Ohh yeah I mean last night on one of my servers I saw some guy going around 
telling people how to access quickplay via the console.

Damn shame really… last night I had 3 servers full, one running the two new CP 
maps but tonight – dead.  I’ll leave it up a few weeks I guess but if it’s not 
played its going down.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Rowedahelicon
Sent: Friday, July 08, 2016 9:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

It seems as everything is already dead again, at least on my end. The stigma 
against community servers is still way too strong. Too many people just assume 
Vanilla is the only good thing in TF2 and anything remotely different must be 
removed

 

On Fri, Jul 8, 2016 at 7:52 PM, HD <[email protected]> wrote:

My Mvm’s I’ve had up are nearly dead since a few updates ago and those changes.

It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped sending 
players to them as they were daily.

I’m rather unsure of settings they should be now since numbers were changed.

Can someone clarify what the proper numbers/settings should be now for them to 
get players thru matchmaking but also accept regular joins thru browser/favs?

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason
Sent: Friday, July 08, 2016 7:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

So, as it stands now......for servers which aren't part of quickplay (due to 
mods, modified respawn times, etc), nothing should change for us right? 

 

All we need is:

 

Autoexec.cfg:

sv_setsteamaccount "steam account token here"

 

Server.cfg:

tf_server_identity_disable_quickplay 1

tf_server_identity_account_id  "service id here"

tf_server_identity_token "token here"

 

And nothing changes for our community server right?  We don't need to do any 
other "authentication" or anything and quick play rules aren't changing right?  
 I skimmed this exchange......just wanted to be sure.....thanks in advance.

 

On Fri, Jul 8, 2016 at 7:20 PM, N-Gon <[email protected]> wrote:

I went back and reread some of these emails including the one from Lucas which 
I've included an excerpt of.

I can't help but feel that you're talking about the Day Care 2fort community 
server cause I ran into that very same issue just a few days ago.

These are the kinds of server that lowered the quality of the quickplay pool 
back when it was community oriented, These are the kinds of servers I would 
never want back in quickplay.

 

If they (Valve) ever does decide to make a quickplay system for community 
servers in the future I would sincerly hope they disallow servers from 
participating that are running sourcemod plugins that have NOT been 
whitelisted, if such a thing is even possible.

 

________




Lucas Wagner  <https://support.google.com/mail/answer/1311182?hl=en> via 
list.valvesoftware.com 


3:25 PM (3 hours ago)

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

          <https://mail.google.com/mail/u/0/images/cleardot.gif> 

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 



to Half-Life

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

>>my friends and I know of a few servers in which mods are abusing critical 
>>chance plugins, and SM plugins in general

 

 

On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner <[email protected]> wrote:

I think the thing that worries me the most is that, at least with Valve 
servers, there is a nice assortment of different maps, etc. I can find a game 
on most maps with little or no effort. Communities largely serve the interests 
of the server owners and operators. I know right before QP died that it was 
very difficult to find anything but 24/7 servers focused on a small handful of 
maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you wanted to play 
something like Frontier, for example, it wasn't easy to find a community server 
offering that.

 

Perhaps Valve can provide some bonus referrals to servers hosting maps that are 
not being played currently, and an interface for server operators to queue what 
the community needs (Hey it'd be really great if you host upward next) and set 
the next map to it within 2-3 minutes of a map ending. Or it can just give more 
referrals to maps that aren't very well supported, thus giving some incentive 
for operators to branch out. 

 

I'm all for community servers provided the plugin set is clean (I don't need to 
download all of your special files just to play a map), is unobtrusive or 
interferes with my gaming experience (i hate plugins that make me acknowledge 
the open menu before I can do anything), are fair (my friends and I know of a 
few servers in which mods are abusing critical chance plugins, and SM plugins 
in general), and perform well. Running custom plugins is great and all, but it 
was definitely out of hand. I've come to appreciate the vanilla playstyle on 
Valve pubs and quite frankly, I will miss them if the community cannot provide 
a reasonable replacement for that system. I played on some last night and some 
were fun, some had god awful performance, and some were unnecessarily 
encumbered with plugins. Quite frankly, I wouldn't mind requiring sv_pure 1 or 
sv_pure 2 even for QP servers receiving referrals.

 

On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <[email protected]> wrote:

People said the same thing about quickpick at the time and we all know how that 
turned out. Everyone was claiming higher player counts at first and now they 
are dead.

 

On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <[email protected]> wrote:

Frankly, it's a win just by shining light on the fact that there ARE community 
servers at all. For years now, they've been effectively hidden to the point 
that a large portion of the F2P playerbase didn't even know they existed. At 
least with this UI change we've got the chance for players to find us.

 

On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> wrote:

I would imagine a big reason why things were so great last night was people 
just wanted to play TF2 and the only servers they could connect to were 
community servers. Not trying to rain on the parade, bu I think Robert is 
right. It'll be a few weeks before we have any clue how this will all play out.

 

Lucas

 

On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]> wrote:

I am not sure why everyone is celebrating so early. 

 

Population is only high likely because of a new patch, summer time, and 
reportedly many Valve servers being temporarily down.

 

Maybe casual mode is bringing in more players, but it is just as likely that 
matchmaking is yet another drain players that community servers will never be 
allowed to participate in, while some of you are excited about fighting for 
scraps from other community servers.

 

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Website - http://www.rowedahelicon.com/

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