The format is STEAM_<16 bits>:<32 bits>:<32 bits> VALVE_<16 bits>:<32 bits>:<32 bits>
Its the same internal format as before, its just been split into two 32 bit ints rather than a single 64 bit one.
This change is in effect for 3.1.1.1c servers and onwards. This change was made as is makes the average steam id much shorter in length (character length wise).
Florian Zschocke wrote:
Alfred wrote:
Note the format change for STEAM/VALVE id's, this may effect parsing for your tools.
And what exactly is 'z'? String, 64bit, 32bit, 16bit, 8bit, subject to change?
And, I don't get this, but when will this change be in effect? I mean, you can't possibly have Linux servers use one format and Windows server use the other. What format do current Steam and DoD clients use? When will it change to the other? Can we get an advance warning?
Florian.
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