My feelings, "ditto". On Jul 8, 2016 11:54 AM, "E. Olsen" <[email protected]> wrote:
> Frankly, it's a win just by shining light on the fact that there ARE > community servers at all. For years now, they've been effectively hidden to > the point that a large portion of the F2P playerbase didn't even know they > existed. At least with this UI change we've got the chance for players to > find us. > > On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> wrote: > >> I would imagine a big reason why things were so great last night was >> people just wanted to play TF2 and the only servers they could connect to >> were community servers. Not trying to rain on the parade, bu I think Robert >> is right. It'll be a few weeks before we have any clue how this will all >> play out. >> >> Lucas >> >> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]> >> wrote: >> >>> I am not sure why everyone is celebrating so early. >>> >>> Population is only high likely because of a new patch, summer time, and >>> reportedly many Valve servers being temporarily down. >>> >>> Maybe casual mode is bringing in more players, but it is just as likely >>> that matchmaking is yet another drain players that community servers will >>> never be allowed to participate in, while some of you are excited about >>> fighting for scraps from other community servers. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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