Any updates regarding the server disconnection issue?

On Oct 21, 2017 1:38 PM, "Tohru Adachi" <[email protected]> wrote:

> Seems to be related to the issue I'm posting about.
>
> On further inspection it seems there's been some undocumented changes
> regarding handling client pre-connections. It looks like a form of
> killswitch has been added, meaning if the connection is handled
> improperly/tampered with/etc, the server drops all forms of connection to
> the master server resulting in no Steam services for the affected
> gameserver, which includes reporting player counts to the server browser.
>
> Would be nice if we could get some form of validation here to confirm or
> deny this theory.
>
> On 21/10/2017 17:25, Robert Styler wrote:
>
>> Is anyone having issues where it displays on the server list that the
>> server does not have any players when in reality it does? Same problem on
>> HLSW as well.
>>
>> On 21 October 2017 at 04:50, Eric Smith <[email protected]> wrote:
>>
>> We've released a mandatory update for Team Fortress 2. The new version
>>> number is 4193938. The notes for the update are below.
>>>
>>> Thanks.
>>>
>>> -Eric
>>>
>>> ---------------------------------
>>>
>>> - Fixed not being able to redeem War Paints
>>> - Fixed War Paints not displaying properly in the backpack
>>> - Fixed a bug where the first shot fired from pistols was off-center
>>> - Fixed the ConTracker UI not working properly in DirectX 8
>>> - Fixed being able to select a style for the ConTracker in the loadout
>>> screen
>>> - Fixed not being able to use the Thermal Thruster after taunting with it
>>>
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>
>
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