Multihome should be your public IP address I believe as well. I don't think
it will work if it's your private IP.

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 3:52 PM, Kevin C <[email protected]> wrote:

>  start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
> -multihome=167.114.43.71 -log=server.log
>
> Looks like you are missing =  :)
>
>
> On 4/21/2015 3:47 PM, Brandon Mulligan wrote:
>
> Could somebody post a working command line with the "-multihome" argument?
> As simple as it may seem I cannot seem to run more than 1 KF2 server right
> now due to lack of detail on the Wiki regarding the command lines.
>
> One would assume the following to work given the details on the wiki but
> this is not the case for me:
>  start .\Binaries\win64\kfserver
> kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1
>
> On Tue, Apr 21, 2015 at 2:37 PM, Kevin C <[email protected]> wrote:
>
>>  I think the connected time resets when the round restarts.
>>
>>
>> On 4/21/2015 3:36 PM, Cody Woodson wrote:
>>
>> I currently have 6 servers up to see how they went.  Longest connected
>> client time is around 10 minutes, so I'm not sure if they are crashing or
>> not.  I can launch 20-30 more servers if needed.
>>
>> Sent from my iPhone
>>
>> On Apr 21, 2015, at 11:43 AM, John Gibson <[email protected]>
>> wrote:
>>
>>   Hello everyone,
>>
>>  So the good news is Killing Floor 2 is selling like crazy, and bumped
>> GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
>> 17,000 people are trying to play KF2 right now (and it's going up a couple
>> thousand every few minutes) and we've got enough servers up to handle about
>> 7,000 players. Success is a good problem to have, but wow this really blew
>> away our expectations.
>>
>>
>>   John Gibson
>> President
>> Tripwire Interactive
>> www.tripwireinteractive.com
>>
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