I distinctly remember the last few times someone on Valve tried to poke their head into this mailing list to attempt to open a dialogue, or give any amount of status update, and they were mobbed almost instantly. Insults, threats, screams, tantrums, everything. No wonder they don't want to talk to us on this list, every time they've tried, it's turned into little more than a hate mob circle jerk.
If the attitude continues to be "Well we're ENTITLED to act like little shits", then we're probably not going to get an answer on here, ever. Not until someone puts the knives away and just sits down to calmly talk. Possibly through another communication vector. On Thu, Oct 29, 2015 at 8:36 PM, Phillip Vector <[email protected]> wrote: > >Community servers kept the game running totally fine for four years, when > Valve put their own servers in, the player counts dropped. > > It's possible that since the only thing was community servers, the players > moved to servers they enjoyed more since they had a choice. > > >And that was even along the addition of F2P. Valve has told us here they > will fix the attention problems, and have failed to do so. That's the > problem. > > and when they tried to fix it, some community owners cheated the system. > > >Even Gave Newell > http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/ > has > said community servers are important. Tell me what is so wrong with asking > them to actually sit down with us and talk stuff out. > > Take this example from 12/26/2012. > > Fletcher helps out the community with this.. "Here are some details for > how to configure your server to receive quickplay traffic." along with how > to configure the server.. He also says "We're putting the finishing > touches on the release now, and hope to have it out in a few hours." > > Some responses... > > Few hours? Damn > ----- > Yeah, I know "damn" indeed about the "few hours" comment.......this was > our four year anniversary (events planned) and we may have to > cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY > NONETHELESS), and the sourcemod folks won't have a working version until > after the release and if things are borked, we're gonna have to wait how > long on a weekend for a "fix"?!?! > > This is really a kick in the balls.......*sigh* > > Ah well, all those people who are gonna say it: "At least valve is still > updating the game" or "You should just play vanilla anyways" or insert any > other non-helpful comments here. (Hey, if I can vent, you can vent about > my venting right? *grin*) > ----- > The delayed release is indeed grim news for us european server owners. But > my main concern is that Valve release an update again late on a Friday > (their time) and then scuttle off for the weekend leaving us with the > carnage, stress and drama of the bugs and crashes that we all experienced > during the MVM update. > > I honestly hoped that at the very least Valve had learnt their lesson that > dreaded weekend, but now I think about it, it was us, the server operators, > that suffered all weekend, not them, so why would they even consider it. > > I don't like to be negative, I really don't, but this rubs salt in a still > very sore wound to be honest. > ----- > > and so on and so on. > > Why engage with people who when you post a helpful post about how to set > up the server, he gets attacked and told that he will "scuttle off" and > leave us with bugs? Why deal with all that negativity? Perhaps if someone > who wasn't negative wanted to open a dialogue, they would. But it > would descend into everyone screaming about quick play and how Valve is > screwing over the community servers. > > You want to know WHY we aren't talking to you? That's why. > > > On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon < > [email protected]> wrote: > >> Community servers kept the game running totally fine for four years, when >> Valve put their own servers in, the player counts dropped. And that was >> even along the addition of F2P. Valve has told us here they will fix the >> attention problems, and have failed to do so. That's the problem. >> >> Even Gave Newell >> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/ >> has said community servers are important. Tell me what is so wrong with >> asking them to actually sit down with us and talk stuff out. And before you >> say "Well you're all whiny and whatever" , consider a lot of people are >> upset because this has gone on so long now without any indication they >> actually care. >> >> >> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <[email protected]> >> wrote: >> >>> >I'd say the sharp drops in player count since valve servers took over >>> says a lot about the state of things >>> >>> Again.. Could it be possible that the majority of the players WANT to >>> play on vanilla servers? That community servers, while fills a niche, isn't >>> what the majority want? >>> >>> Please, be honest with yourself and at least admit to the