Please disregard my sound(s) issue - I've tracked it down.

On Fri, Mar 13, 2015 at 10:17 AM, pilger <[email protected]> wrote:

> Sorry to hijack the thread but have anyone noticed a bunch of clients
> getting disconnected due to SteamID invalid tickets?
>
>
> _pilger
>
> On 13 March 2015 at 11:04, E. Olsen <[email protected]> wrote:
>
>> I'm seeing it on both stock & custom maps - but only on payload maps for
>> some reason.
>>
>> On Fri, Mar 13, 2015 at 10:02 AM, ics <[email protected]> wrote:
>>
>>> Haven't seen this yet but it may be possible that the map uses sounds
>>> that it wants to download to the user and they are now missing, even if
>>> they were official sounds. It depends how they are setup within the map. Is
>>> it a custom map that you are referring to or default map?
>>>
>>> -ics
>>>
>>> E. Olsen kirjoitti:
>>>
>>>> Is anyone else having an issue where the client is now attempting to
>>>> download a bunch of .wav files in the sound/vo folder every time they join
>>>> a payload map? I've verified my files client-side, and it only seems to
>>>> happen on our payload maps for some reason (windows server 2008R2).
>>>>
>>>> On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>>     We've released a mandatory update for TF2. The notes for the
>>>>     update are below. The new version  number is 2669464.
>>>>
>>>>     -Eric
>>>>
>>>>     ----------------------------------------------------
>>>>
>>>>     - Announcing the Taunt Workshop!
>>>>             - Steam Workshop taunt submissions can now be "Certified
>>>>     Compatible" and are no longer tagged as Beta
>>>>     - Added 3 new community-created taunts to the Mann Co. Store
>>>>             - Scout taunt: The Boston Breakdance
>>>>             - Sniper taunt: The Killer Solo
>>>>             - Sniper taunt: Most Wanted
>>>>     - Added Crate #92 to the drop list
>>>>     - Updated sound vo files to use .mp3 files instead of .wav files
>>>>     to reduce hard drive space
>>>>     - Fixed a bug related to jiggle bones and
>>>>     cl_jiggle_bone_framerate_cutoff
>>>>     - Fixed an exploit related to material .vmt files and playing on
>>>>     servers using sv_pure
>>>>     - Fixed the game not running for some dual GPU machines (Mac OS X)
>>>>     - Fixed a dedicated server crash caused by a Soldier with
>>>>     Mantreads landing on a player with the Warlock powerup equipped
>>>>     - Fixed an exploit related to Highlander mode and changing teams
>>>>     with instant respawn
>>>>     - Fixed a bug with the vote system UI when
>>>>     sv_vote_ui_hide_disabled_issues was set to 0
>>>>     - Fixed an exploit where clients could bypass the name change timer
>>>>     - Fixed a bug that caused some particles to not draw correctly
>>>>     - Fixed shadows drawing on some wearables while in first person
>>>>     - Fixed an exploit related to the Gunslinger and hitting teammates
>>>>     to generate a guaranteed third hit that is critical
>>>>     - Fixed the Killstreak icon not being positioned correctly in the
>>>>     HUD targetID panel
>>>>     - Fixed not being able to activate the Phlogistinator's buff using
>>>>     alt-fire when ammo was below the cost of an airblast
>>>>     - Updated the Mann Co. Store and Armory to not display item levels
>>>>     - Fixed the Phlogistinator's bottle not getting the crit-boost
>>>>     material effect
>>>>     - Added a "no helmet" style for the Antlers
>>>>     - Added the OSL.tf tournament medals
>>>>     - Added the Florida LAN tournament medals
>>>>     - Reduced the latency of voice audio
>>>>     - Updated the equip_region for the Black Knight's Bascinet
>>>>     - Updated The Little Bear so it can get assists in Pyrovision
>>>>     - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>>>     sound effects
>>>>     - Updated Mann Co. Store prices for foreign currencies to current
>>>>     USD equivalents
>>>>     - Updated the description for The Gunslinger to include the three
>>>>     hit combo
>>>>     - Updated the localization files
>>>>     - Mannpower update
>>>>             - Added new map ctf_thundermountain
>>>>             - Added new powerup: Knockout
>>>>                     - Restricts the carrier to Melee and Grappling
>>>>     Hook only
>>>>                     - Max health increased by 150
>>>>                     - Immune to airblast and damage pushback
>>>>                     - Melee weapon always crits and forcibly shoves
>>>>     the victim away
>>>>                     - Melee hit forces the victim to drop their
>>>>     powerup or the flag if they have it
>>>>                     - 4X melee damage to buildings
>>>>             - Grappling Hook changes
>>>>                     - Added hook jump- hit the jump key while being
>>>>     pulled-in to detach and jump extra distance (jump velocity convar
>>>>     "tf_grapplinghook_jump_up_speed")
>>>>                     - Added support for hooking into enemy players
>>>>                             - Release the fire button once the hook
>>>>     has hit an enemy player to draw yourself to them
>>>>                             - Hooked victims will bleed for 2 health
>>>>     per second
>>>>                             - Unhook at any time by switching back to
>>>>     the grapple, or firing it again away from your victim
>>>>                             - Force detach if the hook is not in line
>>>>     of sight of hooked in enemy for more than 1 second
>>>>                             - Sound cue added when hooked by an
>>>>     enemy's grapple
>>>>                     - Added new Grapple weapon sounds and grapple
>>>>     projectile
>>>>                     - Reduced max firing distance to 4000 units
>>>>     (convar "tf_grapplinghook_max_distance")
>>>>                     - Increased hook re-fire delay from 0.2 seconds to
>>>>     0.5 seconds
>>>>                     - Re-enabled fall damage for the grappling hook
>>>>     (convar "tf_grapplinghook_prevent_fall_damage")
>>>>                     - Fixed grappling hook rope drawing as the wrong
>>>>     color for friendly disguised Spy
>>>>             - Added Revenge temporary powerup
>>>>                     - Activates and spawns when a significant game
>>>>     imbalance is detected
>>>>                     - Temporarily grants crits, increased fire rate
>>>>     and increased clip size
>>>>             - Added unique powerup pickup sounds
>>>>             - Random Melee critical hits are now enabled in Mannpower
>>>>     (ConVar "tf_weapon_criticals_melee 2")
>>>>             - Strength: Fixed sentries inheriting the double damage
>>>>     multiplier
>>>>             - Reduced the time it takes a dropped powerup to become
>>>>     available for pickup by 0.5 seconds
>>>>
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>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
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