>It's possible that since the only thing was community servers, the players moved to servers they enjoyed more since they had a choice.
But the counts dropped? I'm confused as to what do you mean. Where does that example come from? On Thu, Oct 29, 2015 at 11:36 PM, Phillip Vector <[email protected]> wrote: > >Community servers kept the game running totally fine for four years, when > Valve put their own servers in, the player counts dropped. > > It's possible that since the only thing was community servers, the players > moved to servers they enjoyed more since they had a choice. > > >And that was even along the addition of F2P. Valve has told us here they > will fix the attention problems, and have failed to do so. That's the > problem. > > and when they tried to fix it, some community owners cheated the system. > > >Even Gave Newell > http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/ > has > said community servers are important. Tell me what is so wrong with asking > them to actually sit down with us and talk stuff out. > > Take this example from 12/26/2012. > > Fletcher helps out the community with this.. "Here are some details for > how to configure your server to receive quickplay traffic." along with how > to configure the server.. He also says "We're putting the finishing > touches on the release now, and hope to have it out in a few hours." > > Some responses... > > Few hours? Damn > ----- > Yeah, I know "damn" indeed about the "few hours" comment.......this was > our four year anniversary (events planned) and we may have to > cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY > NONETHELESS), and the sourcemod folks won't have a working version until > after the release and if things are borked, we're gonna have to wait how > long on a weekend for a "fix"?!?! > > This is really a kick in the balls.......*sigh* > > Ah well, all those people who are gonna say it: "At least valve is still > updating the game" or "You should just play vanilla anyways" or insert any > other non-helpful comments here. (Hey, if I can vent, you can vent about > my venting right? *grin*) > ----- > The delayed release is indeed grim news for us european server owners. But > my main concern is that Valve release an update again late on a Friday > (their time) and then scuttle off for the weekend leaving us with the > carnage, stress and drama of the bugs and crashes that we all experienced > during the MVM update. > > I honestly hoped that at the very least Valve had learnt their lesson that > dreaded weekend, but now I think about it, it was us, the server operators, > that suffered all weekend, not them, so why would they even consider it. > > I don't like to be negative, I really don't, but this rubs salt in a still > very sore wound to be honest. > ----- > > and so on and so on. > > Why engage with people who when you post a helpful post about how to set > up the server, he gets attacked and told that he will "scuttle off" and > leave us with bugs? Why deal with all that negativity? Perhaps if someone > who wasn't negative wanted to open a dialogue, they would. But it > would descend into everyone screaming about quick play and how Valve is > screwing over the community servers. > > You want to know WHY we aren't talking to you? That's why. > > > On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon < > [email protected]> wrote: > >> Community servers kept the game running totally fine for four years, when >> Valve put their own servers in, the player counts dropped. And that was >> even along the addition of F2P. Valve has told us here they will fix the >> attention problems, and have failed to do so. That's the problem. >> >> Even Gave Newell >> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/ >> has said community servers are important. Tell me what is so wrong with >> asking them to actually sit down with us and talk stuff out. And before you >> say "Well you're all whiny and whatever" , consider a lot of people are >> upset because this has gone on so long now without any indication they >> actually care. >> >> >> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <[email protected]> >> wrote: >> >>> >I'd say the sharp drops in player count since valve servers took over >>> says a lot about the state of things >>> >>> Again.. Could it be possible that the majority of the players WANT to >>> play on vanilla servers? That community servers, while fills a niche, isn't >>> what the majority want? >>> >>> Please, be honest with yourself and at least admit to the possibility. >>> >>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon < >>> [email protected]> wrote: >>> >>>> I'd say the sharp drops in player count since valve servers took over >>>> says a lot about