FOA Tripwire,

I managed to fix the crashing problem and I am willing to bet it will help
others. Adding the -dx10 switch on launch helped.

On 22 April 2015 at 17:28, Cody Woodson <[email protected]>
wrote:

> There's enough servers up for roughly 30,000 players
>
> Sent from my iPhone
>
> > On Apr 22, 2015, at 9:01 AM, <[email protected]> <[email protected]> wrote:
> >
> > I have 60 + servers running at this time all seems to be fine here so
> far,
> > as for the Bandwidth usage I will give this 24/ 48 hrs be for I post
> > anything back
> >
> > Though I will have abit more of a play about with our test server later
> > today ....
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > [email protected]
> > Sent: 22 April 2015 3:06 AM
> > To: [email protected]
> > Subject: hlds Digest, Vol 48, Issue 32
> >
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> > Today's Topics:
> >
> >   1. Re: Desperately Need Some Killing Floor 2 Servers Up
> >      (Ahmed Kandeel)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Wed, 22 Apr 2015 03:04:36 +0100
> > From: Ahmed Kandeel <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
> > Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
> > Message-ID:
> >    <CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Well at the moment servers are being started up something like this:
> >
> > start .\Binaries\win64\kfserver
> kf-bioticslab?MaxPlayers=6?GameDifficulty=1
> > -ConfigSubDir=KFHard
> >
> > However the server was definitely set to normal according to the in game
> > settings and the web panel. I've had to manually set them in the web
> panel
> > to change it.
> >
> >> On 22 April 2015 at 02:55, John Gibson <[email protected]>
> wrote:
> >>
> >> Command line arguments should override config settings. What
> >> specifically are you trying to do on the command line that isn't
> working?
> >>
> >> Sent from my iPhone
> >>
> >> On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel <[email protected]>
> >> wrote:
> >>
> >> Awesome, glad to hear! While I might be having difficulty getting in
> >> myself, I'm sure you'll have it sorted soon. What was more important
> >> to me was getting some servers up. Luckily I've managed to somehow get
> >> in on my laptop.
> >>
> >> I do have one question though. If you put arguments in the command
> >> line on launch, do these override settings in the configs files, or is
> >> it the other way around?
> >>
> >> The reason I ask is I've set game difficulty using URI argument,
> >> however only naturally this change isn't reflected in the web panel
> >> and by all accounts the game says the difficulty is normal.
> >>
> >> I mean I can change in the web panel for now, but doesn't that make
> >> the GameDifficulty URI redundant?
> >>
> >> On 22 April 2015 at 01:47, John Gibson <[email protected]>
> >> wrote:
> >>
> >>> Ahmed,
> >>>
> >>> The event viewer actually uploads crash info directly to us. So users
> >>> don't have to read what it says, it will tell us, our programmers
> >>> will read what it says, and then fix the issues. And that is a big
> >>> part of what Early Access is for, finding and fixing issues. Sorry
> >>> your having trouble though, please go to the support page for the
> >>> game and make an issue if you want help, our guys are checking support
> > regularly.
> >>>
> >>> MOTD or what we call "Server Welcome Page", is on our list of goals,
> >>> and very high in priority. Our approach to modding will be the same
> >>> as always, full support. We shipped a mod SDK with the game with
> >>> mapping support, and will be adding code mod support soon. What you
> >>> call plugins are called mutators in the Unreal engine, and will
> >>> absolutely be supported. Unreal mods are coded in a Java-like language
> > called Unrealscript.
> >>>
> >>> Cheers,
> >>>
> >>> John
> >>>
> >>>
> >>> On Tuesday, April 21, 2015, Ahmed Kandeel <[email protected]>
> >>> wrote:
> >>>
> >>>> Well I have a friend who has added my servers to his favourites. He
> >>>> said something about a little star next to the name. However since I
> >>>> haven't been able to get into game yet I can't confirm.
> >>>>
> >>>> I'm having a driver related crash, specifically nvwgf2umx.dll. I've
> >>>> updated my graphics drivers and made sure to install the redist from
> >>>> the server just in case Steam didn't do its job.
> >>>>
> >>>> I'm hoping this
> >>>> <http://steamcommunity.com/app/232090/discussions/0/6184594057277472
> >>>> 53/> may provide a fix, but if not I'm out of luck.
> >>>>
> >>>> If any of you guys at Tripwire read this, there's a number of people
> >>>> crashing and I doubt many would check the event viewer to check out
> why.
> >>>>
> >>>> As for my system specs, I'm running quite an outdated machine. Yet
> >>>> should be fine to at least run KF2 at minimum.
> >>>>
> >>>> Basic specs:
> >>>>
> >>>> i7 920
> >>>> GTX 275
> >>>> 6GB ram
> >>>>
> >>>> Out of interest is there an MOTD feature in game or in the works?
> >>>> Also how are you guys at Tripwire going to approach modding? Will
