How is the actions of a few people ruining it for everyone considered
a fair attempt from the community side? You know that some community
owners work at Valve, right?
On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector
<[email protected] <mailto:[email protected]>> wrote:
> if we're going to have a fair test of "what the people want",
then let's have a fair test, not one where the default settings
and UI design vastly favor hiding all the diversity and options
outside of Valve servers.
A fair test was given. Community servers saw a drop in players and
cheated to get them back. Why should Valve play fair if the
community will not do so?
On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen <[email protected]
<mailto:[email protected]>> wrote:
I'd be happy to admit that if all servers had been treated
equally for he last couple of years, but that's not the case,
is it?
Everything from Valve's servers being the "default" setting
(google the "default effect" if you don't know why that gives
them a huge advantage) to the very design of the
user-interface, which uses a button labeled "play
multiplayer", which has served to marginalize the server
browser at best.
...but that theory would be easy to test, wouldn't it? Return
all servers (both community and Valve's servers) to the
quickplay pool by default, and allow players to OPT OUT of
being connected to a community server, instead of the current
system which forces them to go a few menus deep to opt-in.
After all, if the majority of players truly want to play on
Valve's servers only, then the proof will be in the pudding,
and it won't make a difference, right?
It's all well and good to say "this is what the players want",
but unless all the options are given equal treatment across
the board, then no one can truly say one way or the other. You
have your bias against community servers, and I tend to think
random games with random people is the absolute worst
presentation of what TF2 is supposed to be....but if we're
going to have a fair test of "what the people want", then
let's have a fair test, not one where the default settings and
UI design vastly favor hiding all the diversity and options
outside of Valve servers.
On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector
<[email protected] <mailto:[email protected]>> wrote:
>I'd say the sharp drops in player count since valve
servers took over says a lot about the state of things
Again.. Could it be possible that the majority of the
players WANT to play on vanilla servers? That community
servers, while fills a niche, isn't what the majority want?
Please, be honest with yourself and at least admit to the
possibility.
On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
I'd say the sharp drops in player count since valve
servers took over says a lot about the state of things
On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector
<[email protected]
<mailto:[email protected]>> wrote:
>Point there is we have been complaining about this
for over a year, they do something to fix it, you
guys complain and it gets reversed in just a few
days.
Has it possibly crossed your mind that the opinion
you felt that it was a good idea was in the minority?
On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
Point there is we have been complaining about
this for over a year, they do something to fix
it, you guys complain and it gets reversed in
just a few days.
On Thu, Oct 29, 2015 at 10:43 PM, Phillip
Vector <[email protected]
<mailto:[email protected]>> wrote:
>Why would anyone be appreciative when the only
choices that have been made were
between bad for communities or bad for
communities?
Because you can catch more flies with
honey then vinegar.
>The last thing that might of qualified,
removing official servers from the
browser, was reversed in a matter of days.
Speaking as someone who emailed them to
complain about them being removed, I'm
glad they are back. I like using the
browser to find ALL servers.
On Thu, Oct 29, 2015 at 7:35 PM, Robert
Paulson <[email protected]
<mailto:[email protected]>> wrote:
That's because Valve hasn't made a
choice that benefited server owners
over official ones.
Why would anyone be appreciative when
the only choices that have been made
were between bad for communities or
bad for communities?
The last thing that might of
qualified, removing official servers
from the browser, was reversed in a
matter of days.
On Thu, Oct 29, 2015 at 7:17 PM,
Daniel Barreiro
<[email protected]
<mailto:[email protected]>>
wrote:
Why would they help people who
always seem to be unappreciative
cunts no matter what choice is made?
On Thu, Oct 29, 2015 at 10:16 PM,
HD <[email protected]
<mailto:[email protected]>> wrote:
Well I was hoping to see
something along the lines of
"Changed lots of
things to help out the
community" but apparently that
was all wishful
thinking.
-----Original Message-----
From:
[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>]
On Behalf Of Eric Smith
Sent: Thursday, October 29,
2015 10:09 PM
To:
[email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
Subject: [hlds] Mandatory TF2
update released
We've released a mandatory
update for TF2. The update
notes are below. The
new version is 3065162.
-Eric
------------------------------------
- Fixed corrupt textures that
were appearing for some players
- Fixed crashes that were
occurring for some players
with 3GB or less of RAM
- Temporarily removed texture
memory optimizations for
players on Intel
Integrated GPUs
- Fixed a client crash related
to the backpack
- Fixed a bug where mini-crits
were overriding full crits
- Fixed "Sort by Date" sorting
in the wrong order in the
backpack (design is
to sort with newest items in
the front)
- Fixed the Invasion Unusual
effect "Subatomic" being
off-center
- Fixed not being able to put
cosmetic items from the
Gargoyle Collection
onto the Steam Community Market
- Fixed missing kill icons for
the Invasion weapons
- Fixed the "Win a Bumper Kart
minigame" Merasmission
objective not
triggering in the event of a
team wipe
- Added a "Batman" tag for
Workshop submissions for the
Arkham Knight
Contest
- Fixed missing Quickplay
images for Mannpower maps
Gorge and Thunder
Mountain
- Updated PASS Time to fix not
seeing the Halloween version
of the Jack
while it's being carried by a
player
- Updated The Infernal
Impaler, Courtier's Collar,
Iron Lung, and The
Bearded Bombardier
_______________________________________________
To unsubscribe, edit your list
preferences, or view the list
archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list
preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list
preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list
preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list
preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or
view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or
view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds