Agreed, would appreciate some clarity on if it's a scrub for the day.

On 11/16/2017 8:32 PM, A Fearts wrote:
Is it worth waiting up for this to be pushed out tonight? It's getting kind of late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <[email protected] <mailto:[email protected]>> wrote:

    We're holding off on this while we fix a problem we found during
    testing. We're not sure when it will be ready yet.

    -Eric


    -----Original Message-----
    From: Eric Smith
    Sent: Thursday, November 16, 2017 3:31 PM
    To: [email protected]
    <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>
    Subject: Mandatory Team Fortress 2 update coming

    We're working on a mandatory update for Team Fortress 2. It should
    be ready in a few minutes. The notes for the update are below.

    -Eric

    -----------------------------------

    - Fixed the scoreboard not displaying the proper images for
    players Jungle Inferno Campaign Pass owners
    - Fixed a Pyro animation bug related to jumping
    - Fixed the Spy-cicle not giving the Spy fire immunity
    - Fixed a Scout bug where mini-crits were granted to weapons other
    than The Atomizer while jumping
    - Added the Titanium Tank Participant Medal
    - Updated the Mann Co. Store to support the new foreign currencies
    added to Steam
    - Updated the localization files
    - Updated pl_enclosure_final
            - Fixed a buildable area in BLU spawn for stage 1
            - Updated materials for foliage props
    - Updated plr_bananabay
            - The train will now pass at its maximum frequency after
    both payloads make it up the large hill
            - Fixed players getting pushed into the underwater tunnel
    and ceiling over right spawn exit
            - Fixed spawn gates trapping enemy players
            - Amplified train engine sound
            - Reworked left spawn exit
            - Added small barrier near final cap
            - Improved performance in some areas
            - Reduced push force near outer rocks
    - Updated cp_mossrock
            - Fixed small area where Engineers could build in initial
    BLU spawn
            - Fixed area where you could fall in the pit and not die
            - Fixed cases where you could block the train without dying
            - The train now doesn't kill you if your toe touches it
            - Optimized FPS around the last point. Should be
    significantly better.
            - Brightened the underside of last point slightly
            - Improved clipping around the ramp to last point
            - Fixed a case where your view would glitch out on the
    sign near cap A


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