Pretty much this.
Valve, what the hell are you doing? One moment you're adding new stuff
for plugin creators, the next you're starving community servers of
players again.
Eric, John, anyone who keeps an eye on TF2, please at least make an
effort to involve community servers, because we want places to play that
isn't just generic pub #8847392 full of kids and cheaters.
On 21/10/2016 21:21, Rowedahelicon wrote:
I know you're all busy with the pyro update but this is a sad display
even for a busy company.
Again the Halloween event is focused around Valve servers, so again
there's nothing for us communities who actually helped bring the game
to where it is. Where do you think all the new community maps even
come from? Was nothing learned when last year the TF2 player count
spiked to 100,000 simultaneous levels and dropped back down again as
soon as people realized that it was a money grab rather than anything
uniquely fun?
This also means these contracts, thank you for giving people an
incentive to not bother with our communities at all, we can't compete
with essentially play to win hat, or even pay to a chance at a box to
send money over to you guys.
Is TF2 just not making enough money? Back when the game was at its
peak and keys would sell constantly, was that not enough?
The community is not interested in this mess, Halloween used to be a
great moment for community servers and community map makers, but every
year it's slowly taken away from us piece by piece.
And then look at the rest of the update, you're making a tool to give
unusual effects to items, you're putting turbine in the competitive
list? Does Valve have any interest in seeing what the community wants
before tossing in random nonsense that hurts the core community? This
game could be doing so much better even today, if there was just a bit
more love and attention brought to it, instead of actively trying to
strip it of all the parts that made it fun in the first place.
On Fri, Oct 21, 2016 at 4:09 PM, N-Gon <ngongamedes...@gmail.com
<mailto:ngongamedes...@gmail.com>> wrote:
:O
On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for Team Fortress 2. The
notes for the update are below. The new version is 3662193.
-Eric
--------------------------------------------------
Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and
Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up
the Creepy Crawly Collection
- Has a chance to give one of 3 community-created
Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus
item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt
with the Unusual effect listed in the tool's description
- Can be found as a random bonus item when opening a
Creepy Crawly Case
- Added two new taunts to the Mann Co. Store
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead
players for your Soul Gargoyle by killing enemies, doing map
objectives, or collecting the Soul Gargoyles that spawn in the
maps
- Join Halloween matches by selecting the "Halloween" category
in Casual
- Scream Fortress VIII runs through November 9th, 2016
During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle
if they don't already have one from last year's event
- Grants access to Merasmissions and Halloween item
transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a
classic Halloween item and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening
has been increased during the event
- All cases and Mann Co. Supply Crates will grant Halloween
2016 Unusual effects instead of their normal Unusual effects
Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings"
buttons to the Casual mode Map Selection menu
- Search criteria is now manually saved to give
players more control over the default settings when the game
is launched
- XP earned in Casual matches has been adjusted to reward
players more for their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective
completion now scales based on your score relative to total
amount of points scored by everyone in the match
- Increased the matchmaker's priority of matches with
imbalanced teams
- This should reduce the occurrence of extended
imbalanced matches when multiple players leave
General
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Improved several aspects of texture handling for OS X and
Linux clients
- This should reduce the rate of "Out of memory"
errors for players on high texture settings, especially on
level change
- Players still encountering this error can reduce
texture quality to medium or lower to greatly improve
stability pending further improvements
- Fixed a missing material issue on cp_sunshine
- Fixed players not taking damage when exploding as a bombhead
without stunning Merasmus
- Fixed Mann vs. Machine zombies not using the correct skin in
Ghost Town outside of the Halloween event
- Fixed a bug with the vote-kick timer in Mann vs. Machine mode
- Fixed taunts not restoring the proper weapon when the taunts
are finished
- Fixed the Pomson 6000 playing the shotgun reload sound
- Updated the sounds made when the Scout shoves someone while
using the Shortstop
- Updated some Merasmus audio files that weren't playing properly
- Updated the localization files
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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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