There's enough servers up for roughly 30,000 players 

Sent from my iPhone

> On Apr 22, 2015, at 9:01 AM, <[email protected]> <[email protected]> wrote:
> 
> I have 60 + servers running at this time all seems to be fine here so far,
> as for the Bandwidth usage I will give this 24/ 48 hrs be for I post
> anything back 
> 
> Though I will have abit more of a play about with our test server later
> today ....
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: 22 April 2015 3:06 AM
> To: [email protected]
> Subject: hlds Digest, Vol 48, Issue 32
> 
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> Today's Topics:
> 
>   1. Re: Desperately Need Some Killing Floor 2 Servers Up
>      (Ahmed Kandeel)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 22 Apr 2015 03:04:36 +0100
> From: Ahmed Kandeel <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>    <[email protected]>
> Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
> Message-ID:
>    <CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> 
> Well at the moment servers are being started up something like this:
> 
> start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1
> -ConfigSubDir=KFHard
> 
> However the server was definitely set to normal according to the in game
> settings and the web panel. I've had to manually set them in the web panel
> to change it.
> 
>> On 22 April 2015 at 02:55, John Gibson <[email protected]> wrote:
>> 
>> Command line arguments should override config settings. What 
>> specifically are you trying to do on the command line that isn't working?
>> 
>> Sent from my iPhone
>> 
>> On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel <[email protected]>
>> wrote:
>> 
>> Awesome, glad to hear! While I might be having difficulty getting in 
>> myself, I'm sure you'll have it sorted soon. What was more important 
>> to me was getting some servers up. Luckily I've managed to somehow get 
>> in on my laptop.
>> 
>> I do have one question though. If you put arguments in the command 
>> line on launch, do these override settings in the configs files, or is 
>> it the other way around?
>> 
>> The reason I ask is I've set game difficulty using URI argument, 
>> however only naturally this change isn't reflected in the web panel 
>> and by all accounts the game says the difficulty is normal.
>> 
>> I mean I can change in the web panel for now, but doesn't that make 
>> the GameDifficulty URI redundant?
>> 
>> On 22 April 2015 at 01:47, John Gibson <[email protected]>
>> wrote:
>> 
>>> Ahmed,
>>> 
>>> The event viewer actually uploads crash info directly to us. So users 
>>> don't have to read what it says, it will tell us, our programmers 
>>> will read what it says, and then fix the issues. And that is a big 
>>> part of what Early Access is for, finding and fixing issues. Sorry 
>>> your having trouble though, please go to the support page for the 
>>> game and make an issue if you want help, our guys are checking support
> regularly.
>>> 
>>> MOTD or what we call "Server Welcome Page", is on our list of goals, 
>>> and very high in priority. Our approach to modding will be the same 
>>> as always, full support. We shipped a mod SDK with the game with 
>>> mapping support, and will be adding code mod support soon. What you 
>>> call plugins are called mutators in the Unreal engine, and will 
>>> absolutely be supported. Unreal mods are coded in a Java-like language
> called Unrealscript.
>>> 
>>> Cheers,
>>> 
>>> John
>>> 
>>> 
>>> On Tuesday, April 21, 2015, Ahmed Kandeel <[email protected]>
>>> wrote:
>>> 
>>>> Well I have a friend who has added my servers to his favourites. He 
>>>> said something about a little star next to the name. However since I 
>>>> haven't been able to get into game yet I can't confirm.
>>>> 
>>>> I'm having a driver related crash, specifically nvwgf2umx.dll. I've 
>>>> updated my graphics drivers and made sure to install the redist from 
>>>> the server just in case Steam didn't do its job.
>>>> 
>>>> I'm hoping this
>>>> <http://steamcommunity.com/app/232090/discussions/0/6184594057277472
>>>> 53/> may provide a fix, but if not I'm out of luck.
>>>> 
>>>> If any of you guys at Tripwire read this, there's a number of people 
>>>> crashing and I doubt many would check the event viewer to check out why.
>>>> 
>>>> As for my system specs, I'm running quite an outdated machine. Yet 
>>>> should be fine to at least run KF2 at minimum.
>>>> 
>>>> Basic specs:
>>>> 
>>>> i7 920
>>>> GTX 275
>>>> 6GB ram
>>>> 
>>>> Out of interest is there an MOTD feature in game or in the works? 
>>>> Also how are you guys at Tripwire going to approach modding? Will 
>>>> plugins be possible and if so what languages will they be coded in?
>>>> 
>>>>> On 22 April 2015 at 00:20, Kevin C <[email protected]> wrote:
>>>>> 
>>>>> No real reason, just because I had the bandwidth available, and I 
>>>>> didn't think it would hurt anything.
>>>>> 
>>>>> 
>>>>> On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:
>>>>> 
>>>>> Kevin, why did you raise them? Were you seeing visible choke/interp?
>>>>> 
>>>>> Also have any of you guys had difficulty getting the game started? 
