Because community servers used to cheat the system (like the war update). So best not to include them.
On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote: > Based on the stats of sourcemod, current sourcemod tf2 servers did go from > ~10.000 community servers in 2013 down do ~5.000. I guess one of the > reasons may be how Valve handles these kinds of things nowadays. > > Why are we actually excluded from these events in recent years? I never > really understood that, does anyone have an idea what it might be? > > ----- Original Message ----- > From: Robert Paulson <thepauls...@gmail.com> > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Date: Fri, 21 Oct 2016 13:49:02 -0700 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > I found it really funny that people were celebrating on the meet your > match > > update when they segregated community servers into their own ghetto > again. > > > > It was the custom server tab version 2, except they were successful this > > time because you were all being irrational Valve fanboys and claiming > that > > community servers were saved again. > > > > Now community servers are 100% blocked from "quickplay" (casual mode), > and > > they chucked to the bottom of the GUI. Community servers have never been > > deader. > > > > Why would you expect Valve to give community servers anything given what > > they've been doing for the past 3-4 years? > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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