If people are looking through the server browser, they will want to join servers that already have a population. It's important to get a group of people together to help start and fill a server.
On Fri, Jul 8, 2016 at 8:16 PM, HD <[email protected]> wrote: > Ohh yeah I mean last night on one of my servers I saw some guy going > around telling people how to access quickplay via the console. > > Damn shame really… last night I had 3 servers full, one running the two > new CP maps but tonight – dead. I’ll leave it up a few weeks I guess but > if it’s not played its going down. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Rowedahelicon > *Sent:* Friday, July 08, 2016 9:07 PM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? > > > > It seems as everything is already dead again, at least on my end. The > stigma against community servers is still way too strong. Too many people > just assume Vanilla is the only good thing in TF2 and anything remotely > different must be removed > > > > On Fri, Jul 8, 2016 at 7:52 PM, HD <[email protected]> wrote: > > My Mvm’s I’ve had up are nearly dead since a few updates ago and those > changes. > > It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped > sending players to them as they were daily. > > I’m rather unsure of settings they should be now since numbers were > changed. > > Can someone clarify what the proper numbers/settings should be now for > them to get players thru matchmaking but also accept regular joins thru > browser/favs? > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jason > *Sent:* Friday, July 08, 2016 7:44 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? > > > > So, as it stands now......for servers which aren't part of quickplay (due > to mods, modified respawn times, etc), nothing should change for us right? > > > > All we need is: > > > > Autoexec.cfg: > > sv_setsteamaccount "steam account token here" > > > > Server.cfg: > > tf_server_identity_disable_quickplay 1 > > tf_server_identity_account_id "service id here" > > tf_server_identity_token "token here" > > > > And nothing changes for our community server right? We don't need to do > any other "authentication" or anything and quick play rules aren't changing > right? I skimmed this exchange......just wanted to be sure.....thanks in > advance. > > > > On Fri, Jul 8, 2016 at 7:20 PM, N-Gon <[email protected]> wrote: > > I went back and reread some of these emails including the one from Lucas > which I've included an excerpt of. > > I can't help but feel that you're talking about the Day Care 2fort > community server cause I ran into that very same issue just a few days ago. > > These are the kinds of server that lowered the quality of the quickplay > pool back when it was community oriented, These are the kinds of servers I > would never want back in quickplay. > > > > If they (Valve) ever does decide to make a quickplay system for community > servers in the future I would sincerly hope they disallow servers from > participating that are running sourcemod plugins that have NOT been > whitelisted, if such a thing is even possible. > > > > ________ > Lucas Wagner via <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > > 3:25 PM (3 hours ago) > > to Half-Life > > >>my friends and I know of a few servers in which mods are abusing > critical chance plugins, and SM plugins in general > > > > > > On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner <[email protected]> wrote: > > I think the thing that worries me the most is that, at least with Valve > servers, there is a nice assortment of different maps, etc. I can find a > game on most maps with little or no effort. Communities largely serve the > interests of the server owners and operators. I know right before QP died > that it was very difficult to find anything but 24/7 servers focused on a > small handful of maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If > you wanted to play something like Frontier, for example, it wasn't easy to > find a community server offering that. > > > > Perhaps Valve can provide some bonus referrals to servers hosting maps > that are not being played currently, and an interface for server operators > to queue what the community needs (Hey it'd be really great if you host > upward next) and set the next map to it within 2-3 minutes of a map ending. > Or it can just give more referrals to maps that aren't very well supported, > thus giving some incentive for operators to branch out. > > > > I'm all for community servers provided the plugin set is clean (I don't > need to download all of your special files just to play a map), is > unobtrusive or interferes with my gaming experience (i hate plugins that > make me acknowledge the open menu before I can do anything), are fair (my > friends and I know of a few servers in which mods are abusing critical > chance plugins, and SM plugins in general), and perform well. Running > custom plugins is great and all, but it was definitely out of hand. I've > come to appreciate the vanilla playstyle on Valve pubs and quite frankly, I > will miss them if the community cannot provide a reasonable replacement for > that system. I played on some last night and some were fun, some had god > awful performance, and some were unnecessarily encumbered with plugins. > Quite frankly, I wouldn't mind requiring sv_pure 1 or sv_pure 2 even for QP > servers receiving referrals. > > > > On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <[email protected]> > wrote: > > People said the same thing about quickpick at the time and we all know how > that turned out. Everyone was claiming higher player counts at first and > now they are dead. > > > > On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <[email protected]> wrote: > > Frankly, it's a win just by shining light on the fact that there ARE > community servers at all. For years now, they've been effectively hidden to > the point that a large portion of the F2P playerbase didn't even know they > existed. At least with this UI change we've got the chance for players to > find us. > > > > On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> wrote: > > I would imagine a big reason why things were so great last night was > people just wanted to play TF2 and the only servers they could connect to > were community servers. Not trying to rain on the parade, bu I think Robert > is right. It'll be a few weeks before we have any clue how this will all > play out. > > > > Lucas > > > > On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]> > wrote: > > I am not sure why everyone is celebrating so early. > > > > Population is only high likely because of a new patch, summer time, and > reportedly many Valve servers being temporarily down. > > > > Maybe casual mode is bringing in more players, but it is just as likely > that matchmaking is yet another drain players that community servers will > never be allowed to participate in, while some of you are excited about > fighting for scraps from other community servers. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -- > > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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