HoundDawg wrote: > > Ok, here's another one that we should address. Apparently, there is a > growing number of admins that are abusing the client execute features of > addons in order to rebind player key binds. Should the addons refuse client > exec commands that have "bind" in them or should HLDS handle this? I think > HLDS would be the best place for this.
I disagree that it should be handled by HLDS. But I agree that this is an issue needing to be discussed. I have to correct Alfred in that Admin Mod currently does allow 'bind'. We do block 'alias' tho, for apparent reasons. As GeSpot said 'bind' can be used for valid reasons and to help clients so simply locking it down isn't the best option. I have been pondering over this for some time now and am thinking about something along the following lines. I would allow to bind the console command to a key to give admins the possibility to help clients enable the console as GeSpot explained. I would restrict all other bindings and only allow them on an opt-in basis. This means that the client can set a setinfo variable which the addon can read. Only if this variable is set, will other binds be sent to the client. This way an admin can enable the console for the client and tell him to set the variable in order for the client to allow the admin to set further bindings. This way you keep admins from binding user's keys without their consent but give them the possibility to help their clients who are less proficient with the HL console and bind system. Also does Admin Mod issue a message upon connect that the server is set to allow the execution of commands on clients. A much hated feature by some admins but I hope the clients appreciate it. :) Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
