>It's possible that since the only thing was community servers, the players
moved to servers they enjoyed more since they had a choice.

But the counts dropped? I'm confused as to what do you mean.

Where does that example come from?

On Thu, Oct 29, 2015 at 11:36 PM, Phillip Vector <[email protected]>
wrote:

> >Community servers kept the game running totally fine for four years, when
> Valve put their own servers in, the player counts dropped.
>
> It's possible that since the only thing was community servers, the players
> moved to servers they enjoyed more since they had a choice.
>
> >And that was even along the addition of F2P. Valve has told us here they
> will fix the attention problems, and have failed to do so. That's the
> problem.
>
> and when they tried to fix it, some community owners cheated the system.
>
> >Even Gave Newell
> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>  has
> said community servers are important. Tell me what is so wrong with asking
> them to actually sit down with us and talk stuff out.
>
> Take this example from 12/26/2012.
>
> Fletcher helps out the community with this.. "Here are some details for
> how to configure your server to receive quickplay traffic." along with how
> to configure the server.. He also says "We're putting the finishing
> touches on the release now, and hope to have it out in a few hours."
>
> Some responses...
>
> Few hours? Damn
> -----
> Yeah, I know "damn" indeed about the "few hours" comment.......this was
> our four year anniversary (events planned) and we may have to
> cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
> NONETHELESS), and the sourcemod folks won't have a working version until
> after the release and if things are borked, we're gonna have to wait how
> long on a weekend for a "fix"?!?!
>
> This is really a kick in the balls.......*sigh*
>
> Ah well, all those people who are gonna say it:  "At least valve is still
> updating the game" or "You should just play vanilla anyways" or insert any
> other non-helpful comments here.  (Hey, if I can vent, you can vent about
> my venting right?  *grin*)
> -----
> The delayed release is indeed grim news for us european server owners. But
> my main concern is that Valve release an update again late on a Friday
> (their time) and then scuttle off for the weekend leaving us with the
> carnage, stress and drama of the bugs and crashes that we all experienced
> during the MVM update.
>
> I honestly hoped that at the very least Valve had learnt their lesson that
> dreaded weekend, but now I think about it, it was us, the server operators,
> that suffered all weekend, not them, so why would they even consider it.
>
> I don't like to be negative, I really don't, but this rubs salt in a still
> very sore wound to be honest.
> -----
>
> and so on and so on.
>
> Why engage with people who when you post a helpful post about how to set
> up the server, he gets attacked and told that he will "scuttle off" and
> leave us with bugs? Why deal with all that negativity? Perhaps if someone
> who wasn't negative wanted to open a dialogue, they would. But it
> would descend into everyone screaming about quick play and how Valve is
> screwing over the community servers.
>
> You want to know WHY we aren't talking to you? That's why.
>
>
> On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon <
> [email protected]> wrote:
>
>> Community servers kept the game running totally fine for four years, when
>> Valve put their own servers in, the player counts dropped. And that was
>> even along the addition of F2P. Valve has told us here they will fix the
>> attention problems, and have failed to do so. That's the problem.
>>
>> Even Gave Newell
>> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>> has said community servers are important. Tell me what is so wrong with
>> asking them to actually sit down with us and talk stuff out. And before you
>> say "Well you're all whiny and whatever" , consider a lot of people are
>> upset because this has gone on so long now without any indication they
>> actually care.
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <[email protected]>
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> [email protected]> wrote:
>>>
>>>> I'd say the sharp drops in player count since valve servers took over
>>>> says a lot about the state of things
>>>>
>>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
>>>> [email protected]> wrote:
>>>>
>>>>> >Point there is we have been complaining about this for over a year,
>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>> just
>>>>> a few days.
>>>>>
>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>> was a good idea was in the minority?
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Point there is we have been complaining about this for over a year,
>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>
>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>> servers.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>> owners over official ones.
>>>>>>>>
>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>> lots of
>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>> wishful
>>>>>>>>>> thinking.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -----Original Message-----
>>>>>>>>>> From: [email protected]
>>>>>>>>>> [mailto:[email protected]] On Behalf Of Eric
>>>>>>>>>> Smith
>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>> To: [email protected];
>>>>>>>>>> [email protected];
>>>>>>>>>> [email protected]
>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>
>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>> below. The
>>>>>>>>>> new version is 3065162.
>>>>>>>>>>
>>>>>>>>>> -Eric
>>>>>>>>>>
>>>>>>>>>> ------------------------------------
>>>>>>>>>>
>>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>>> less of RAM
>>>>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>>>>> Intel
>>>>>>>>>> Integrated GPUs
>>>>>>>>>> - Fixed a client crash related to the backpack
>>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>>>>>> (design is
>>>>>>>>>> to sort with newest items in the front)
>>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>>>>>>>> Collection
>>>>>>>>>> onto the Steam Community Market
>>>>>>>>>> - Fixed missing kill icons for the Invasion weapons
>>>>>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective
>>>>>>>>>> not
>>>>>>>>>> triggering in the event of a team wipe
>>>>>>>>>> - Added a "Batman" tag for Workshop submissions for the Arkham
>>>>>>>>>> Knight
>>>>>>>>>> Contest
>>>>>>>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and
>>>>>>>>>> Thunder
>>>>>>>>>> Mountain
>>>>>>>>>> - Updated PASS Time to fix not seeing the Halloween version of
>>>>>>>>>> the Jack
>>>>>>>>>> while it's being carried by a player
>>>>>>>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and
>>>>>>>>>> The
>>>>>>>>>> Bearded Bombardier
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>> please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> *Matthew (Rowedahelicon) Robinson*
>>>>>> Web Designer / Artist / Writer
>>>>>> Website - http://www.rowedahelicon.com/
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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