Seems to be related to the issue I'm posting about.

On further inspection it seems there's been some undocumented changes regarding handling client pre-connections. It looks like a form of killswitch has been added, meaning if the connection is handled improperly/tampered with/etc, the server drops all forms of connection to the master server resulting in no Steam services for the affected gameserver, which includes reporting player counts to the server browser.

Would be nice if we could get some form of validation here to confirm or deny this theory.

On 21/10/2017 17:25, Robert Styler wrote:
Is anyone having issues where it displays on the server list that the
server does not have any players when in reality it does? Same problem on
HLSW as well.

On 21 October 2017 at 04:50, Eric Smith <er...@valvesoftware.com> wrote:

We've released a mandatory update for Team Fortress 2. The new version
number is 4193938. The notes for the update are below.

Thanks.

-Eric

---------------------------------

- Fixed not being able to redeem War Paints
- Fixed War Paints not displaying properly in the backpack
- Fixed a bug where the first shot fired from pistols was off-center
- Fixed the ConTracker UI not working properly in DirectX 8
- Fixed being able to select a style for the ConTracker in the loadout
screen
- Fixed not being able to use the Thermal Thruster after taunting with it

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