I have no problems on my servers with 1.8.0.5930 (and some with
1.7.3-dev+5272).
04:16:56 sm version
04:16:57 L 10/13/2016 - 04:16:41: rcon from "IP:PORT": command "sm version"
04:16:57 SourceMod Version Information:
SourceMod Version: 1.8.0.5930
SourcePawn Engine: SourcePawn 1.8, jit-x86 (build 1.8.0.5930)
SourcePawn API: v1 = 4, v2 = 11
Compiled on: Sep 21 2016 10:19:47
Built from:
https://github.com/alliedmodders/sourcemod/commit/9ac02d0
Build ID: 5930:9ac02d0
http://www.sourcemod.net/
04:17:16 status
04:17:16 L 10/13/2016 - 04:17:00: rcon from "IP:PORT": command "status"
04:17:16 hostname: HOSTNAME
version : 3651233/24 3651233 secure
udp/ip : IP:PORT (public ip: IP:PORT)
steamid : ***
account : not logged in (No account specified)
map : cp_gullywash_final1 at: 0 x, 0 y, 0 z
tags : cp,nocrits
sourcetv: port 27028, delay 90.0s
players : 1 humans, 1 bots (25 max)
edicts : 770 used of 2048 max
Spawns Points Kills Deaths Assists
Scout 0 0 0 0 0
Sniper 0 0 0 0 0
Soldier 0 0 0 0 0
Demoman 0 0 0 0 0
Medic 0 0 0 0 0
Heavy 0 0 0 0 0
Pyro 0 0 0 0 0
Spy 0 0 0 0 0
Engineer 0 0 0 0 0
# userid name uniqueid connected ping loss
state adr
# 2 "STV" BOT active
# 3 "NICK" [STEAMID] 03:25 27 0 active
IP:PORT
Loaded plugins:
---------------------
0:<TAB>"Metamod:Source 1.10.7-dev"
1:<TAB>"TFTrue v4.79, AnAkkk"
---------------------
On 13.10.2016 4:18, Rowedahelicon wrote:
Build 5945 has a win build for anyone needing it
On Wed, Oct 12, 2016 at 10:03 PM, William Pickard
<[email protected] <mailto:[email protected]>> wrote:
Just to let people know, Dr!fter just pushed 2 commits to update SM
gamedata for TF2.
On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith
<[email protected] <mailto:[email protected]>> wrote:
> We've released a mandatory update for Team Fortress 2. The notes
for the update are below. The new version is 3651233.
>
> -Eric
>
> --------------------------------------------------
>
> - Players will now be randomly selected to participate in a
survey at the end of Casual and Competitive matches
> - Ongoing improvements to the matchmaking backend to improve
match quality and reduce wait times
> - Fixed air-blasts sometimes sending deflected projectiles in
random directions when the Pyro is close to enemy players
> - Fixed a case where players joining community bootcamp servers
via the server-browser could not select a team
> - Reduced the rate at which players can earn bonus points for
extinguishing teammates
> - Fixed a case where players could use the Halloween teleport
spell to get outside the map
> - Updated the localization files
> - Community requests
> - Fixed Merasmus not being stunned by bomb-head players
on community Halloween maps
> - Added the ability for community Halloween maps to call
a truce during a Monoculus or Merasmus fight
> - Can be set via the game rules entity using the
SetMapForcedTruceDuringBossFight input
> - Fixed energy weapons not hitting pumpkin bombs,
Merasmus props, and RD robots
> - Mann vs. Machine update
> - Fixed the Sentry Buster sound being orphaned if the
Sentry Buster detonates while invulnerable
> - Fixed zombies not using the correct skin in Ghost Town
> - Updated cp_snakewater_final1
> - Changes based on community feedback
> - Updated pl_millstone_event
> - Updated bot navigation file, bots now use all routes,
won't get stuck so easily and are smarter
> - Fixed woodpile spot where HHH could get stuck
> - Improved clipping on wood piles
> - Fixed missing rooftop texture
> - Fixed a few props flashing at certain angles
> - Fixed a spot in the last area where you could place
stickies underground
> - Fixed Monoculus not getting stunned when hit by
players exiting purgatory
> - Updated cp_sunshine
> - Blockbulleted spiral staircase on the back of second
> - Added medium ammo to mid near choke
> - Removed clipping over wooden arch going into second
from valley
> - Reduced the size of the wooden arch
> - Blockbulleted a few undersides of staircases on last
that could catch projectiles
> - Removed a ladder on last
>
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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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