3 matches in a row with aimbotters showing up tonight, but that's always
the case.  At least they all got kicked this time.  Except 1 asshole who
actually wasn't aimbotting managed to rejoin the match almost immediately
after being kicked?... Stay classy.

On Thu, Nov 16, 2017 at 9:37 PM, wickedplayer494 <[email protected]>
wrote:

> Agreed, would appreciate some clarity on if it's a scrub for the day.
>
> On 11/16/2017 8:32 PM, A Fearts wrote:
>
> Is it worth waiting up for this to be pushed out tonight? It's getting
> kind of late.
>
> On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith <[email protected]>
> wrote:
>
>> We're holding off on this while we fix a problem we found during testing.
>> We're not sure when it will be ready yet.
>>
>> -Eric
>>
>>
>> -----Original Message-----
>> From: Eric Smith
>> Sent: Thursday, November 16, 2017 3:31 PM
>> To: [email protected]; [email protected];
>> [email protected]
>> Subject: Mandatory Team Fortress 2 update coming
>>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready in a few minutes. The notes for the update are below.
>>
>> -Eric
>>
>> -----------------------------------
>>
>> - Fixed the scoreboard not displaying the proper images for players
>> Jungle Inferno Campaign Pass owners
>> - Fixed a Pyro animation bug related to jumping
>> - Fixed the Spy-cicle not giving the Spy fire immunity
>> - Fixed a Scout bug where mini-crits were granted to weapons other than
>> The Atomizer while jumping
>> - Added the Titanium Tank Participant Medal
>> - Updated the Mann Co. Store to support the new foreign currencies added
>> to Steam
>> - Updated the localization files
>> - Updated pl_enclosure_final
>>         - Fixed a buildable area in BLU spawn for stage 1
>>         - Updated materials for foliage props
>> - Updated plr_bananabay
>>         - The train will now pass at its maximum frequency after both
>> payloads make it up the large hill
>>         - Fixed players getting pushed into the underwater tunnel and
>> ceiling over right spawn exit
>>         - Fixed spawn gates trapping enemy players
>>         - Amplified train engine sound
>>         - Reworked left spawn exit
>>         - Added small barrier near final cap
>>         - Improved performance in some areas
>>         - Reduced push force near outer rocks
>> - Updated cp_mossrock
>>         - Fixed small area where Engineers could build in initial BLU
>> spawn
>>         - Fixed area where you could fall in the pit and not die
>>         - Fixed cases where you could block the train without dying
>>         - The train now doesn't kill you if your toe touches it
>>         - Optimized FPS around the last point. Should be significantly
>> better.
>>         - Brightened the underside of last point slightly
>>         - Improved clipping around the ramp to last point
>>         - Fixed a case where your view would glitch out on the sign near
>> cap A
>>
>>
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>>
>
>
>
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