Is it worth waiting up for this to be pushed out tonight? It's getting kind of late.
On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <er...@valvesoftware.com> wrote: > We're holding off on this while we fix a problem we found during testing. > We're not sure when it will be ready yet. > > -Eric > > > -----Original Message----- > From: Eric Smith > Sent: Thursday, November 16, 2017 3:31 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Subject: Mandatory Team Fortress 2 update coming > > We're working on a mandatory update for Team Fortress 2. It should be > ready in a few minutes. The notes for the update are below. > > -Eric > > ----------------------------------- > > - Fixed the scoreboard not displaying the proper images for players Jungle > Inferno Campaign Pass owners > - Fixed a Pyro animation bug related to jumping > - Fixed the Spy-cicle not giving the Spy fire immunity > - Fixed a Scout bug where mini-crits were granted to weapons other than > The Atomizer while jumping > - Added the Titanium Tank Participant Medal > - Updated the Mann Co. Store to support the new foreign currencies added > to Steam > - Updated the localization files > - Updated pl_enclosure_final > - Fixed a buildable area in BLU spawn for stage 1 > - Updated materials for foliage props > - Updated plr_bananabay > - The train will now pass at its maximum frequency after both > payloads make it up the large hill > - Fixed players getting pushed into the underwater tunnel and > ceiling over right spawn exit > - Fixed spawn gates trapping enemy players > - Amplified train engine sound > - Reworked left spawn exit > - Added small barrier near final cap > - Improved performance in some areas > - Reduced push force near outer rocks > - Updated cp_mossrock > - Fixed small area where Engineers could build in initial BLU spawn > - Fixed area where you could fall in the pit and not die > - Fixed cases where you could block the train without dying > - The train now doesn't kill you if your toe touches it > - Optimized FPS around the last point. Should be significantly > better. > - Brightened the underside of last point slightly > - Improved clipping around the ramp to last point > - Fixed a case where your view would glitch out on the sign near > cap A > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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