I know this is on the todo list, but it has not been finished yet.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/16/2015 8:30 AM, John Gibson wrote:
Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.
Cheers,
John
Sent from my iPhone
On Apr 16, 2015, at 6:25 AM, Harry Strongburg <harry.h...@harry.lu> wrote:
Is there perhaps plans to allow a "dynamic" type of server config?
There is a matchmaking sort of thing in the beta, is there any plans to be
able to configure the server when empty to dynamically change
difficulity/length/map based on who is searching?
Not many games do it, but I think it'd be nice to have. If the server is empty
and someone searches for a normal game with long length, it could change to
that and connect the user/party there?
I have capacity for lots of stable servers, but right now (same as KF1) it's a
gamble to choose game settings and hope the server becomes useful.
On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote:
It does work using anonymous. The beta players want to know when you are
shutting it off on the 16th at midnight ? Plus a lot of the players have
requested the servers to set to longer waves as KF1 players they think its a
bit easy. You can adjust the settings using the webpanel.
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