I just want to go ahead and address the "hypocrisy" thing. Community
servers have been exiled from Quickplay for about two years now. Seems only
fair and ahypocritical to do the same with Valve servers for two years, no?

In all honesty, this is the most hope I've had for TF2's survival in, well,
two years. Yes, of course there are a bunch of garbage servers out there.
And yes, there are relatively few vanilla/stock servers. The reason for
that is, in fact, Quickplay. Since Valve basically took a monopoly on
vanilla games, community servers were left doing whatever they possibly
could to stay alive. That usually entailed providing a non-vanilla game
experience, one that couldn't be replicated on a Valve server.

Communities are what keep games alive (and profitable). You can
realistically get the TF2 Valve server experience in any first-person
shooter these days (I'm not going to mention a Certain Game). To stay
relevant, games need something special, something unique that can't be
reproduced. That something is a community. Communities keep people coming
back for many reasons. Maybe they've become friends. Maybe they want to
improve their KDR in the server's stats. Maybe they want to finally beat
that one guy who's just so much better than them in a duel.

Additionally, cosmetic items are far more relevant in community servers.
When you're playing with the same people all the time, they tend to notice
and comment on your new hats or whatever. Gives you a reason to shell out
the cash. Really, who cares about impressing a Valve server random with
their wealth?

That's not to mention the customization benefits. Look at CS:GO. Arms Race
was born as a community modification in CS:S. Look at how many community
maps there are in TF2. Custom maps are very taboo in TF2 lately because
they're not Quickplay-eligible. As a result, it's very difficult for
players to actually find new community maps that might one day be a good
candidate for inclusion, but won't ever get finished without the players
"playtesting" them.

I'm starting to not make sense any longer so I'll leave it there. Basically
what I'm saying is that it's in everyone's interest to encourage the good
community servers to come back and be the lifeblood of TF2 again.

McKay

On Fri, Jul 8, 2016 at 11:04 PM, Rowedahelicon <
[email protected]> wrote:

> I did manage to get some randoms in which was great, but it didn't last
> too long. So things are still *okay* but it's still early I suppose?
>
> On Fri, Jul 8, 2016 at 9:42 PM, Christian Deacon <[email protected]>
> wrote:
>
>> For me, I got to 9 - 10 players two times today with Steam group events.
>> However, the server never took off. I'm running a stock Payload server. The
>> server was full for hours last night though.
>>
>>
>> I guess I just have to try harder. I'm used to the very old Quick Play
>> system where I would gather six friends, join the server, and the server
>> would instantly fill up...
>>
>>
>> Thanks.
>>
>>
>>
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>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
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