levels
>>>     - Fixed the Phlogistinator's bottle not getting the crit-boost
>>>     material effect
>>>     - Added a "no helmet" style for the Antlers
>>>     - Added the OSL.tf tournament medals
>>>     - Added the Florida LAN tournament medals
>>>     - Reduced the latency of voice audio
>>>     - Updated the equip_region for the Black Knight's Bascinet
>>>     - Updated The Little Bear so it can get assists in Pyrovision
>>>     - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>>     sound effects
>>>     - Updated Mann Co. Store prices for foreign currencies to current
>>>     USD equivalents
>>>     - Updated the description for The Gunslinger to include the three
>>>     hit combo
>>>     - Updated the localization files
>>>     - Mannpower update
>>>             - Added new map ctf_thundermountain
>>>             - Added new powerup: Knockout
>>>                     - Restricts the carrier to Melee and Grappling
>>>     Hook only
>>>                     - Max health increased by 150
>>>                     - Immune to airblast and damage pushback
>>>                     - Melee weapon always crits and forcibly shoves
>>>     the victim away
>>>                     - Melee hit forces the victim to drop their
>>>     powerup or the flag if they have it
>>>                     - 4X melee damage to buildings
>>>             - Grappling Hook changes
>>>                     - Added hook jump- hit the jump key while being
>>>     pulled-in to detach and jump extra distance (jump velocity convar
>>>     "tf_grapplinghook_jump_up_speed")
>>>                     - Added support for hooking into enemy players
>>>                             - Release the fire button once the hook
>>>     has hit an enemy player to draw yourself to them
>>>                             - Hooked victims will bleed for 2 health
>>>     per second
>>>                             - Unhook at any time by switching back to
>>>     the grapple, or firing it again away from your victim
>>>                             - Force detach if the hook is not in line
>>>     of sight of hooked in enemy for more than 1 second
>>>                             - Sound cue added when hooked by an
>>>     enemy's grapple
>>>                     - Added new Grapple weapon sounds and grapple
>>>     projectile
>>>                     - Reduced max firing distance to 4000 units
>>>     (convar "tf_grapplinghook_max_distance")
>>>                     - Increased hook re-fire delay from 0.2 seconds to
>>>     0.5 seconds
>>>                     - Re-enabled fall damage for the grappling hook
>>>     (convar "tf_grapplinghook_prevent_fall_damage")
>>>                     - Fixed grappling hook rope drawing as the wrong
>>>     color for friendly disguised Spy
>>>             - Added Revenge temporary powerup
>>>                     - Activates and spawns when a significant game
>>>     imbalance is detected
>>>                     - Temporarily grants crits, increased fire rate
>>>     and increased clip size
>>>             - Added unique powerup pickup sounds
>>>             - Random Melee critical hits are now enabled in Mannpower
>>>     (ConVar "tf_weapon_criticals_melee 2")
>>>             - Strength: Fixed sentries inheriting the double damage
>>>     multiplier
>>>             - Reduced the time it takes a dropped powerup to become
>>>     available for pickup by 0.5 seconds
>>>
>>>     _______________________________________________
>>>     To unsubscribe, edit your list preferences, or view the list
>>>     archives, please visit:
>>>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to