> >>>> plugins be possible and if so what languages will they be coded in?
> >>>>
> >>>>> On 22 April 2015 at 00:20, Kevin C <[email protected]> wrote:
> >>>>>
> >>>>> No real reason, just because I had the bandwidth available, and I
> >>>>> didn't think it would hurt anything.
> >>>>>
> >>>>>
> >>>>> On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:
> >>>>>
> >>>>> Kevin, why did you raise them? Were you seeing visible choke/interp?
> >>>>>
> >>>>> Also have any of you guys had difficulty getting the game started?
> >>>>> My client is tanking each time I open it.
> >>>>>
> >>>>>> On 21 April 2015 at 23:10, Kevin C <[email protected]> wrote:
> >>>>>>
> >>>>>> Bandwidth usage is very little. I am seeing around 50KB/s up and
> >>>>>> 10KB/s down on a 6/6 server.
> >>>>>>
> >>>>>> I tweaked some bandwidth settings in PCServer-KFGame.ini though,
> >>>>>> raised them by 8x.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On 4/21/2015 5:51 PM, Eli Witt wrote:
> >>>>>>
> >>>>>> John, you seem to be under the impression that we're upset that
> >>>>>> there's no Linux binaries available for us... launching without
> >>>>>> Linux support isn't hurting us one bit - we're all simply waiting
> >>>>>> for you to remove the bullet from your foot with which you guys shot
> > yourself.
> >>>>>>
> >>>>>> To those running servers so far, what's the bandwidth usage look
> >>>>>> like? Full server average up/down?
> >>>>>>
> >>>>>> On Tue, Apr 21, 2015 at 4:36 PM, John Gibson <
> >>>>>> [email protected]> wrote:
> >>>>>>
> >>>>>>> I appreciate that you guys run Linux servers. Know that we are
> >>>>>>> working on it, and we didn't take not launching with Linux servers
> > lightly.
> >>>>>>> With that said, those of us that worked 18 hour days to ship the
> >>>>>>> game couldn't have worked any later or more without violating
> >>>>>>> labor laws... in China, in the the Foxconn factory... :)
> >>>>>>>
> >>>>>>> John Gibson
> >>>>>>> President
> >>>>>>> Tripwire Interactive
> >>>>>>> www.tripwireinteractive.com
> >>>>>>>
> >>>>>>>  On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger
> >>>>>>> <[email protected]>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>> Seconded, I could put up 10+ servers, but Windows is never going
> >>>>>>>> to be installed on any of my dedicated servers.
> >>>>>>>>
> >>>>>>>> -----Urspr?ngliche Nachricht-----
> >>>>>>>> Von: [email protected]
> >>>>>>>> [mailto:[email protected]] Im Auftrag von ics
> >>>>>>>> Gesendet: Dienstag, 21. April 2015 21:59
> >>>>>>>> An: Half-Life dedicated Win32 server mailing list
> >>>>>>>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2
> >>>>>>>> Servers Up
> >>>>>>>>
> >>>>>>>> I kind of recall mentioning about that Linux server earlier and
> >>>>>>>> there is nothing keeping servers from coming up except the
> >>>>>>>> missing linux version.
> >>>>>>>>
> >>>>>>>> Hate to say this but i told you so.
> >>>>>>>>
> >>>>>>>> -ics
> >>>>>>>>
> >>>>>>>> Vivien FRENOT kirjoitti:
> >>>>>>>>>
> >>>>>>>>> Hello,
> >>>>>>>>>
> >>>>>>>>> Make KF2 server working with linux, and I will start 10 of
> >>>>>>>>> them :D
> >>>>>>>>>
> >>>>>>>>> Le 21 avr. 2015 20:44, "John Gibson"
> >>>>>>>>> <[email protected]
> > <mailto:[email protected]>> a ?crit :
> >>>>>>>>>
> >>>>>>>>>    Hello everyone,
> >>>>>>>>>
> >>>>>>>>>    So the good news is Killing Floor 2 is selling like crazy, and
> >>>>>>>>>    bumped GTAIV off the Steam top sellers in about 15 minutes.
> > The
> >>>>>>>>>    bad news is, 17,000 people are trying to play KF2 right
> >>>>>>>>> now
> >>>>>>>> (and
> >>>>>>>>>    it's going up a couple thousand every few minutes) and
> >>>>>>>>> we've
> >>>>>>>> got
> >>>>>>>>>    enough servers up to handle about 7,000 players. Success
> >>>>>>>>> is a
> >>>>>>>> good
> >>>>>>>>>    problem to have, but wow this really blew away our
> >>>>>>>> expectations.
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>    John Gibson
> >>>>>>>>>    President
> >>>>>>>>>    Tripwire Interactive
> >>>>>>>>>    www.tripwireinteractive.com <
> >>>>>>>> http://www.tripwireinteractive.com>
> >>>>>>>>>
> >>>>>>>>>    _______________________________________________
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> >>>>>>>>>
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> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
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> >>>>>>>> archives,
> >>>>>>>> please visit:
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> >>>>>>>>
> >>>>>>>>
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> >>>>>>>
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> >>>>>
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> >>>>>
> >>>>>
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> >>>
> >>> --
> >>> John Gibson
> >>> President
> >>> Tripwire Interactive
> >>> www.tripwireinteractive.com
> >>>
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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> >>
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