I just want to go ahead and address the "hypocrisy" thing. Community servers have been exiled from Quickplay for about two years now. Seems only fair and ahypocritical to do the same with Valve servers for two years, no?
In all honesty, this is the most hope I've had for TF2's survival in, well, two years. Yes, of course there are a bunch of garbage servers out there. And yes, there are relatively few vanilla/stock servers. The reason for that is, in fact, Quickplay. Since Valve basically took a monopoly on vanilla games, community servers were left doing whatever they possibly could to stay alive. That usually entailed providing a non-vanilla game experience, one that couldn't be replicated on a Valve server. Communities are what keep games alive (and profitable). You can realistically get the TF2 Valve server experience in any first-person shooter these days (I'm not going to mention a Certain Game). To stay relevant, games need something special, something unique that can't be reproduced. That something is a community. Communities keep people coming back for many reasons. Maybe they've become friends. Maybe they want to improve their KDR in the server's stats. Maybe they want to finally beat that one guy who's just so much better than them in a duel. Additionally, cosmetic items are far more relevant in community servers. When you're playing with the same people all the time, they tend to notice and comment on your new hats or whatever. Gives you a reason to shell out the cash. Really, who cares about impressing a Valve server random with their wealth? That's not to mention the customization benefits. Look at CS:GO. Arms Race was born as a community modification in CS:S. Look at how many community maps there are in TF2. Custom maps are very taboo in TF2 lately because they're not Quickplay-eligible. As a result, it's very difficult for players to actually find new community maps that might one day be a good candidate for inclusion, but won't ever get finished without the players "playtesting" them. I'm starting to not make sense any longer so I'll leave it there. Basically what I'm saying is that it's in everyone's interest to encourage the good community servers to come back and be the lifeblood of TF2 again. McKay On Fri, Jul 8, 2016 at 11:04 PM, Rowedahelicon < [email protected]> wrote: > I did manage to get some randoms in which was great, but it didn't last > too long. So things are still *okay* but it's still early I suppose? > > On Fri, Jul 8, 2016 at 9:42 PM, Christian Deacon <[email protected]> > wrote: > >> For me, I got to 9 - 10 players two times today with Steam group events. >> However, the server never took off. I'm running a stock Payload server. The >> server was full for hours last night though. >> >> >> I guess I just have to try harder. I'm used to the very old Quick Play >> system where I would gather six friends, join the server, and the server >> would instantly fill up... >> >> >> Thanks. >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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