The steam connection issue also disable admin access on sourcemod right?

_pilger

On 21 October 2017 at 17:29, Rowedahelicon <theoneando...@rowedahelicon.com>
wrote:

> Any updates regarding the server disconnection issue?
>
> On Oct 21, 2017 1:38 PM, "Tohru Adachi" <tohruada...@8chan.co> wrote:
>
>> Seems to be related to the issue I'm posting about.
>>
>> On further inspection it seems there's been some undocumented changes
>> regarding handling client pre-connections. It looks like a form of
>> killswitch has been added, meaning if the connection is handled
>> improperly/tampered with/etc, the server drops all forms of connection to
>> the master server resulting in no Steam services for the affected
>> gameserver, which includes reporting player counts to the server browser.
>>
>> Would be nice if we could get some form of validation here to confirm or
>> deny this theory.
>>
>> On 21/10/2017 17:25, Robert Styler wrote:
>>
>>> Is anyone having issues where it displays on the server list that the
>>> server does not have any players when in reality it does? Same problem on
>>> HLSW as well.
>>>
>>> On 21 October 2017 at 04:50, Eric Smith <er...@valvesoftware.com> wrote:
>>>
>>> We've released a mandatory update for Team Fortress 2. The new version
>>>> number is 4193938. The notes for the update are below.
>>>>
>>>> Thanks.
>>>>
>>>> -Eric
>>>>
>>>> ---------------------------------
>>>>
>>>> - Fixed not being able to redeem War Paints
>>>> - Fixed War Paints not displaying properly in the backpack
>>>> - Fixed a bug where the first shot fired from pistols was off-center
>>>> - Fixed the ConTracker UI not working properly in DirectX 8
>>>> - Fixed being able to select a style for the ConTracker in the loadout
>>>> screen
>>>> - Fixed not being able to use the Thermal Thruster after taunting with
>>>> it
>>>>
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>>
>>
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>
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