Agreed, would appreciate some clarity on if it's a scrub for the day.
On 11/16/2017 8:32 PM, A Fearts wrote:
Is it worth waiting up for this to be pushed out tonight? It's getting
kind of late.
On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <[email protected]
<mailto:[email protected]>> wrote:
We're holding off on this while we fix a problem we found during
testing. We're not sure when it will be ready yet.
-Eric
-----Original Message-----
From: Eric Smith
Sent: Thursday, November 16, 2017 3:31 PM
To: [email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
Subject: Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should
be ready in a few minutes. The notes for the update are below.
-Eric
-----------------------------------
- Fixed the scoreboard not displaying the proper images for
players Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other
than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies
added to Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after
both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel
and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial
BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be
significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the
sign near cap A
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