Is it worth waiting up for this to be pushed out tonight? It's getting kind
of late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We're holding off on this while we fix a problem we found during testing.
> We're not sure when it will be ready yet.
>
> -Eric
>
>
> -----Original Message-----
> From: Eric Smith
> Sent: Thursday, November 16, 2017 3:31 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. It should be
> ready in a few minutes. The notes for the update are below.
>
> -Eric
>
> -----------------------------------
>
> - Fixed the scoreboard not displaying the proper images for players Jungle
> Inferno Campaign Pass owners
> - Fixed a Pyro animation bug related to jumping
> - Fixed the Spy-cicle not giving the Spy fire immunity
> - Fixed a Scout bug where mini-crits were granted to weapons other than
> The Atomizer while jumping
> - Added the Titanium Tank Participant Medal
> - Updated the Mann Co. Store to support the new foreign currencies added
> to Steam
> - Updated the localization files
> - Updated pl_enclosure_final
>         - Fixed a buildable area in BLU spawn for stage 1
>         - Updated materials for foliage props
> - Updated plr_bananabay
>         - The train will now pass at its maximum frequency after both
> payloads make it up the large hill
>         - Fixed players getting pushed into the underwater tunnel and
> ceiling over right spawn exit
>         - Fixed spawn gates trapping enemy players
>         - Amplified train engine sound
>         - Reworked left spawn exit
>         - Added small barrier near final cap
>         - Improved performance in some areas
>         - Reduced push force near outer rocks
> - Updated cp_mossrock
>         - Fixed small area where Engineers could build in initial BLU spawn
>         - Fixed area where you could fall in the pit and not die
>         - Fixed cases where you could block the train without dying
>         - The train now doesn't kill you if your toe touches it
>         - Optimized FPS around the last point. Should be significantly
> better.
>         - Brightened the underside of last point slightly
>         - Improved clipping around the ramp to last point
>         - Fixed a case where your view would glitch out on the sign near
> cap A
>
>
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