the state of things >>>> >>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector < >>>> [email protected]> wrote: >>>> >>>>> >Point there is we have been complaining about this for over a year, >>>>> they do something to fix it, you guys complain and it gets reversed in >>>>> just >>>>> a few days. >>>>> >>>>> Has it possibly crossed your mind that the opinion you felt that it >>>>> was a good idea was in the minority? >>>>> >>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon < >>>>> [email protected]> wrote: >>>>> >>>>>> Point there is we have been complaining about this for over a year, >>>>>> they do something to fix it, you guys complain and it gets reversed in >>>>>> just >>>>>> a few days. >>>>>> >>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> >Why would anyone be appreciative when the only choices that have >>>>>>> been made were between bad for communities or bad for communities? >>>>>>> >>>>>>> Because you can catch more flies with honey then vinegar. >>>>>>> >>>>>>> >The last thing that might of qualified, removing official servers >>>>>>> from the browser, was reversed in a matter of days. >>>>>>> >>>>>>> Speaking as someone who emailed them to complain about them being >>>>>>> removed, I'm glad they are back. I like using the browser to find ALL >>>>>>> servers. >>>>>>> >>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> That's because Valve hasn't made a choice that benefited server >>>>>>>> owners over official ones. >>>>>>>> >>>>>>>> Why would anyone be appreciative when the only choices that have >>>>>>>> been made were between bad for communities or bad for communities? >>>>>>>> >>>>>>>> The last thing that might of qualified, removing official servers >>>>>>>> from the browser, was reversed in a matter of days. >>>>>>>> >>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Why would they help people who always seem to be unappreciative >>>>>>>>> cunts no matter what choice is made? >>>>>>>>> >>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> Well I was hoping to see something along the lines of "Changed >>>>>>>>>> lots of >>>>>>>>>> things to help out the community" but apparently that was all >>>>>>>>>> wishful >>>>>>>>>> thinking. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -----Original Message----- >>>>>>>>>> From: [email protected] >>>>>>>>>> [mailto:[email protected]] On Behalf Of Eric >>>>>>>>>> Smith >>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM >>>>>>>>>> To: [email protected]; >>>>>>>>>> [email protected]; >>>>>>>>>> [email protected] >>>>>>>>>> Subject: [hlds] Mandatory TF2 update released >>>>>>>>>> >>>>>>>>>> We've released a mandatory update for TF2. The update notes are >>>>>>>>>> below. The >>>>>>>>>> new version is 3065162. >>>>>>>>>> >>>>>>>>>> -Eric >>>>>>>>>> >>>>>>>>>> ------------------------------------ >>>>>>>>>> >>>>>>>>>> - Fixed corrupt textures that were appearing for some players >>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or >>>>>>>>>> less of RAM >>>>>>>>>> - Temporarily removed texture memory optimizations for players on >>>>>>>>>> Intel >>>>>>>>>> Integrated GPUs >>>>>>>>>> - Fixed a client crash related to the backpack >>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits >>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack >>>>>>>>>> (design is >>>>>>>>>> to sort with newest items in the front) >>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center >>>>>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle >>>>>>>>>> Collection >>>>>>>>>> onto the Steam Community Market >>>>>>>>>> - Fixed missing kill icons for the Invasion weapons >>>>>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective >>>>>>>>>> not >>>>>>>>>> triggering in the event of a team wipe >>>>>>>>>> - Added a "Batman" tag for Workshop submissions for the Arkham >>>>>>>>>> Knight >>>>>>>>>> Contest >>>>>>>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and >>>>>>>>>> Thunder >>>>>>>>>> Mountain >>>>>>>>>> - Updated PASS Time to fix not seeing the Halloween version of >>>>>>>>>> the Jack >>>>>>>>>> while it's being carried by a player >>>>>>>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and >>>>>>>>>> The >>>>>>>>>> Bearded Bombardier >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, >>>>>>>>>> please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> *Matthew (Rowedahelicon) Robinson* >>>>>> Web Designer / Artist / Writer >>>>>> Website - http://www.rowedahelicon.com/ >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> -- >>>> *Matthew (Rowedahelicon) Robinson* >>>> Web Designer / Artist / Writer >>>> Website - http://www.rowedahelicon.com/ >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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