3 matches in a row with aimbotters showing up tonight, but that's always the case. At least they all got kicked this time. Except 1 asshole who actually wasn't aimbotting managed to rejoin the match almost immediately after being kicked?... Stay classy.
On Thu, Nov 16, 2017 at 9:37 PM, wickedplayer494 <[email protected]> wrote: > Agreed, would appreciate some clarity on if it's a scrub for the day. > > On 11/16/2017 8:32 PM, A Fearts wrote: > > Is it worth waiting up for this to be pushed out tonight? It's getting > kind of late. > > On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <[email protected]> > wrote: > >> We're holding off on this while we fix a problem we found during testing. >> We're not sure when it will be ready yet. >> >> -Eric >> >> >> -----Original Message----- >> From: Eric Smith >> Sent: Thursday, November 16, 2017 3:31 PM >> To: [email protected]; [email protected]; >> [email protected] >> Subject: Mandatory Team Fortress 2 update coming >> >> We're working on a mandatory update for Team Fortress 2. It should be >> ready in a few minutes. The notes for the update are below. >> >> -Eric >> >> ----------------------------------- >> >> - Fixed the scoreboard not displaying the proper images for players >> Jungle Inferno Campaign Pass owners >> - Fixed a Pyro animation bug related to jumping >> - Fixed the Spy-cicle not giving the Spy fire immunity >> - Fixed a Scout bug where mini-crits were granted to weapons other than >> The Atomizer while jumping >> - Added the Titanium Tank Participant Medal >> - Updated the Mann Co. Store to support the new foreign currencies added >> to Steam >> - Updated the localization files >> - Updated pl_enclosure_final >> - Fixed a buildable area in BLU spawn for stage 1 >> - Updated materials for foliage props >> - Updated plr_bananabay >> - The train will now pass at its maximum frequency after both >> payloads make it up the large hill >> - Fixed players getting pushed into the underwater tunnel and >> ceiling over right spawn exit >> - Fixed spawn gates trapping enemy players >> - Amplified train engine sound >> - Reworked left spawn exit >> - Added small barrier near final cap >> - Improved performance in some areas >> - Reduced push force near outer rocks >> - Updated cp_mossrock >> - Fixed small area where Engineers could build in initial BLU >> spawn >> - Fixed area where you could fall in the pit and not die >> - Fixed cases where you could block the train without dying >> - The train now doesn't kill you if your toe touches it >> - Optimized FPS around the last point. Should be significantly >> better. >> - Brightened the underside of last point slightly >> - Improved clipping around the ramp to last point >> - Fixed a case where your view would glitch out on the sign near >> cap A >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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