possibility. >>> >>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon < >>> [email protected]> wrote: >>> >>>> I'd say the sharp drops in player count since valve servers took over >>>> says a lot about the state of things >>>> >>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector < >>>> [email protected]> wrote: >>>> >>>>> >Point there is we have been complaining about this for over a year, >>>>> they do something to fix it, you guys complain and it gets reversed in >>>>> just >>>>> a few days. >>>>> >>>>> Has it possibly crossed your mind that the opinion you felt that it >>>>> was a good idea was in the minority? >>>>> >>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon < >>>>> [email protected]> wrote: >>>>> >>>>>> Point there is we have been complaining about this for over a year, >>>>>> they do something to fix it, you guys complain and it gets reversed in >>>>>> just >>>>>> a few days. >>>>>> >>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> >Why would anyone be appreciative when the only choices that have >>>>>>> been made were between bad for communities or bad for communities? >>>>>>> >>>>>>> Because you can catch more flies with honey then vinegar. >>>>>>> >>>>>>> >The last thing that might of qualified, removing official servers >>>>>>> from the browser, was reversed in a matter of days. >>>>>>> >>>>>>> Speaking as someone who emailed them to complain about them being >>>>>>> removed, I'm glad they are back. I like using the browser to find ALL >>>>>>> servers. >>>>>>> >>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> That's because Valve hasn't made a choice that benefited server >>>>>>>> owners over official ones. >>>>>>>> >>>>>>>> Why would anyone be appreciative when the only choices that have >>>>>>>> been made were between bad for communities or bad for communities? >>>>>>>> >>>>>>>> The last thing that might of qualified, removing official servers >>>>>>>> from the browser, was reversed in a matter of days. >>>>>>>> >>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Why would they help people who always seem to be unappreciative >>>>>>>>> cunts no matter what choice is made? >>>>>>>>> >>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> Well I was hoping to see something along the lines of "Changed >>>>>>>>>> lots of >>>>>>>>>> things to help out the community" but apparently that was all >>>>>>>>>> wishful >>>>>>>>>> thinking. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -----Original Message----- >>>>>>>>>> From: [email protected] >>>>>>>>>> [mailto:[email protected]] On Behalf Of Eric >>>>>>>>>> Smith >>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM >>>>>>>>>> To: [email protected]; >>>>>>>>>> [email protected]; >>>>>>>>>> [email protected] >>>>>>>>>> Subject: [hlds] Mandatory TF2 update released >>>>>>>>>> >>>>>>>>>> We've released a mandatory update for TF2. The update notes are >>>>>>>>>> below. The >>>>>>>>>> new version is 3065162. >>>>>>>>>> >>>>>>>>>> -Eric >>>>>>>>>> >>>>>>>>>> ------------------------------------ >>>>>>>>>> >>>>>>>>>> - Fixed corrupt textures that were appearing for some players >>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or >>>>>>>>>> less of RAM >>>>>>>>>> - Temporarily removed texture memory optimizations for players on >>>>>>>>>> Intel >>>>>>>>>> Integrated GPUs >>>>>>>>>> - Fixed a client crash related to the backpack >>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits >>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack >>>>>>>>>> (design is >>>>>>>>>> to sort with newest items in the front) >>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center >>>>>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle >>>>>>>>>> Collection >>>>>>>>>> onto the Steam Community Market >>>>>>>>>> - Fixed missing kill icons for the Invasion weapons >>>>>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective >>>>>>>>>> not >>>>>>>>>> triggering in the event of a team wipe >>>>>>>>>> - Added a "Batman" tag for Workshop submissions for the Arkham >>>>>>>>>> Knight >>>>>>>>>> Contest >>>>>>>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and >>>>>>>>>> Thunder >>>>>>>>>> Mountain >>>>>>>>>> - Updated PASS Time to fix not seeing the Halloween version of >>>>>>>>>> the Jack >>>>>>>>>> while it's being carried by a player >>>>>>>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and >>>>>>>>>> The >>>>>>>>>> Bearded Bombardier >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, >>>>>>>>>> please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> *Matthew (Rowedahelicon) Robinson* >>>>>> Web Designer / Artist / Writer >>>>>> Website - http://www.rowedahelicon.com/ >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> -- >>>> *Matthew (Rowedahelicon) Robinson* >>>> Web Designer / Artist / Writer >>>> Website - http://www.rowedahelicon.com/ >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Tee hee hee hee
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