FOA Tripwire, I managed to fix the crashing problem and I am willing to bet it will help others. Adding the -dx10 switch on launch helped.
On 22 April 2015 at 17:28, Cody Woodson <[email protected]> wrote: > There's enough servers up for roughly 30,000 players > > Sent from my iPhone > > > On Apr 22, 2015, at 9:01 AM, <[email protected]> <[email protected]> wrote: > > > > I have 60 + servers running at this time all seems to be fine here so > far, > > as for the Bandwidth usage I will give this 24/ 48 hrs be for I post > > anything back > > > > Though I will have abit more of a play about with our test server later > > today .... > > > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of > > [email protected] > > Sent: 22 April 2015 3:06 AM > > To: [email protected] > > Subject: hlds Digest, Vol 48, Issue 32 > > > > Send hlds mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific than > > "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Re: Desperately Need Some Killing Floor 2 Servers Up > > (Ahmed Kandeel) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Wed, 22 Apr 2015 03:04:36 +0100 > > From: Ahmed Kandeel <[email protected]> > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up > > Message-ID: > > <CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > Well at the moment servers are being started up something like this: > > > > start .\Binaries\win64\kfserver > kf-bioticslab?MaxPlayers=6?GameDifficulty=1 > > -ConfigSubDir=KFHard > > > > However the server was definitely set to normal according to the in game > > settings and the web panel. I've had to manually set them in the web > panel > > to change it. > > > >> On 22 April 2015 at 02:55, John Gibson <[email protected]> > wrote: > >> > >> Command line arguments should override config settings. What > >> specifically are you trying to do on the command line that isn't > working? > >> > >> Sent from my iPhone > >> > >> On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel <[email protected]> > >> wrote: > >> > >> Awesome, glad to hear! While I might be having difficulty getting in > >> myself, I'm sure you'll have it sorted soon. What was more important > >> to me was getting some servers up. Luckily I've managed to somehow get > >> in on my laptop. > >> > >> I do have one question though. If you put arguments in the command > >> line on launch, do these override settings in the configs files, or is > >> it the other way around? > >> > >> The reason I ask is I've set game difficulty using URI argument, > >> however only naturally this change isn't reflected in the web panel > >> and by all accounts the game says the difficulty is normal. > >> > >> I mean I can change in the web panel for now, but doesn't that make > >> the GameDifficulty URI redundant? > >> > >> On 22 April 2015 at 01:47, John Gibson <[email protected]> > >> wrote: > >> > >>> Ahmed, > >>> > >>> The event viewer actually uploads crash info directly to us. So users > >>> don't have to read what it says, it will tell us, our programmers > >>> will read what it says, and then fix the issues. And that is a big > >>> part of what Early Access is for, finding and fixing issues. Sorry > >>> your having trouble though, please go to the support page for the > >>> game and make an issue if you want help, our guys are checking support > > regularly. > >>> > >>> MOTD or what we call "Server Welcome Page", is on our list of goals, > >>> and very high in priority. Our approach to modding will be the same > >>> as always, full support. We shipped a mod SDK with the game with > >>> mapping support, and will be adding code mod support soon. What you > >>> call plugins are called mutators in the Unreal engine, and will > >>> absolutely be supported. Unreal mods are coded in a Java-like language > > called Unrealscript. > >>> > >>> Cheers, > >>> > >>> John > >>> > >>> > >>> On Tuesday, April 21, 2015, Ahmed Kandeel <[email protected]> > >>> wrote: > >>> > >>>> Well I have a friend who has added my servers to his favourites. He > >>>> said something about a little star next to the name. However since I > >>>> haven't been able to get into game yet I can't confirm. > >>>> > >>>> I'm having a driver related crash, specifically nvwgf2umx.dll. I've > >>>> updated my graphics drivers and made sure to install the redist from > >>>> the server just in case Steam didn't do its job. > >>>> > >>>> I'm hoping this > >>>> <http://steamcommunity.com/app/232090/discussions/0/6184594057277472 > >>>> 53/> may provide a fix, but if not I'm out of luck. > >>>> > >>>> If any of you guys at Tripwire read this, there's a number of people > >>>> crashing and I doubt many would check the event viewer to check out > why. > >>>> > >>>> As for my system specs, I'm running quite an outdated machine. Yet > >>>> should be fine to at least run KF2 at minimum. > >>>> > >>>> Basic specs: > >>>> > >>>> i7 920 > >>>> GTX 275 > >>>> 6GB ram > >>>> > >>>> Out of interest is there an MOTD feature in game or in the works? > >>>> Also how are you guys at Tripwire going to approach modding? Will > >>>> plugins be possible and if so