>>>>> My client is tanking each time I open it.
>>>>> 
>>>>>> On 21 April 2015 at 23:10, Kevin C <[email protected]> wrote:
>>>>>> 
>>>>>> Bandwidth usage is very little. I am seeing around 50KB/s up and 
>>>>>> 10KB/s down on a 6/6 server.
>>>>>> 
>>>>>> I tweaked some bandwidth settings in PCServer-KFGame.ini though, 
>>>>>> raised them by 8x.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On 4/21/2015 5:51 PM, Eli Witt wrote:
>>>>>> 
>>>>>> John, you seem to be under the impression that we're upset that 
>>>>>> there's no Linux binaries available for us... launching without 
>>>>>> Linux support isn't hurting us one bit - we're all simply waiting 
>>>>>> for you to remove the bullet from your foot with which you guys shot
> yourself.
>>>>>> 
>>>>>> To those running servers so far, what's the bandwidth usage look 
>>>>>> like? Full server average up/down?
>>>>>> 
>>>>>> On Tue, Apr 21, 2015 at 4:36 PM, John Gibson < 
>>>>>> [email protected]> wrote:
>>>>>> 
>>>>>>> I appreciate that you guys run Linux servers. Know that we are 
>>>>>>> working on it, and we didn't take not launching with Linux servers
> lightly.
>>>>>>> With that said, those of us that worked 18 hour days to ship the 
>>>>>>> game couldn't have worked any later or more without violating 
>>>>>>> labor laws... in China, in the the Foxconn factory... :)
>>>>>>> 
>>>>>>> John Gibson
>>>>>>> President
>>>>>>> Tripwire Interactive
>>>>>>> www.tripwireinteractive.com
>>>>>>> 
>>>>>>>  On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger 
>>>>>>> <[email protected]>
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> Seconded, I could put up 10+ servers, but Windows is never going 
>>>>>>>> to be installed on any of my dedicated servers.
>>>>>>>> 
>>>>>>>> -----Urspr?ngliche Nachricht-----
>>>>>>>> Von: [email protected]
>>>>>>>> [mailto:[email protected]] Im Auftrag von ics
>>>>>>>> Gesendet: Dienstag, 21. April 2015 21:59
>>>>>>>> An: Half-Life dedicated Win32 server mailing list
>>>>>>>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 
>>>>>>>> Servers Up
>>>>>>>> 
>>>>>>>> I kind of recall mentioning about that Linux server earlier and 
>>>>>>>> there is nothing keeping servers from coming up except the 
>>>>>>>> missing linux version.
>>>>>>>> 
>>>>>>>> Hate to say this but i told you so.
>>>>>>>> 
>>>>>>>> -ics
>>>>>>>> 
>>>>>>>> Vivien FRENOT kirjoitti:
>>>>>>>>> 
>>>>>>>>> Hello,
>>>>>>>>> 
>>>>>>>>> Make KF2 server working with linux, and I will start 10 of 
>>>>>>>>> them :D
>>>>>>>>> 
>>>>>>>>> Le 21 avr. 2015 20:44, "John Gibson" 
>>>>>>>>> <[email protected]
> <mailto:[email protected]>> a ?crit :
>>>>>>>>> 
>>>>>>>>>    Hello everyone,
>>>>>>>>> 
>>>>>>>>>    So the good news is Killing Floor 2 is selling like crazy, and
>>>>>>>>>    bumped GTAIV off the Steam top sellers in about 15 minutes.
> The
>>>>>>>>>    bad news is, 17,000 people are trying to play KF2 right 
>>>>>>>>> now
>>>>>>>> (and
>>>>>>>>>    it's going up a couple thousand every few minutes) and 
>>>>>>>>> we've
>>>>>>>> got
>>>>>>>>>    enough servers up to handle about 7,000 players. Success 
>>>>>>>>> is a
>>>>>>>> good
>>>>>>>>>    problem to have, but wow this really blew away our
>>>>>>>> expectations.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>>    John Gibson
>>>>>>>>>    President
>>>>>>>>>    Tripwire Interactive
>>>>>>>>>    www.tripwireinteractive.com <
>>>>>>>> http://www.tripwireinteractive.com>
>>>>>>>>> 
>>>>>>>>>    _______________________________________________
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>>>>>>>>>    archives, please visit:
>>>>>>>>> 
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>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
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>>>>>>>> 
>>>>>>>> 
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>>>>>>>> 
>>>>>>>> 
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>>>>>>> 
>>>>>>> 
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>>>>>> 
>>>>>> 
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>>>>>> 
>>>>>> 
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>>>>> 
>>>>> 
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>>>>> 
>>>>> 
>>>>> 
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>>> 
>>> --
>>> John Gibson
>>> President
>>> Tripwire Interactive
>>> www.tripwireinteractive.com
>>> 
>>> 
>>> _______________________________________________
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>>> archives, please visit:
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