About 6PM GMT I think. Maybe just before that’s when I remember seeing the 
update in Steam.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Bjorn Wielens
Sent: 24 April 2015 00:30
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Re, KF2: Update 1006

 

When was this released? My servers still report 1005 and steamcmd says they're 
up to date even with verify_all.

 

 

 

  _____  

From: Jared <[email protected] 
<mailto:[email protected]> >
To: [email protected] <mailto:[email protected]>  
Sent: Thursday, April 23, 2015 5:03 PM
Subject: Re: [hlds] Re, KF2: Update 1006

 

Not without getting super technical on crash callstacks.  Right now we are 
gathering crash reports (via the Bugsplat tool) and working on resolving the 
most common crashes (as well as other low hanging fruit crashes).   We are 
likely to have a few "hotfix" builds like this before our first proper patch 
(with bug fixes), but one is in the works.  



Jared Creasy
Community Relations
Tripwire Interactive

On 4/23/2015 4:49 PM, Anthony Duncan wrote:

Anyone from TW able to go into more detail about patch 1006. Which fixes were 
added? Patch notes seem very brief if even a point to include them in their 
current state.

 

Those who haven’t seen them I’ll add what was put.

 

This update includes the following: 

 

2 Server crash fixes 

3 Client crash fixes

 

 

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