what languages will they be coded in? > >>>> > >>>>> On 22 April 2015 at 00:20, Kevin C <[email protected]> wrote: > >>>>> > >>>>> No real reason, just because I had the bandwidth available, and I > >>>>> didn't think it would hurt anything. > >>>>> > >>>>> > >>>>> On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: > >>>>> > >>>>> Kevin, why did you raise them? Were you seeing visible choke/interp? > >>>>> > >>>>> Also have any of you guys had difficulty getting the game started? > >>>>> My client is tanking each time I open it. > >>>>> > >>>>>> On 21 April 2015 at 23:10, Kevin C <[email protected]> wrote: > >>>>>> > >>>>>> Bandwidth usage is very little. I am seeing around 50KB/s up and > >>>>>> 10KB/s down on a 6/6 server. > >>>>>> > >>>>>> I tweaked some bandwidth settings in PCServer-KFGame.ini though, > >>>>>> raised them by 8x. > >>>>>> > >>>>>> > >>>>>> > >>>>>> On 4/21/2015 5:51 PM, Eli Witt wrote: > >>>>>> > >>>>>> John, you seem to be under the impression that we're upset that > >>>>>> there's no Linux binaries available for us... launching without > >>>>>> Linux support isn't hurting us one bit - we're all simply waiting > >>>>>> for you to remove the bullet from your foot with which you guys shot > > yourself. > >>>>>> > >>>>>> To those running servers so far, what's the bandwidth usage look > >>>>>> like? Full server average up/down? > >>>>>> > >>>>>> On Tue, Apr 21, 2015 at 4:36 PM, John Gibson < > >>>>>> [email protected]> wrote: > >>>>>> > >>>>>>> I appreciate that you guys run Linux servers. Know that we are > >>>>>>> working on it, and we didn't take not launching with Linux servers > > lightly. > >>>>>>> With that said, those of us that worked 18 hour days to ship the > >>>>>>> game couldn't have worked any later or more without violating > >>>>>>> labor laws... in China, in the the Foxconn factory... :) > >>>>>>> > >>>>>>> John Gibson > >>>>>>> President > >>>>>>> Tripwire Interactive > >>>>>>> www.tripwireinteractive.com > >>>>>>> > >>>>>>> On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger > >>>>>>> <[email protected]> > >>>>>>> wrote: > >>>>>>> > >>>>>>>> Seconded, I could put up 10+ servers, but Windows is never going > >>>>>>>> to be installed on any of my dedicated servers. > >>>>>>>> > >>>>>>>> -----Urspr?ngliche Nachricht----- > >>>>>>>> Von: [email protected] > >>>>>>>> [mailto:[email protected]] Im Auftrag von ics > >>>>>>>> Gesendet: Dienstag, 21. April 2015 21:59 > >>>>>>>> An: Half-Life dedicated Win32 server mailing list > >>>>>>>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 > >>>>>>>> Servers Up > >>>>>>>> > >>>>>>>> I kind of recall mentioning about that Linux server earlier and > >>>>>>>> there is nothing keeping servers from coming up except the > >>>>>>>> missing linux version. > >>>>>>>> > >>>>>>>> Hate to say this but i told you so. > >>>>>>>> > >>>>>>>> -ics > >>>>>>>> > >>>>>>>> Vivien FRENOT kirjoitti: > >>>>>>>>> > >>>>>>>>> Hello, > >>>>>>>>> > >>>>>>>>> Make KF2 server working with linux, and I will start 10 of > >>>>>>>>> them :D > >>>>>>>>> > >>>>>>>>> Le 21 avr. 2015 20:44, "John Gibson" > >>>>>>>>> <[email protected] > > <mailto:[email protected]>> a ?crit : > >>>>>>>>> > >>>>>>>>> Hello everyone, > >>>>>>>>> > >>>>>>>>> So the good news is Killing Floor 2 is selling like crazy, and > >>>>>>>>> bumped GTAIV off the Steam top sellers in about 15 minutes. > > The > >>>>>>>>> bad news is, 17,000 people are trying to play KF2 right > >>>>>>>>> now > >>>>>>>> (and > >>>>>>>>> it's going up a couple thousand every few minutes) and > >>>>>>>>> we've > >>>>>>>> got > >>>>>>>>> enough servers up to handle about 7,000 players. Success > >>>>>>>>> is a > >>>>>>>> good > >>>>>>>>> problem to have, but wow this really blew away our > >>>>>>>> expectations. > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> John Gibson > >>>>>>>>> President > >>>>>>>>> Tripwire Interactive > >>>>>>>>> www.tripwireinteractive.com < > >>>>>>>> http://www.tripwireinteractive.com> > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> archives, please visit: > >>>>>>>>> > >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, > >>>>>>>> please visit: > >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, please visit: > >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, please visit: > >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>>> > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> archives, please visit: > >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please > >>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please > >>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> -- > >>> John Gibson > >>> President > >>> Tripwire Interactive > >>> www.tripwireinteractive.com > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/201 > > 50422/6bafcb17/attachment.html> > > > > ------------------------------ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > End of hlds Digest, Vol 48, Issue 32 > > ************************************ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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