There's enough servers up for roughly 30,000 players Sent from my iPhone
> On Apr 22, 2015, at 9:01 AM, <[email protected]> <[email protected]> wrote: > > I have 60 + servers running at this time all seems to be fine here so far, > as for the Bandwidth usage I will give this 24/ 48 hrs be for I post > anything back > > Though I will have abit more of a play about with our test server later > today .... > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > [email protected] > Sent: 22 April 2015 3:06 AM > To: [email protected] > Subject: hlds Digest, Vol 48, Issue 32 > > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific than > "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Desperately Need Some Killing Floor 2 Servers Up > (Ahmed Kandeel) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 22 Apr 2015 03:04:36 +0100 > From: Ahmed Kandeel <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up > Message-ID: > <CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com> > Content-Type: text/plain; charset="utf-8" > > Well at the moment servers are being started up something like this: > > start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1 > -ConfigSubDir=KFHard > > However the server was definitely set to normal according to the in game > settings and the web panel. I've had to manually set them in the web panel > to change it. > >> On 22 April 2015 at 02:55, John Gibson <[email protected]> wrote: >> >> Command line arguments should override config settings. What >> specifically are you trying to do on the command line that isn't working? >> >> Sent from my iPhone >> >> On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel <[email protected]> >> wrote: >> >> Awesome, glad to hear! While I might be having difficulty getting in >> myself, I'm sure you'll have it sorted soon. What was more important >> to me was getting some servers up. Luckily I've managed to somehow get >> in on my laptop. >> >> I do have one question though. If you put arguments in the command >> line on launch, do these override settings in the configs files, or is >> it the other way around? >> >> The reason I ask is I've set game difficulty using URI argument, >> however only naturally this change isn't reflected in the web panel >> and by all accounts the game says the difficulty is normal. >> >> I mean I can change in the web panel for now, but doesn't that make >> the GameDifficulty URI redundant? >> >> On 22 April 2015 at 01:47, John Gibson <[email protected]> >> wrote: >> >>> Ahmed, >>> >>> The event viewer actually uploads crash info directly to us. So users >>> don't have to read what it says, it will tell us, our programmers >>> will read what it says, and then fix the issues. And that is a big >>> part of what Early Access is for, finding and fixing issues. Sorry >>> your having trouble though, please go to the support page for the >>> game and make an issue if you want help, our guys are checking support > regularly. >>> >>> MOTD or what we call "Server Welcome Page", is on our list of goals, >>> and very high in priority. Our approach to modding will be the same >>> as always, full support. We shipped a mod SDK with the game with >>> mapping support, and will be adding code mod support soon. What you >>> call plugins are called mutators in the Unreal engine, and will >>> absolutely be supported. Unreal mods are coded in a Java-like language > called Unrealscript. >>> >>> Cheers, >>> >>> John >>> >>> >>> On Tuesday, April 21, 2015, Ahmed Kandeel <[email protected]> >>> wrote: >>> >>>> Well I have a friend who has added my servers to his favourites. He >>>> said something about a little star next to the name. However since I >>>> haven't been able to get into game yet I can't confirm. >>>> >>>> I'm having a driver related crash, specifically nvwgf2umx.dll. I've >>>> updated my graphics drivers and made sure to install the redist from >>>> the server just in case Steam didn't do its job. >>>> >>>> I'm hoping this >>>> <http://steamcommunity.com/app/232090/discussions/0/6184594057277472 >>>> 53/> may provide a fix, but if not I'm out of luck. >>>> >>>> If any of you guys at Tripwire read this, there's a number of people >>>> crashing and I doubt many would check the event viewer to check out why. >>>> >>>> As for my system specs, I'm running quite an outdated machine. Yet >>>> should be fine to at least run KF2 at minimum. >>>> >>>> Basic specs: >>>> >>>> i7 920 >>>> GTX 275 >>>> 6GB ram >>>> >>>> Out of interest is there an MOTD feature in game or in the works? >>>> Also how are you guys at Tripwire going to approach modding? Will >>>> plugins be possible and if so what languages will they be coded in? >>>> >>>>> On 22 April 2015 at 00:20, Kevin C <[email protected]> wrote: >>>>> >>>>> No real reason, just because I had the bandwidth available, and I >>>>> didn't think it would hurt anything. >>>>> >>>>> >>>>> On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: >>>>> >>>>> Kevin, why did you raise them? Were you seeing visible choke/interp? >>>>> >>>>> Also have any of you guys had difficulty getting the game started? >>>>> My client is tanking each time I open it. >>>>> >>>>>> On 21 April 2015 at 23:10, Kevin C <[email protected]> wrote: >>>>>> >>>>>> Bandwidth usage is very little. I am seeing around 50KB/s up and >>>>>> 10KB/s down on a 6/6 server. >>>>>> >>>>>> I tweaked some bandwidth settings in PCServer-KFGame.ini though, >>>>>> raised them by 8x. >>>>>> >>>>>> >>>>>> >>>>>> On 4/21/2015 5:51 PM, Eli Witt wrote: >>>>>> >>>>>> John, you seem to be under the impression that we're upset that >>>>>> there's no Linux binaries available for us... launching without >>>>>> Linux support isn't hurting us one bit - we're all simply waiting >>>>>> for you to remove the bullet from your foot with which you guys shot > yourself. >>>>>> >>>>>> To those running servers so far, what's the bandwidth usage look >>>>>> like? Full server average up/down? >>>>>> >>>>>> On Tue, Apr 21, 2015 at 4:36 PM, John Gibson < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> I appreciate that you guys run Linux servers. Know that we are >>>>>>> working on it, and we didn't take not launching with Linux servers > lightly. >>>>>>> With that said, those of us that worked 18 hour days to ship the >>>>>>> game couldn't have worked any later or more without violating >>>>>>> labor laws... in China, in the the Foxconn factory... :) >>>>>>> >>>>>>> John Gibson >>>>>>> President >>>>>>> Tripwire Interactive >>>>>>> www.tripwireinteractive.com >>>>>>> >>>>>>> On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger >>>>>>> <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Seconded, I could put up 10+ servers, but Windows is never going >>>>>>>> to be installed on any of my dedicated servers. >>>>>>>> >>>>>>>> -----Urspr?ngliche Nachricht----- >>>>>>>> Von: [email protected] >>>>>>>> [mailto:[email protected]] Im Auftrag von ics >>>>>>>> Gesendet: Dienstag, 21. April 2015 21:59 >>>>>>>> An: Half-Life dedicated Win32 server mailing list >>>>>>>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 >>>>>>>> Servers Up >>>>>>>> >>>>>>>> I kind of recall mentioning about that Linux server earlier and >>>>>>>> there is nothing keeping servers from coming up except the >>>>>>>> missing linux version. >>>>>>>> >>>>>>>> Hate to say this but i told you so. >>>>>>>> >>>>>>>> -ics >>>>>>>> >>>>>>>> Vivien FRENOT kirjoitti: >>>>>>>>> >>>>>>>>> Hello, >>>>>>>>> >>>>>>>>> Make KF2 server working with linux, and I will start 10 of >>>>>>>>> them :D >>>>>>>>> >>>>>>>>> Le 21 avr. 2015 20:44, "John Gibson" >>>>>>>>> <[email protected] > <mailto:[email protected]>> a ?crit : >>>>>>>>> >>>>>>>>> Hello everyone, >>>>>>>>> >>>>>>>>> So the good news is Killing Floor 2 is selling like crazy, and >>>>>>>>> bumped GTAIV off the Steam top sellers in about 15 minutes. > The >>>>>>>>> bad news is, 17,000 people are trying to play KF2 right >>>>>>>>> now >>>>>>>> (and >>>>>>>>> it's going up a couple thousand every few minutes) and >>>>>>>>> we've >>>>>>>> got >>>>>>>>> enough servers up to handle about 7,000 players. Success >>>>>>>>> is a >>>>>>>> good >>>>>>>>> problem to have, but wow this really blew away our >>>>>>>> expectations. >>>>>>>>> >>>>>>>>> >>>>>>>>> John Gibson >>>>>>>>> President >>>>>>>>> Tripwire Interactive >>>>>>>>> www.tripwireinteractive.com < >>>>>>>> http://www.tripwireinteractive.com> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please >>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please >>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> -- >>> John Gibson >>> President >>> Tripwire Interactive >>> www.tripwireinteractive.com >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/201 > 50422/6bafcb17/attachment.html> > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 48, Issue 32 > ************************************ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

